Game Feed

Larian says it started 'pushing around ideas for Baldur's Gate 4' but 'we didn't have the fire'

by Rich Stanton

In case you missed it, Baldur's Gate 3 is one of the all-timers. Not just a brilliant RPG , and a near-perfect return to a gaming touchstone, but a game that over-delivered while knowing exactly when to call it a day. Developer Larian was almost built to make this but, after a hugely successful launch followed by a bow-tying epilogue , it knew where to draw the line: CEO Swen Vincke announced at GDC earlier this year that it was done with Baldur's Gate . No DLC, no sequel, just a dream project perfectly executed... Read more.

Baldur’s Gate 3 had “a bit” of crunch, as director claims that will “always” be the case to get games finished

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The director of Baldur's Gate 3 and CEO of developers Larian has revealed that the studio experienced crunch in order to get the sprawling Dungeons & Dragons CRPG finished. While Swen Vincke admitted that “it would be a lie to say that we didn't ”, he insisted that it was less than on past Larian games such as Divinity, staff were paid for the overtime and it seemingly didn’t go as far as working late nights or weekends (for the most part, anyway). Read more

Larian CEO reveals the studio 'had to do a bit on crunch' on Baldur's Gate 3, but it was 'certainly less' than previous projects it has worked on

by Rick Lane

Larian Studios' CEO Swen Vincke has revealed the developer had to do "a bit of crunch" to finish its beloved RPG Baldur's Gate 3, but the amount was "certainly less" than the studio has done on previous projects... Read more.

Not even Larian could escape crunch on Baldur's Gate 3: "to be honest, you will always have a little bit when you're trying to finish something"

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Crunch is a widespread issue across the games industry, and as beloved as Larian Studios is, even it had to do some on Baldur's Gate 3. Look, nobody likes to hear that their favourite studio crunched to make a game they love, but unfortunately that'll pretty much always be the case with big games. I wish it wasn't, and more should be done to circumvent it, but the game industry hasn't set itself up particularly well to avoid such issues. And unsurprisingly, one of last year's biggest games, Baldur's Gate 3, was subject to some crunching too, as admitted by game director and Larian CEO Swen Vincke in an interview with GamesRadar. When asked about whether the team had to work substantial overtime to hit deadlines, Vincke responded, "Certainly less on BG3 than we did in the past. It would be a lie to say that we didn't. We had things happen that we didn't foresee." Vincke noted that in order to mitigate that, the numerous global studios that Larian had setup were there to ensure that the ...

Baldur's Gate 3 director says the vast RPG required a "bit of crunch"

by editor@pcgamesn.com

In one of his final interviews before Larian moves on to new projects, Baldur's Gate 3 director and company CEO Swen Vincke says the team didn't "overly crunch," but that it would be a lie to say "we didn't" at all. With two new mystery games on the way Vincke and the team are starting to look at what's next for Larian, but not before an appearance at the Digital Dragons conference. Read the rest of the story... RELATED LINKS: The 23 best Baldur's Gate 3 mods Baldur's Gate 3 gets biggest Steam discount yet in new sale Helldivers 2, Baldur's Gate 3, and Balatro lead Develop Star Awards

If you've never played Baldur's Gate 3 with its nudity censor turned on, it straight up gives everybody a fig leaf like they're cartoon characters

by Ted Litchfield

I've really appreciated how Baldur's Gate 3 and Cyberpunk 2077 treat us like adults: that's right, baby, our RPGs have tasteful premium cable nudity now, throw that formerly de rigueur loincloth diaper in the trash and feel the breeze. Both games, however, have a censored mode for more impressionable audiences, and while Cyberpunk just slaps a pair of briefs on V and calls it a day, Baldur's Gate 3's solution had me cackling when I saw it in action... Read more.

