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Surprise new Project Zomboid update makes guns and combat way better in build 42

by editor@pcgamesn.com

If you want to get a gun in Project Zomboid, you're going to have to work hard and take risks. Personally, I favor the army surplus store in Fallas Lake. The town is relatively small and the quantity of guns and bullets can be high. Nevertheless, you still need a sledgehammer to get into the armory. Same goes for the Louisville checkpoint and most of the police stations in Knox Country. It's a lot of investment and return isn't guaranteed. Proving that The Indie Stone's survival game has the edge on The Long Dark, DayZ, and Rust, another new Project Zomboid update for the unstable build 42 is already here, and it makes big improvements to how we find and use guns. Read the rest of the story... RELATED LINKS: Project Zomboid maps have been revolutionized by an amazing new build 42 feature Gigantic Project Zomboid update might make build 42 easier to survive Gigantic new Project Zomboid mod totally transforms the entire game

42.2.0 UNSTABLE Released

by nasKo

How do I subscribe to the Unstable beta branch? {STEAM_CLAN_IMAGE}/4460946/3bda4621a34bdf8608402fc18ea79c2b70fdcca2.gif NEW - Building and Vehicle keys, when properly spawned, will have data regarding their origin coordinates recorded in the item data. - As a Debug or Admin tool, items that have their origin coordinates recorded can be right-clicked on in the inventory interface to get an option to teleport to that item's point of origin. - Note #1: This will only work for keys spawned after this update; pre-existing keys will not provide that functionality. - Note #2: This will teleport the character to the square a vehicle initially spawned in. If the vehicle has been moved, it will not be at the teleport destination. - This is a debug tool for checking exactly what keys unlock but could have other debug/admin utilities for stuff like annotated maps, fliers, quest items, etc. - Added isThumpable = false to several buildMenu entities that shouldn't have collision. - Added moveables pr...

Project Zomboid maps have been revolutionized by an amazing new build 42 feature

by editor@pcgamesn.com

I have this problem whenever I start a new game on Project Zomboid. I call it the death spiral. I spawn into a house but the loot containers don't have any useful weapons. So, I walk outside to go searching, and inevitably attract the attention of some zombies. This means I can't stop to search other buildings, so I have to keep walking... which attracts more zombies, which means I have even less time to search, and so on. If only there was some way to guarantee the presence of certain objects and resources. We're not quite there yet, but the new Project Zomboid update for unstable build 42 offers some small control over the randomized maps. Read the rest of the story... RELATED LINKS: Gigantic Project Zomboid update might make build 42 easier to survive Gigantic new Project Zomboid mod totally transforms the entire game Project Zomboid is scarier, nastier, and better than any other survival game

42.1.1 UNSTABLE Released

by nasKo

NEW - Sheet Curtains attached to animated doors are now rendered in 3D, attached to the animated doors. - Added a craft recipe for Sawing a Plank from a Large Branch. - Further development of an "InheritFood" inputFlag for craftRecipes. - This is intended to automate translating all of the food qualities from the appropriate input to the appropriate product(s), such as properly splitting a pot of soup into bowls of soup, with all of the proper nutrition, cooked, poison, old, etc. - Ideally, for most cases for food craftRecipes, having "InheritFood" on the proper input should produce the desired results without needing an OnCreate lua function. - Added functionality for an "InheritCooked" craftRecipe input flag. - If an input with that flag is Burnt, Cooked, or Frozen, according to the code the output should also be Burnt, Cooked or Frozen. - Added Fire Axe Head item and enabled all of the business with them breaking and being assembled and disassembled like other axe items. - Added Mas...

