Game Feed

[Updated 2026-03-20] Important Security Updates

by AmazingSully

- We have pushed additional hotfixes to fix rare crash bugs for both the stable and unstable branches. The version numbers below have been updated to reflect the current versions. On the 3rd of March we were made aware of a significant security vulnerability in the game thanks to a member of our modding community, copiumsawsed, who responsibly reported the issue to us. We immediately investigated the vulnerability, and were fortunately able to patch it on the main stable branch, and on the unstable branch that same day. We were however unable to patch every legacy version in that time frame, and rather than leave the vulnerability in place until we were able to patch every version, we opted to temporarily remove all of the legacy versions from circulation. Over the following days we patched the legacy versions, and eventually brought them back. Shortly after that incident we received another report from a member of our amazing modding community, Albion, while at the same time we were c...

42.15.2 UNSTABLE HOTFIX Released

by AmazingSully

As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch? Right-click PZ in your Steam library. Select "Properties". Under "Game Version & Betas" select "Unstable". FIXES - Fixed additional cases of the game not loading where the username has non-ascii characters - Fixed animals not moving when rope is attached - Fixed GlobalModDataPacket

42.15.1 UNSTABLE HOTFIX Released

by AmazingSully

As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch? Right-click PZ in your Steam library. Select "Properties". Under "Game Version & Betas" select "Unstable". FIXES - Fixed game not loading when the username has non-ascii characters

SOME NEW THINGS

by Higgs

Hello Survivors, we hope your barricades are holding strong! Today we’re releasing Build 42.15 Unstable, and along with a big list of fixes, balancing, multiplayer stability improvements, and new items, we have two big content updates for you to wade into, with your baseball bats swinging (or axes - axes work too): Game Mode Refresh While players are still able to hyper-customize the settings in Project Zomboid to their liking via Custom Sandbox mode, and this is certainly still a supported and valid way to play, we know that many players want “Out of The Box” defaults that cater to their playstyles without needing to adjust settings. To that end, it has come time to refresh the Game Modes and to start to dial in balancing for a lot of the new features that have been added in Build 42. To that end, Apocalypse mode has been re-balanced to serve as the ‘Lore Canon’ game mode, while the other modes have been replaced with new versions catering to different play styles. As Apocalypse is th...

Build 42.15.0 Unstable Released

by AmazingSully

As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch? Right-click PZ in your Steam library. Select "Properties". Under "Game Version & Betas" select "Unstable". NEW - New Game Mode Defaults: Game Modes have been rebalanced and updated, with all but Apocalypse and Custom Sandbox replaced with new versions. Each includes a pre-set in Custom Sandbox to view/modify all specific mode settings. Expect future adjustments based on playtesting feedback. --"Apocalypse" is intended to serve as the 'Lore Canon' game mode, representing what REALLY happened on July 9th, 1993. Core changes including removing Zombie Respawn, reduced impact of Muscle Strain and Discomfort, more realistic Animal growth rates, adjusted Loot levels, and more. --"Outbreak" is designed for players desiring an accell...

For Project Zomboid players, the year-long wait for a stable build is nearly over

by editor@pcgamesn.com

Project Zomboid build 42 went live in its 'unstable' form in December 2024. Over a year later, and despite the introduction of multiplayer support at the end of 2025, it's still not reached the 'stable' state that indicates a reliable experience and doesn't threaten to disrupt saves, servers, and mods. There's also been increasing unrest that the team doesn't talk to the community enough between updates. But new design director Christian 'Serellan' Allen, who joined Project Zomboid developer The Indie Stone in late 2025, is planning to change that. Read the rest of the story... RELATED LINKS: Super Meat Boy vastly outperformed one "biz guy" who would "make up numbers" and pulled the plug on its marketing Brutal boomer shooter Ultrakill makes its new chapter even better with over 120 precision changes A new Mewgenics update solves one of my biggest frustrations

Press Q to Say Hi!

by AmazingSully

Hello Survivors! Christian “Serellan” Allen here, your new Design Director on Project Zomboid. As we mentioned in the December blog, 2025 was a time of big changes in the organization on Project Zomboid, bringing new leadership roles in the realms of Art, Production, and Code; and I joined the team last fall to focus on Design elements. Alongside the steady stream of updates to B42, we have been building new design pipelines, code repositories, task management systems, and all those fun “behind the curtain” game dev pipelines. I myself have had my head down, focusing on leveling up my skill level on the inner workings of PZ’s many game systems, and so have been relatively quiet publicly. I figured that should change, so this is my introduction to you, the amazing PZ community, along with a little update on the State of The Game. So sharpen your machetes and take some beta-blockers; let’s dive into it! {STEAM_CLAN_IMAGE}/4460946/3e35a59279864d1d1cce356c8a32249cfbd36dcc.png Who I Am – Fr...

42.14.1 BETA HOTFIX Released

by nasKo

Note: Players who want to remain on 42.13.2 can select the "outdatedunstable" Steam Beta to continue their game. We will be removing the "42.13.1" Beta soon. Players who wish to remain on that version of the game are recommended to make manual backups. As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch? Right-click PZ in your Steam library. Select "Properties". Under "Game Version & Betas" select "Unstable". SP FIXES - Fixed player getting stuck trying to leave cars - Fixed vehicles attracting zombies from far away - Fixed errors when pressing Avatar rotate buttons - Fixed being able to select "Deaf" and "Hard of Hearing" together. - Fixed not being able to drink tainted water from bottles, the option was missing from context menu MP FIXES - Fixed error with packet of type: S...