Baldur's Gate 3 writer doesn't care what a possible sequel looks like, as long as whoever makes it doesn't do it just to "hit our earnings next quarter"

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Larian Studios isn't making the next Baldur's Gate, but the third game's narrative director doesn't care what it's like, as long as it's not made just for profit. Look, we all know that for rights holders, executives, and the like, sequels and follow-ups to established IP are really just money makers. And with how well Baldur's Gate 3 has done since its 1.0 release last year, it's an entirely safe bet that someone will be making a sequel. That someone just won't be Larian, as it said as much earlier this year, even if it was something the studio was on board with once upon a time. Wizards of the Coast is currently looking into potential partners for future Baldur's Gate entries, though nothing is set in stone just yet, so you'll have to wait a little while longer. But in a recent interview with GamesRadar, narrative director Adam Smith shared his thoughts on a potential sequel. Smith explained that he doesn't really care about what a sequel might look like, for him the priority is that...

Baldur's Gate 3 head writer reveals we almost got to revisit the first game's 'academic dungeon' prologue area, Candlekeep

by Jody Macgregor

Remember Candlekeep? The monastic library-fortress was the first area of the original Baldur's Gate, a place for introductory sidequests like curing a sick cow, finding a book in a haystack, and murdering rats in a storehouse. Classic stuff, most of which I managed to miss the first time I played it because I was naive enough to think I should get on with my quest instead of thoroughly rinsing the tutorial zone for every possible bit of XP. Oops... Read more.

How Baldur's Gate 3 might have brought back Candlekeep, the library fortress where Baldur's Gate began

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Videogames and especially role-playing games are chock-full of sheltered upbringings that go tits up. Innocent times and places like the prologue for Baldur's Gate, which unfolds in the vast, fortified monastery of Candlekeep (beware spoilers from this point on). BioWare's first ever RPG opens with your unsuspecting Chosen One learning the ropes from the old sage Gorion. There are fetchquests that take you around the enormous citadel, bits of combat training to do, cosy formative chinwags to have with characters like your childhood friend Imoen. But it's not to last, of course: Gorion is murdered, and you must rove the Sword Coast in pursuit of his killer. When you return to Candlekeep later in the game, this once-proud bastion of learning has been filled with doppelgangers of Gorion and other acquaintances, a parade of chatbots waiting to stab you in the back. Read more

Baldur's Gate 3 developer Larian Studios opens new doors in Warsaw to help share the load of not 1, but 2 'very ambitious RPGs' in development

by Harvey Randall

Larian Studios kinda knocked it out of the park with Baldur's Gate 3—and while it'll be leaving Dungeons & Dragons for some time, I'm nonetheless hyped beyond belief to see what Swen Vincke & Co. are cooking... Read more.

Here's a Baldur's Gate 3 mod that lets your party scrabble around on 4 legs like a plague of sleep paralysis demons, if you're into that sort of thing

by Harvey Randall

Baldur's Gate 3 has a smorgasbord of mods to choose from—adding quality-of-life features like introducing voice lines you otherwise wouldn't hear, letting your companions chip in during conversations, or making Withers hot. I don't like thinking about that one... Read more.

Baldur’s Gate 3 developer opens new Warsaw studio, as work on "two very ambitious RPGs" properly gets going

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Baldur's Gate 3 developer Larian has opened up a new studio in the Polish city of Warsaw. Why? Well, it's causally expanding its influence as it "ramps up" development on "two very ambitious RPGs" that we're definitely not all getting quite hyped up about. Yup, while Baldur's Gate 4 won't be coming from the folks behind BG3, and the "very big RPG that will rule them all" that Swen Vincke's talked about seems like it's still a ways off, Larian's doing some growing. Announced via a tweet, the new studio is called Larian Studios Warsaw, and is based, as you'd expect, in the Polish capital. "With two very ambitious RPGs now starting development," the developer wrote, "what better way to see our visions realised than by growing the team and opening a 7th studio in the heart of Poland’s lively gaming scene!" Read more

Larian's new Polish studio is a "match made in heaven" for the Baldur's Gate 3 developer's upcoming RPGs

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Baldur's Gate 3 and Divinity Original Sin developers Larian today announced the opening of a new studio in Warsaw, Poland. This is RPG outfit Larian’s seventh studio worldwide, and the latest to contribute to their "24-hour development cycle" model. That’s even more hands on deck to a) keep Swen Vincke’s armour polished to a fine sheen and b) ensure smooth sailing for the two new games that Larian currently have in the works. Read more