42.1 UNSTABLE Released

by nasKo

Link to full changelog due to character limitation: https://pastebin.com/wf2qzcC9 Old saves are compatible but a new savegame is required for all of these changes to take full effect. NEW - Added Firearm Chance To Damage sandbox option, an experimental new method to calculate firearm hits, now based on the chance to damage. It is defaulted to be on, but the previous method remains available in Sandbox. Feedback is welcome on both for future balance. - Chance-to-Damage: Each successfully aimed shot hits. The previous chance-to-hit calculation then determines if damage is dealt. This change aims to eliminate the frustration of “missed shots” and attempts to make every ranged attack feel more rewarding. - Added ability to raise UI render FPS cap to 120, added 60 and 120 options. 60 is the new default. - Added Purify Water recipe, it uses Water Purification Tablets to purify up to 1L of tainted water. - Added blacksmithing recipes: Small Iron Bands; Iron Bands; Mace Heads; Spiked Clubs; Sp...

Gigantic Project Zomboid update might make build 42 easier to survive

by editor@pcgamesn.com

Project Zomboid is perhaps the most unforgiving survival game on PC. It's not that it's the hardest. It's more...the pure indifference. One of my most recent characters, I had managed to keep alive for more than three months. Stupidly I decided to check out Louisville. Attempting to run from a horde, I tripped over, dropped my machete and flashlight, and, well, you know what happened next. With The Indie Stone still tweaking build 42 unstable, a potential new Project Zomboid update has just been teased and, with changes to XP, crafting, and the zombies themselves, it could make staying alive much easier. Read the rest of the story... RELATED LINKS: Gigantic new Project Zomboid mod totally transforms the entire game Project Zomboid is scarier, nastier, and better than any other survival game New Project Zomboid update makes combat in build 42 a lot better

Gigantic new Project Zomboid mod totally transforms the entire game

by editor@pcgamesn.com

There are a lot of mysteries in Project Zomboid. What exactly is Spiffo's up to, and what's its role in the Knox Event? Is the town in the center of the map called Ekron, Fallas Lake, or something else? And why do I have to drive all the way to Muldraugh if I want a sledgehammer? But as unstable build 42 rolls out and The Indie Stone's superlative zombie survival game continues to get better, a groundbreaking new Project Zomboid mod answers the biggest question of all: what was Knox Country like before the outbreak? Transforming the Zomboid experience from top to bottom, this is an absolute must-play. Read the rest of the story... RELATED LINKS: Project Zomboid is scarier, nastier, and better than any other survival game New Project Zomboid update makes combat in build 42 a lot better Project Zomboid developer issues statement about controversial build 42 artwork

Project Zomboid - Build 42 Unstable is out with lots new for testing

by

One missed from last month is the massive update to survival game Project Zomboid is now available as an Unstable Beta for testing. Read the full article here: https://www.gamingonlinux.com/2025/01/project-zomboid-build-42-unstable-is-out-with-lots-new-for-testing

Project Zomboid - Build 42 Unstable is out with lots new for testing

by

One missed from last month is the massive update to survival game Project Zomboid is now available as an Unstable Beta for testing. Read the full article here: https://www.gamingonlinux.com/2025/01/project-zomboid-build-42-unstable-is-out-with-lots-new-for-testing/

Project Zomboid is scarier, nastier, and better than any other survival game

by editor@pcgamesn.com

Essentially every survival game is set in the same world - or at least the same atmosphere. In DayZ, State of Decay, and Dying Light, it's the actual apocalypse, when zombies have overtaken all of civilization. The Long Dark, The Forest, and Rust are more sober and realistic, but the tone and the sense of place remain the same. It's all about desolation, this sense that the comforts of everyday life have been annihilated, and you're trying to eke out an existence in a place that's either completely dead or is entirely antithetical to the modern world. It's all gone. Or it was never here to begin with. That's scary and tense in its own way, but it's nothing compared to Project Zomboid, the best survival game I've ever played. Read the rest of the story... RELATED LINKS: New Project Zomboid update makes combat in build 42 a lot better Project Zomboid developer issues statement about controversial build 42 artwork The huge Project Zomboid build 42 is finally playable after years in the ma...

