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42.13.1 BETA HOTFIX Released

by nasKo

This patch is currently available on the "42.13.1" Steam Beta and will likely land on the Unstable beta branch before the holiday break. Instructions: Right-Click game in Steam library -> Properties -> Click “Betas” tab -> Select “42.13.1” from the Beta Participation Dropdown Menu. MP save games from 42.13.0 will not be compatible. FIXES - Fixed loot not respawning in MP - Fixed severe stutters in MP sessions - Fixed server crashes caused by colliding with an animal while inside a safehouse - Fixed IsoChunk.soundList not clearing when chunks are reused, leading to zombies following players to other towns. - Fixed Nimble skill not progressing in MP - Fixed wrong multipliers being applied to skills - Fixed foraging zones not being created - Fixed Foraging XP gain being abnormally high - Fixed corpses not being transferred into containers properly in MP - Fixed extended placement of items for MP - Fixed Organized/Disorganized traits not having effect in MP - Fixed Endurance recovery speed...

The huge Project Zomboid build 42 finally gets multiplayer just in time for the holidays

by

Wow - that sure took a while! A year since the first part of build 42 released and just in time for the holidays, Project Zomboid build 42 finally goes online. Read the full article here: https://www.gamingonlinux.com/2025/12/the-huge-project-zomboid-build-42-finally-gets-multiplayer-just-in-time-for-the-holidays/

It's taken a year, but Project Zomboid multiplayer has finally opened its doors again, just in time for the holidays

by editor@pcgamesn.com

Almost exactly a year after Project Zomboid build 42 first launched, developer The Indie Stone has given us an early gift for the holiday season by deploying its long-awaited multiplayer support. Any apocalypse survival expert worth their salt knows that having reliable companions is far more valuable to staying alive than any single resource or piece of equipment, so it's no surprise that the ability to run a multi-person server is one of the most popular ways to play the zombie game. It's been a long wait, but Project Zomboid build 42.13 has what you need, and it's live right now. Read the rest of the story... RELATED LINKS: Inspired by classic RPGs like Undertale and Zelda, this new Steam Deck game is my latest obsession New automation sandbox game Alchemy Factory is basically a magical Satisfactory, and I can't stop looking at it XCOM spiritual successor Phoenix Point launches a colossal update inspired by its best mod, and it's 60% off right now

Unstable 42 MP Released

by nasKo

Unstable Build 42.13, which contains multiplayer support, has been released. Merry Christmas. Ho ho ho. https://www.youtube.com/watch?v=lYKS02PYF7E IMPORTANT NOTES Multiplayer is WIP and has been released for stress testing. For the best experience you are STRONGLY advised to play on whitelisted servers or in Steam co-op. It is currently inadvisable to have more than 20 players on a server. This will be further improved. Please do not use debug during MP games. This will impact negatively on server performance. Please disable all mods. Even client ones. Ragdoll functionality has been disabled in MP. This will be added in later patches. Please be aware that future updates to the Unstable branch WILL disrupt ongoing MP games. Saves created before Unstable 42.13 are no longer compatible. The conversion process will very likely break elements of your game. Please back up your save before continuing, after which debug could potentially be used to restore any lost items, animals, carrying ca...

Build 42.13.0 UNSTABLE Multiplayer Released

by nasKo

FAO MODDERS Please see the linked guide for information on how to update your mods to work with 42.13.0 and beyond, and how to make your mods MP compatible. MULTIPLAYER DETAILS The Multiplayer build is WIP for stress testing. To ensure a smoother experience and simplify bug tracking and resolution, please adhere to the following guidelines before joining a MP session: - Disable Debug and Mods (even client ones). - Disable Ragdoll physics. - We strongly recommend only playing in coop or on whitelisted servers. - We do not recommend having more than 20 player-slots on your Dedi servers for now. NEW - Improved target selection when aiming firearms. The system now prioritizes body parts, making the head the primary target, followed by the spine, pelvis, and then other limbs. - Inventory/Object Interaction:   - Update items that can be equipped/unequipped while walking     -- Appropriate clothing and container items can be equipped while walking, such as hats, gloves, glasses, satchels, bac...