Build 42.14.0 Unstable Released

by Higgs

Note: Players who want to remain on 42.13.2 can select the "outdatedunstable" Steam Beta to continue their game. We will be removing the "42.13.1" Beta soon. Players who wish to remain on that version of the game are recommended to make manual backups. As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch? Right-click PZ in your Steam library. Select "Properties". Under "Game Version & Betas" select "Unstable". NEW - Players can sit on significantly more seats now, including hay bales and toilets. Updated sitting animations. - Added Dental Floss as a thread equivalent item to the game; -- base.FishingLine can be also now be used for crafts, patching and stitching alongside thread. base.PremiumFishingLine can be used for the previous usages as well as being used for crafts that r...

42.13.2 UNSTABLE HOTFIX Released

by Higgs

NEW - New improved whitelist - Drying racks are functional in MP now - Updated "Announce Animal Death" message - Added a limit on the number of animals sent in a single AnimalUpdatePacket - Added Plastering in MP FIXED - Fixed ongoing issue with erroneous zombie migration. Please let us know if you spot any more cases - Fixed not being able to remove and replace battery in different devices - Fixed being able to put more items in the container than capacity allows - Fixed Favoriting recipes (Craft and Build menu) being reset after relogging - Fixed weight pointers - Fixed some performance issues with animal zones - Fixed animal pathfinding in MP - Fixed server crash caused by pipe bombs - Fixed number of visible zombies counter - Fixed SFX glitch when getting attacked by a zombie while shooting - Fixed seasoning ingredients not being displayed in tooltip - Fixed plant tile updating only after revisiting chunk or relog - Fixed not being able to remove seeded furrows - Fixed memory leak ...

42.13.1 BETA HOTFIX Released

by nasKo

This patch is currently available on the "42.13.1" Steam Beta and will likely land on the Unstable beta branch before the holiday break. Instructions: Right-Click game in Steam library -> Properties -> Click “Betas” tab -> Select “42.13.1” from the Beta Participation Dropdown Menu. MP save games from 42.13.0 will not be compatible. FIXES - Fixed loot not respawning in MP - Fixed severe stutters in MP sessions - Fixed server crashes caused by colliding with an animal while inside a safehouse - Fixed IsoChunk.soundList not clearing when chunks are reused, leading to zombies following players to other towns. - Fixed Nimble skill not progressing in MP - Fixed wrong multipliers being applied to skills - Fixed foraging zones not being created - Fixed Foraging XP gain being abnormally high - Fixed corpses not being transferred into containers properly in MP - Fixed extended placement of items for MP - Fixed Organized/Disorganized traits not having effect in MP - Fixed Endurance recovery speed...

The huge Project Zomboid build 42 finally gets multiplayer just in time for the holidays

by

Wow - that sure took a while! A year since the first part of build 42 released and just in time for the holidays, Project Zomboid build 42 finally goes online. Read the full article here: https://www.gamingonlinux.com/2025/12/the-huge-project-zomboid-build-42-finally-gets-multiplayer-just-in-time-for-the-holidays/

It's taken a year, but Project Zomboid multiplayer has finally opened its doors again, just in time for the holidays

by editor@pcgamesn.com

Almost exactly a year after Project Zomboid build 42 first launched, developer The Indie Stone has given us an early gift for the holiday season by deploying its long-awaited multiplayer support. Any apocalypse survival expert worth their salt knows that having reliable companions is far more valuable to staying alive than any single resource or piece of equipment, so it's no surprise that the ability to run a multi-person server is one of the most popular ways to play the zombie game. It's been a long wait, but Project Zomboid build 42.13 has what you need, and it's live right now. Read the rest of the story... RELATED LINKS: Inspired by classic RPGs like Undertale and Zelda, this new Steam Deck game is my latest obsession New automation sandbox game Alchemy Factory is basically a magical Satisfactory, and I can't stop looking at it XCOM spiritual successor Phoenix Point launches a colossal update inspired by its best mod, and it's 60% off right now

Unstable 42 MP Released

by nasKo

Unstable Build 42.13, which contains multiplayer support, has been released. Merry Christmas. Ho ho ho. https://www.youtube.com/watch?v=lYKS02PYF7E IMPORTANT NOTES Multiplayer is WIP and has been released for stress testing. For the best experience you are STRONGLY advised to play on whitelisted servers or in Steam co-op. It is currently inadvisable to have more than 20 players on a server. This will be further improved. Please do not use debug during MP games. This will impact negatively on server performance. Please disable all mods. Even client ones. Ragdoll functionality has been disabled in MP. This will be added in later patches. Please be aware that future updates to the Unstable branch WILL disrupt ongoing MP games. Saves created before Unstable 42.13 are no longer compatible. The conversion process will very likely break elements of your game. Please back up your save before continuing, after which debug could potentially be used to restore any lost items, animals, carrying ca...

Build 42.13.0 UNSTABLE Multiplayer Released

by nasKo

FAO MODDERS Please see the linked guide for information on how to update your mods to work with 42.13.0 and beyond, and how to make your mods MP compatible. MULTIPLAYER DETAILS The Multiplayer build is WIP for stress testing. To ensure a smoother experience and simplify bug tracking and resolution, please adhere to the following guidelines before joining a MP session: - Disable Debug and Mods (even client ones). - Disable Ragdoll physics. - We strongly recommend only playing in coop or on whitelisted servers. - We do not recommend having more than 20 player-slots on your Dedi servers for now. NEW - Improved target selection when aiming firearms. The system now prioritizes body parts, making the head the primary target, followed by the spine, pelvis, and then other limbs. - Inventory/Object Interaction:   - Update items that can be equipped/unequipped while walking     -- Appropriate clothing and container items can be equipped while walking, such as hats, gloves, glasses, satchels, bac...