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Huge Project Zomboid mod adds over 100 new real-world weapons, so get shooting

by editor@pcgamesn.com

Have you ever wished that Project Zomboid's weapons were more realistic? Then you'll be happy to hear that this isometric zombie apocalypse simulator has an add-on which injects over 100 real-world weapons. That's not all, either. This massive, fan-made mod, dubbed ORGM Rechambered, also allows you to mix up ammo types, loading your weapons with hollow-point ammo and more. In short, if you know your guns, you'll be right at home. Right up until the living dead chow down on your flesh, that is. Read the rest of the story... RELATED LINKS: The best Project Zomboid mods New Project Zomboid mod makes the game way more realistic by adding lots of cars New Project Zomboid update improves map, fixes spawns, and makes games longer

Project Zomboid Early Access review

by editor@pcgamesn.com

"This is how you died," Project Zomboid kindly informs me as I make my first tentative steps into zombie-infested rural America and attempt to survive this isometric apocalypse sim. Whether it's from being eaten by zombies while scavenging in an abandoned house, dying from starvation and dehydration or bleeding out in the forest, far from first aid supplies, the Grim Reaper scratches everyone off his list. It's harsh - downright mean, often - and can be a confusing, obtuse mess for those who have not delved into the wiki, but it's turning into one of the most detailed, feature rich zombie titles out there, demanding that anyone sadistic enough to want to experience the zombie apocalypse must take it for a spin. Read the rest of the story... RELATED LINKS: The best Project Zomboid mods New Project Zomboid mod makes the game way more realistic by adding lots of cars New Project Zomboid update improves map, fixes spawns, and makes games longer

42.11.0 UNSTABLE Released

by nasKo

How do I subscribe to the Unstable beta branch? NEW - Added new CraftLogic UI - Several CPU and Memory usage optimisations. - Added "Add Padding" and "Patch Hole" garment-ui context menu display icons for the fabric item. - Clicking on the top half of a two-container object's sprite will select the second container in the loot window. - Added two extra levels for zooming in on the mini-map. - Added an in-game-map option called "PlayerZoom" to control whether the player model is displayed at zoom level 20 or greater. - Added ability to bind a hotkey for toggling the Building UI. -- This is currently unassigned, and will require a player to bind a key to it. - Added ability to use Shift, CTRL or ALT modifier to keybindings. -- There are currently no new keybinding using this, but players can set up their own. -- Only one modifier key can be used. - Added a new type of style layer, "Text", to the in-game map. -- Text layers are used to define the font and color of the baked-in map annotat...

New Project Zomboid mod makes the game way more realistic by adding lots of cars

by editor@pcgamesn.com

Project Zomboid's cars are fickle, treacherous machines that always seem to break down at precisely the worst moment. You need a vehicle - once you've picked clean your starting neighborhood and have designs on the big army surplus store in Doe Valley, four wheels and an engine become essential. But a lethal collision never feels far away and mechanical failure is inevitable. My car died in Louisville once. My base was in southern Muldraugh. That was a long walk. As Project Zomboid build 42 rolls on and The Indie Stone launches successive, game-changing updates, one new, car-focused mod makes the entirety of Knox Country feel more alive and real. Read the rest of the story... RELATED LINKS: Napoleonic multiplayer shooter celebrates "massive response" to crossplay update Maze Mice is a new roguelike from the developer that inspired Balatro's creation Minimalist city builder Islanders New Shores strips the genre right back

New Project Zomboid update improves map, fixes spawns, and makes games longer

by editor@pcgamesn.com

There are parts of Knox Country where I feel perfectly at home. The gas station at Fallas Lake is one of my mainstay bases. I also have a house picked out in Muldraugh - as long-term shelters go, it's far from optimal, but it's where I lived during my first ever game, and you always cherish your first ever game of Project Zomboid. Largely, though, The Indie Stone's post apocalyptic world feels dangerous and inscrutable. That, of course, is the idea, but navigating Knox - and sharing points of interest with other Zomboid players - can sometimes be frustratingly difficult. The new Project Zomboid update is here to help. Marking another vital overhaul to unstable build 42, it adds extra map details, fixes that immersion-spoiling issue with zombie spawns, and makes default games last longer. Read the rest of the story... RELATED LINKS: Brutal sci-fi looter shooter The Forever Winter is now more realistic and lethal Last Epoch Season 3 has a date, and my favorite ARPG is getting prehistoric...