Makeship Campaign Ending November 14th

by AmazingSully

{STEAM_CLAN_IMAGE}/4460946/1e01fae0a902dbaae9f1c0b4daea9281528823a3.png Hi all! Just a quick message to let you know that our Makeship campaign supporting Médecins Sans Frontières (Doctors Without Borders) has been extended for a few more days. Orders close soon, so be sure to get yours in before November 14th at 4AM GMT! Check out the Makeship store page for more details. Infection Bundle {STEAM_CLAN_IMAGE}/4460946/26d8b13b8cd551f017279ae012c26294e1b2af70.jpg In a quick bit of other news, we are also proud to announce that The Indie Stone has partnered with Ndemic Creations to present to you the Infection Bundle (otherwise known as the Before, During, and After bundle), which you can find in the Steam Store now.

Last Chance: Project Zomboid Merch Supporting Doctors Without Borders

by AmazingSully

{STEAM_CLAN_IMAGE}/4460946/2924574dcfcf29cfd0d9abcbb5f29521f437c77a.png Hi all! Just a quick reminder that there’s still time to grab our limited-edition Project Zomboid charity merch supporting Médecins Sans Frontières (Doctors Without Borders) on Makeship, but orders close November 7th at 4PM GMT! Don’t miss your chance. Once the campaign ends, these items will no longer be available. What’s on offer For this charity campaign we are pleased to present to you 3 exciting new items: Brawler Spiffo When it's time to go zombie huntin' you need a trusted companion to have your back, and Brawler Spiffo is the answer. Equipped with a katana and a duffel bag filled with various zombie-splattering supplies (Molotov cocktail, lighter, and brass knuckles), this adorably plush Spiffo will never let you down. Bring it on! {STEAM_CLAN_IMAGE}/4460946/6c58c630e02833fb062c7e4fd039665322762268.jpg Project Zomboid Hoodie Survivor couture? Apocalyptic chic? Whatever you call it, brave the zombie hordes i...

Build 42.12.3 UNSTABLE Hotfix Released

by Higgs

FIXED: Fixed missing biomes (e.g stones, twigs, boulders can be found in the world again) Fixed not being able to sharpen blades beyond Handle Condition.

Project Zomboid's new design director probably has more in-game hours than you, and he worked on Halo to boot

by editor@pcgamesn.com

When it comes to zombie killing, there are a few people I'd choose to have by my side. Aragorn, son of Arathorn, for starters. Then probably John Wick. Most important would be Jean-Claude Van Damme, thanks to the Canadian tuxedo he commonly wears - we all know teeth can't penetrate through denim. But if we were talking real-life people (yes, JCVD is fictional), Project Zomboid's new design director Christian Allen would be right up there. Not only does he have an impressive CV when it comes to working on videogames, he's got more hours in Project Zomboid itself than all but the most dedicated fans. Read the rest of the story... RELATED LINKS: The best Project Zomboid mods for B41 and B42 New Project Zomboid update improves ranged combat, shotguns, and chocolate milk Huge Project Zomboid mod adds over 100 new real-world weapons, so get shooting

Build 42.12.2 UNSTABLE Hotfix Released

by Higgs

Minor additional Hotfix for 42.12: - Fixed Linux build not starting. - Fixed language encoding for some languages. FIXED - Fixed shove bug. The call to IsoGameCharacter.Hit() had to have bIgnoreDamage == true for the shove through zombie bug not to occur. - Fixed melee and ranged targets for other split-screen players being highlighted. - Fixed very mysterious buildings that were blocking the highway south of Muldraugh. - Fixed EffectsManager double-freeing models. - Fixed a vulnerability in the Lua deletion code. Our thanks to Jab for reporting this. This was included in a previous patch to both B41 and B42 but not referenced until now for security reasons as it affected both.