New Project Zomboid update makes combat in build 42 a lot better

by editor@pcgamesn.com

Project Zomboid build 42 marks a huge transformation for The Indie Stone's undead opus. Alongside sweeping changes to central mechanics, we've also got new lighting, the addition of high-rise buildings, new crafting systems, wild animals, and even extra maps. But Zomboid's developer is far from finished with unstable 42. It's a tough world in the survival genre, and to keep Zomboid performing at its very best - and ahead of rivals like State of Decay 2 and DayZ - The Indie Stone has already dropped a new update to tweak and improve build 42's combat. Read the rest of the story... RELATED LINKS: Project Zomboid developer issues statement about controversial build 42 artwork The huge Project Zomboid build 42 is finally playable after years in the making Project Zomboid shows off exciting upgrades for long-awaited build 42

Unstable Branch Hotfix 42.0.2 Released!

by lemmy101

HOTFIX 42.0.2 ADDITIONS - Added sandbox multipliers for jamming, weather and moodle effects on hit chance - Added boolean sandbox option to disable headgear vision penalties on hit chance BALANCE - Significantly reduced jamming rates - Adjusted point blank distance to 3.5 tiles - Some HitChance modifiers that were not properly impacted by point blank distance are now taken into account. These include moodles, weather, lighting and headgear. - Reduced moodle hitChance penalties by half - Set default sandbox jam multiplier to 0 FIXES - Fixed weapons with 0 base rate from jamming on rack - Fixed tutorial shotgun from potentially jamming. - Fixed tutorial running to the outhouse step from being broken

Hotfix 42.0.1 - Unstable Release

by nasKo

- Fix for "no UI"/"black screen" at game start (helps with problematic screenresolution.ini file, but not with old AMD cards bug). - Fixed game closing while shooting. - Fixed texture compression being disabled. - Removed placeholder UI sounds - Fixed not being able to open doors when another timed action was being carried out. - Reduced Melee Weapon Muscle strain. It is now 60% of the previous amount. Other sources of Muscle Strain are unaffected. The sandbox value hasn't changed and the reduced value is the new baseline. - Fixed Chickenpocalypse. - Fixed a butchering exploit. - Fixed a missing floor in cell 16,24 causing the player to fall forever. - Convert GLSL 330 syntax to 150 when the available OpenGL version is less than 3.3. - This should allow the game to run on MacOS again, in theory. - Replaced GL43.glDepthRangef() calls with GL11.glDepthRange(). - Fixed bink videos not playing when the working directory does not contain the "media" directory. - Fixed glitchy model renderin...

Project Zomboid developer issues statement about controversial build 42 artwork

by editor@pcgamesn.com

Project Zomboid build 42, also known as 'unstable 42,' is finally here after a long wait, and it transforms the survival game with fresh maps, gameplay changes, and vital additions like high-rise buildings and the ability to sit down on couches. But the new version of The Indie Stone's DayZ, Dying Light, and The Forest rival has also been met with concerns regarding the new artwork used for loading screens. Players have commented that the art looks as if it may have been created using artificial intelligence, or AI tools. Now, one of Project Zomboid's developers shares a lengthy statement explaining how the artwork was commissioned, also responding to the claims regarding AI. Read the rest of the story... RELATED LINKS: The huge Project Zomboid build 42 is finally playable after years in the making Project Zomboid shows off exciting upgrades for long-awaited build 42 Project Zomboid build 42 will allow spooky basements and sewers

Project Zomboid's new Build 42 update, 3 years in the making, is the biggest game release of 2024 for me—here's why

by Len Hafer

Christmas came early for me yesterday. After previously announcing Project Zomboid's long-awaited Build 42 would be out by the end of the year, developer The Indie Stone released the absolutely colossal update on Tuesday. In terms of the sheer number of features—from a total crafting overhaul to a considerable expansion of the already huge map—this is the biggest update Zomboid has ever gotten. And for me? It's the biggest game release of 2024. Move aside, Shadow of the Erdtree... Read more.