42.10 UNSTABLE Released

by Higgs

Slightly shorter changelist for this patch due to various team members working on larger scale changes required for balance, QOL and other required features for 42. How do I subscribe to the Unstable beta branch? {STEAM_CLAN_IMAGE}/4460946/596a582cc576b072a2f33862c9c00f12e34f673e.gif NEW - General improvements to player map. - Added street names to the in-game map. - Added a new type of style layer to the in-game map, called ImagePyramid. This is used to control the draw order and color of image pyramids. - Forests no longer fade out when zooming out on the in-game map. The fading out was done due to the slowness of drawing all the forest polygons. Now, the zoomed-out forests are rendered using an image pyramid. - Textures in image-pyramid zip files are no longer loaded on the render thread. Loading is now done on filesystem threads. When a needed image isn't yet loaded, a lower-resolution one is rendered instead. - Updated Fire and Smoke visuals. (Please note this is a visual change o...

Big new Project Zomboid update makes maps much more varied and realistic

by editor@pcgamesn.com

There's a specific suburb in Muldraugh that I always use for a base; it's the one between Cortman Medical and the trailer park, just south of the gas station and the church. It's not because the houses are all on two floors, or because I often seem to find a working car there. It's because the zombies themselves seem to stay away - it's very lightly populated, and in Project Zomboid, the more alone you are, the better. But as much as safety, in Zomboid, I also relish unpredictability. It's the not knowing that keeps The Indie Stone's undead epic alive. With that in mind, the new Project Zomboid update for unstable build 42 is ideal. Read the rest of the story... RELATED LINKS: The best Project Zomboid mods New Project Zomboid mod adds huge new map with five towns and 1,700 buildings Major new Project Zomboid update transforms gun combat, cars, and hunting

Build 42.9.0 UNSTABLE Released

by Higgs

UNSTABLE WARNING - DUE TO CHANGES TO THE ZED SPAWNING SYSTEM SOME UNEXPECTED SPAWNS COULD OCCUR IN EXISTING SAVES - UNSTABLE WARNING How do I subscribe to the Unstable beta branch? {STEAM_CLAN_IMAGE}/4460946/596a582cc576b072a2f33862c9c00f12e34f673e.gif NEW - Zombie spawn map is now generated automatically. -- Two levels of noise are applied to the spawn map to generate a variety of Z spawn configurations. -- Noise is seed-based so each new game will return a different configuration, unless a specific seed chosen. Details: An improved Zed Spawn Heat Map system has been implemented. The Heat map is now generated automatically based on certain tiles' locations on the map. Each of those selected tiles is given a certain radius of influence and a zombie spawn multiplier. For instance, Military tiles will have a large radius and a high zombie multiplier, while Vacant tiles (ie: broken windows for instance) will have a medium radius and a low zombie multiplier. This system is also coupled wit...

New Project Zomboid mod adds huge new map with five towns and 1,700 buildings

by editor@pcgamesn.com

Even after 12 years of Project Zomboid, we don't know very much at all about the world beyond Knox Country. Pay close attention to the radio and TV broadcasts, and it sounds like the undead plague has spread across the entire planet. But with all communications off air before mid July, and then the inevitable power cuts, it's impossible to truly understand just how screwed the final, spiked-bat-wielding survivors truly are. With The Indie Stone still hard at work on the unstable iteration of build 42, and new, official updates that include ragdoll physics and an improved camera, a gigantic Project Zomboid mod casts an eye away from Knox and over to France. Essentially an unofficial PZ spin-off, unfortunately, the situation in Europe is just as bleak. Read the rest of the story... RELATED LINKS: The best Project Zomboid mods Major new Project Zomboid update transforms gun combat, cars, and hunting New Project Zomboid mod makes whole game harder by adding smarter, tougher NPCs

Major new Project Zomboid update transforms gun combat, cars, and hunting

by editor@pcgamesn.com

Cars and guns. In Project Zomboid, these are simultaneously your best friends and your worst enemies. While it's true that you won't last long on foot, whenever you go driving, the noise of your engine attracts the undead, and - even though there's nobody else on the road - it's inevitable that you end up smashing into a parked car, a roadblock, or a tree. Likewise guns. Without a silencer, all it takes is one shot and the entirety of Knox Country's former population is on its way to gorge on your neck. With build 42 still in the developmental 'unstable' state, The Indie Stone has just put a fresh twist on PZ's driving and combat. The new Project Zomboid update is a bit of a game changer. Read the rest of the story... RELATED LINKS: The best Project Zomboid mods New Project Zomboid mod makes whole game harder by adding smarter, tougher NPCs Giant Project Zomboid build 42 update makes zombies less scary and hints at NPCs

