Game Feed

Build 42.19.0 Unstable Released

by AmazingSully

As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch? Right-click PZ in your Steam library. Select "Properties". Under "Game Version & Betas" select "Unstable". NEW Added Controller Re-Mapping Added extended idle animations when seated on the floor UI/CONTROLLER Added new Gamepad Customization UI Controller Input Fixes Added the ability to press the X button to clear text entries Fixed controller issues in MapSpawnSelect Fixed controller issues in LoadGameScreen Fixed GrabCorpse binding not also dropping corpses Fixed the A button not toggling the ingredient inputs panel in the Build window Fixed the X button not clearing the text in ISTextEntryBox in some cases Fixed the controller focus not being set correctly after editing server settings causing Lua files to be reloaded Fix...

REINFORCING THE BARRICADES

by AmazingSully

{STEAM_CLAN_IMAGE}/4460946/63746381a78ca3f6108bc4fc54c8de1897abe0f2.jpg Hello, Survivors! Today we are bringing you some news related to our localization process, along with a quick preview of the upcoming 42.19 Update! So throw some beef jerky into your fanny pack, fill up your canteen with whiskey, and let’s take a look: LOCALIZATION: A PIVOT Previously, TIS announced that Project Zomboid would be moving to external localization for Build 42 and beyond. However, after trying this process out and then mixing in many separate changes and recent improvements to our workflow, we believe that the extended future of both the game and community would be better served by returning to the community translation model that we had been so proud of up to and through Build 41. To explain our reasoning: In hindsight, one reason we initially put a halt on community translation is simply because our pipeline was too unwieldy and our processes weren’t good enough backstage to manage the data flow. Now...

Build 42.18.0 Unstable Released

by AmazingSully

As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch? Right-click PZ in your Steam library. Select "Properties". Under "Game Version & Betas" select "Unstable". NEW Added new Weapon Reload animations for lever action rifles and shotguns Added Option to Accessibility section to automatically pause the game when reading maps. If enabled the game will unpause when a map is closed. Important: this setting is known to freeze the map screen on controllers. A fix will be included in an upcoming patch, but it's recommended that controller users disable this feature for the time being. Added keybind for "Sit on Ground" action Updated assets for propane tanks to reflect US standards Added some new garbage bins to Spiffos and PizzaWhirled BALANCE Park Ranger occupation now has +1 Carving,...

SPRING IS HERE

by Spiffo

Happy May, Survivors! Glad to see you made it through the winter. {STEAM_CLAN_IMAGE}/4460946/38f462d03fe96f02cb08217ed825ac57f92bde27.png Build 42.18 Unstable will be releasing soon, so here is a quick preview of what to expect. This update primarily focuses on modding improvements and bug fixing across both Single and Multiplayer, with some light balance changes. As always, we strongly recommend starting a fresh save with each update and backing up any existing ones before updating. So put down that zombie corpse you’ve been dragging and let’s take a sneak peek at what’s coming: MODDING AND MULTIPLAYER POLISH The team has been working hard on modding support, including backend support for some multiplayer mods that were affected by recent security updates, new exposed functions for modders, and fixes for several issues with the potential to cause errors related to mods. This is an ongoing effort, so modders can expect more polish in upcoming releases. More Multiplayer polish and bug f...

Build 42.17.0 Unstable Released

by AmazingSully

As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch? Right-click PZ in your Steam library. Select "Properties". Under "Game Version & Betas" select "Unstable". NEW The Survival Guide has been updated with new content Added additional static spawn points to Sandbox Mode Brandenburg Echo Creek Ekron Fallas Lake Irvington March Ridge Valley Station Added new Skill VHS tapes Aiming Animal Care Blacksmithing Electrical First Aid Knapping Pottery Tailoring Welding Fluid container empty rates now depend type of container Added book "The Moments of Darius" by Ignas Updated Pet Name list in memoriam UI/CONTROLLER Additional WIP controller changes have been implemented. (Please keep providing feedback. It has been extremely valuable.) The ability to customise controls in-game still requ...

A new Project Zomboid update could make multiplayer servers much more deadly

by editor@pcgamesn.com

The next Project Zomboid update is about to make your sandbox adventures more varied, and your multiplayer lobbies a whole lot more terrifying. Developer The Indie Stone has been cooking up fresh overhauls for its zombie game, and says that Project Zomboid build 42.17 is almost ready for release. This latest patch includes a range of balance tweaks designed to further ramp up the realism, some new VHS Tapes to train skills that previously weren't catered to, and slightly more plentiful loot, including easier access to gas. Read the rest of the story... RELATED LINKS: Medieval sandbox sim Noble Legacy just got much more realistic, but it's the new town pets I'm most excited about International transport tycoon game Worldwide Rush gets multiplayer, and it's an impressive achievement XCOM spiritual successor Warhounds dumps its gen-AI portraits, and I'm breathing a sigh of relief

Location, Location

by AmazingSully

{STEAM_CLAN_IMAGE}/4460946/9973551bd1653b253e986b8e16450df165a35eb9.png Hello Survivors, we hope your shelter is keeping you dry and warm! Shortly we plan on releasing Build 42.17 Unstable, which contains some new sandbox options, balancing changes, and (as usual), tons of bug fixes and Multiplayer stability improvements. A lot of this content was based on your feedback, so please keep it coming! While 42.16 saves should convert to 42.17, there are always potential issues with converting saves between Unstable builds, so as always we recommend starting a fresh save with each update, and backing up any existing ones before updating. So turn off Life and Living and let’s jump right in: NEW SANDBOX LOCATION OPTIONS For Sandbox players, there is now an option to choose from each of the “Exclusion Zone” towns to start in when creating a new Sandbox game. This gives players more options when setting up custom gameplay scenarios. When choosing this option, please keep in mind that Occupationa...