Since Last We Spoke

by AmazingSully

{STEAM_CLAN_IMAGE}/4460946/eb5a25c671ba5a323cf4becf271562d0ade71b49.png Hi all, we do hope you’re well and surviving okay. This is a quick blog to update you with what’s been going on in the back rooms on Project Zomboid over the past twelve months. Which is quite a lot – and what we hope you agree is good and exciting news. The first thing to mention, and the reason for the timing of this blog, is our new Design Director. Christian Allen (aka Serellan in the community and on the Workshop) has been a Lead Designer on many and various games – with Ghost Recon: Advanced Warfighter and Halo: Reach perhaps the biggest names on his CV. More importantly, however, he also has over 5000 hours in Project Zomboid both as a player and a modder – which makes him firmly one of us. Or, perhaps even more importantly, it firmly makes him one of you. He has been with us for a month now, and his first mission has been to muck in with the team and work on the bits of Build 42 where long-established playe...

42.12.1 UNSTABLE Hotfix Released

by nasKo

Additional fixes, including a fix to the Shoving bug, will be provided in a 42.12.2 release. - Added priority logic for ballistic targets body part colliders: Head > Spine > Pelvis > Others, and updated camera target selection to prioritize body parts. This significantly improves headshot targeting across all firearms. - Disabled most aspects of the visual system that blacked out unseen rooms. This has been taken back into the shop for future work, however the system and the power to fade out rooms remains in the code. - Fixed missing BodyLocationGroup.getOrCreateLocation(String) which was needed by clothing mods. - Fixed non-exposed WeaponCategory enum in Lua which was needed by mods. - Fixed the toxic effect of generators not being updated for player-made rooms whenever roofs are added or removed. - Fixed issue with ripping clothing returning dirty rags for clean clothes and vice versa - Fixed a performance drop when the player-made-building code runs, when there are no player-made b...

New Project Zomboid update improves ranged combat, shotguns, and chocolate milk

by editor@pcgamesn.com

A new Project Zomboid update has just launched, and it's a big one. It's been a while since we last heard from The Indie Stone, but that's just because the team's been cooking hard on its latest overhaul for one of the best zombie games on Steam. The latest round of Project Zomboid patch notes kicks off with a notable adjustment that ramps up the risk-reward balance of ranged weapons. Then it fixes disappearing shotgun damage, upgrades dryers, and makes chocolate milk more realistic than ever. There's a lot to go through, so let's get started. Read the rest of the story... RELATED LINKS: Grimdark, Balatro-styled slots roguelike Cloverpit launches to a rave reception Terraria 1.4.5 makes it easier than ever to keep your villagers happy Celestial Empire takes Cities Skylines to ancient China, and it's stunning

42.12.0 UNSTABLE Released

by Higgs

UNSTABLE WARNING - Due to changes in Generator fuel consumption and corresponding defaults; existing saves will likely experience increased fuel consumption; Meta: 'Generator Fuel Consumption' Sandbox Settings can be changed in debug mode. There is an issue when Refueling from Gas Pumps currently found last-minute. It must be cancelled with ESC, or by sprinting. Your character may not move if you simply try to walk away. How do I subscribe to the Unstable beta branch? {STEAM_CLAN_IMAGE}/4460946/596a582cc576b072a2f33862c9c00f12e34f673e.gif NEW - Reordered hit location damage calculation to occur after physics ballistics body part is selected. - Ranged weapon damage can now make use of specific body part damage modifiers. This brings ranged damage into line with how melee combat works, head shots will receive 3x damage, legs and arms get dealt far less. - Fixed Shotgun Targeting Bug. Zombies were dodging your pellets. When aiming a shotgun at a specific body part, the other pellets were ...

Huge Project Zomboid mod adds over 100 new real-world weapons, so get shooting

by editor@pcgamesn.com

Have you ever wished that Project Zomboid's weapons were more realistic? Then you'll be happy to hear that this isometric zombie apocalypse simulator has an add-on which injects over 100 real-world weapons. That's not all, either. This massive, fan-made mod, dubbed ORGM Rechambered, also allows you to mix up ammo types, loading your weapons with hollow-point ammo and more. In short, if you know your guns, you'll be right at home. Right up until the living dead chow down on your flesh, that is. Read the rest of the story... RELATED LINKS: The best Project Zomboid mods New Project Zomboid mod makes the game way more realistic by adding lots of cars New Project Zomboid update improves map, fixes spawns, and makes games longer