42.8.1 UNSTABLE Released

by nasKo

How do I subscribe to the Unstable beta branch? {STEAM_CLAN_IMAGE}/4460946/596a582cc576b072a2f33862c9c00f12e34f673e.gif Hotfix 41.8.1: Fixed Game not launching with Video Effect being unchecked. Welcome message can be disabled in the options. 41.8.0: NEW Introducing ragdoll physics. - Ragdolls are currently enabled for vehicle collisions and gunplay. - Melee ragdolls are planned but are not imminent. - This is the first implementation of a new feature that requires testing, balance feedback, visual feedback, and performance reports. - Disruption to your current playthrough is unlikely, but possible. - Ragdolls can be turned off on initial load, and can be turned on or off in Options at any time. Biomes improvements Added sand banks and areas of clay when close to water on the map Added a more granular way to define the floor upon which things are created. "params.placements" now takes all the types of "features" plus "GENERIC", which is used as the old "params.placements". Blending is ...

New Project Zomboid mod makes whole game harder by adding smarter, tougher NPCs

by editor@pcgamesn.com

Project Zomboid NPCs are eventually coming back - The Indie Stone has confirmed as much. But until build 43 gets here, Knox Country remains desolate. To some extent, the presence of other living people could be comforting. In Dying Light and State of Decay 2, seeing survivors provides a sense of comfort, a reminder that you're not totally alone - there are moments in PZ, those stormy, mid-winter nights on the road between Muldraugh and Louisville, where I'd welcome company. On the contrary, we saw what happened to Kate and Bob, and the chaos wrought by 'Slayer's' superlative 'Week One.' If, however, you want NPCs in your game, specifically smart, violent, and relentless bandits, you're in luck. Slayer is back with another great Project Zomboid mod. Read the rest of the story... RELATED LINKS: The best Project Zomboid mods Giant Project Zomboid build 42 update makes zombies less scary and hints at NPCs New Project Zomboid update makes survival game's biggest build feel almost done

Giant Project Zomboid build 42 update makes zombies less scary and hints at NPCs

by editor@pcgamesn.com

Whether it's State of Decay, Fallout, or DayZ, in post-apocalyptic survival games the biggest threat isn't zombies or monsters or mutants - it's other people. Until now, the existence of fellow survivors has only been hinted at in Project Zomboid, but given the success of mods like Week One, and the erstwhile prologue starring Bob and Kate Smith, it seems inevitable that NPCs will eventually return. Now, a big update to Project Zomboid build 42 perhaps lays the groundwork for that future, while also offering you a helping hand when it comes to dealing with Knox Country's undead. Read the rest of the story... RELATED LINKS: The best Project Zomboid mods New Project Zomboid update makes survival game's biggest build feel almost done Project Zomboid update adds new location, as tribute to beloved modder who died

42.7.0 UNSTABLE Released

by Higgs

How do I subscribe to the Unstable beta branch? {STEAM_CLAN_IMAGE}/4460946/596a582cc576b072a2f33862c9c00f12e34f673e.gif NEW - Several new crafted clothing items. Players can use animal skins; leather strips; denim strips; rags; garbage bags and tarps to craft a variety of low-tier survival/utility/dignity preserving garments. - Added items and recipes for Spiked Full Motorcycle Helmets and Football Shoulderpads. - Added craftRecipe for dividing whole Football Shoulderpads into single left and right Shoulderpads. - Added new clothing items to some appropriate zombie outfits. - Added the item and craftRecipe for the glass part of a lantern. - Added a Blacksmithing craftRecipe to produce a Hurricane Lantern. - Added StepVan and Van vehicles for Tailoring businesses; these don't have loot spawns defined yet, but are intended to serve as an opportunity for the large fabric roll items to spawn. - Added new sounds for butchering actions - Moar flyers from the flyer-factory - Added items and r...

New Project Zomboid update makes survival game's biggest build feel almost done

by editor@pcgamesn.com

Project Zomboid build 42 is finally starting to feel more settled and complete. When it arrived at the end of 2024, the new version of the greatest (yes, greatest) survival game on PC frustrated some players, owing to the big changes that it introduced to aiming and lighting, and some of the bugs with the new animal husbandry mechanics. Looting has been a problem, too, and, but in order to fix everything, The Indie Stone has spent the last three months making one well-observed update after another. Now, the would-be rival to DayZ, Dying Light, and State of Decay feels like it's being consolidated - the new Project Zomboid update is seemingly putting some finishing touches on build 42. Read the rest of the story... RELATED LINKS: Schedule 1 flies to top seller spot on Steam just 24 hours after release Lovecraftian survival game RailGods of Hysterra shows off its weapon arsenal Mysterious Hollow Knight Silksong Steam update may hint at something new in 2025