Charity Merch Update

by AmazingSully

{STEAM_CLAN_IMAGE}/4460946/195b23eb99e439fce0dd605644edb6d3b7905950.png Hey all! This is just a quick and happy update for those who had been following our recent "Brawler Spiffo" merch drop in support of Médecins Sans Frontières. Thanks to the amazing support of the Project Zomboid community, we were able to raise more than $180,000 (USD) to support the amazing and important work of MSF! In addition to this, our merch partner Makeship contributed a further 5% of all proceeds! A big thank you to everyone who contributed or shared, and we hope you're enjoying your PZ merch, whether it be a badass plush Spiffo or a cozy hoodie. More merch will be coming later in the year! As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here.

Project Zomboid bans rogue mods deploying "malicious code" to players' PCs

by editor@pcgamesn.com

Project Zomboid developer The Indie Stone has confirmed that it has identified and taken action against a series of mods for the zombie game that were "creating malicious files outside of the Project Zomboid directory." The mods in question were add-ons for the popular 'True Moozic' soundtrack expander and were unrelated to its original creator. They have been removed from the Steam Workshop and the perpetrator has been banned, but The Indie Stone encourages anyone who thinks they might have been affected to take action. Read the rest of the story... RELATED LINKS: 'Single-player Tarkov' Road to Vostok's solo dev admits its huge popularity is "running away from me," but he has a plan Massive survival game Soulmask hits 1.0, and you can grab its Ancient Egypt expansion for free if you're fast I got murdered by a ladybug in Neverway, and that cemented it as the only game I care about this year

Project Zomboid identifies and bans over a dozen Steam Workshop mods containing 'heavily obfuscated code' that was 'creating malicious files'

by Christopher Livingston

If you're a player of one of the best survival games ever made, Project Zomboid, I've got an important news alert for you. Check the list below to see if you downloaded and installed any of the 14 Steam Workshop mods developer The Indie Stone says contain "heavily obfuscated code" that was "creating malicious files outside of the Project Zomboid directory.".. Read more.

Patching a Zero Day Exploit

by AmazingSully

On April 7th, we received reports from multiple users regarding a mod that was allegedly generating malicious code when run. We immediately investigated the mod in question, which contained heavily obfuscated code, and confirmed that it was creating malicious files outside of the Project Zomboid directory. Further investigation revealed that the same user had uploaded a total of 14 mods, all containing the same exploit. These mods had been installed on between 500 and 2200 devices. The user has since been banned, and all affected mods have been removed from the Steam Workshop. At this time, the full scope and behavior of the malicious files have not been fully determined. However, because these mods were capable of creating files outside the game directory, we strongly recommend that anyone who downloaded them take appropriate security measures to ensure their system is safe. Simply uninstalling the mods is not sufficient. Affected Mods - Risk of Rain 2 OST (True MoooZIC) Workshop ID: ...

Stable(41.78.19) + UNSTABLE(42.16.3) Hotfixes Released

by AmazingSully

STABLE (41.78.19) - Security Vulnerability Update UNSTABLE (42.16.3) - Fixed an exception in Server Browser - Security Vulnerability Update As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here.

42.16.2 UNSTABLE Hotfix Released

by Spiffo

GAMEPADS AND CONTROLS - Right-click no longer toggles forceAim conflicting with RMC menu. Now waits slightly longer before engaging, so that RMC menu doesn't pop up. - Gamepad interactions with UI and Vehicles. -- Controller users can now move or perform actions while the inventory is open -- Vehicle radial menu isn't being interrupted by the player aim anymore -- Switching seats no longer makes the player exit the vehicle -- Squeezing right-trigger for gas pedal no longer activates aim while driving (requires both right-stick and trigger to aim in vehicles) - ToggleToAim no longer breaks for melee/unarmed. - Fixed characters getting stuck at rotating character at the start of the tutorial on controller As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here.

42.16.1 UNSTABLE Hotfix Released

by Higgs

Just a heads-up: thanks for reporting the controller issues and bugs in the latest patch! We’ve logged them all and while we couldn't squeeze every fix in before the Easter holidays, they are already cooking and will be released as soon as possible! FIXES - (Server Browser) IP Addresses now hidden by default. Toggle check-box to reveal - Fixed GameClientConcurrentModification Exception when remote players time out - Fixed Park Ranger's herbalist trait being a trait point exploit - (MP Exploit) Creating a new character causes errors and the dead character reappears after reconnecting

Build 42.16.0 Unstable Released

by Spiffo

As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch? Right-click PZ in your Steam library. Select "Properties". Under "Game Version & Betas" select "Unstable". IMPORTANT: B42.15 and earlier saves will not be compatible with B42.16+ builds. If you wish to continue a 42.15 savegame, please select the "outdatedunstable" Steam beta and make a local backup of your game. UI UPDATES - Added new Game Mode UI menu - Updated loading screen tips - Campfires, BBQ's, Fireplaces now supported in revamped RMC system - New highlight added when mouse-over container with same highlight as moused-over "on ground" item in loot UI menu - Changed default size of the various main screen UIs - Anchor permanent Oven/Campfire/etc options to the lower-right of the loot UI to prevent conflicts with loot ...