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Larian's learnt a lot from Baldur's Gate 3 going into Divinity, including the fact that hand-crafted loot is probably better: 'Randomization did not save us much time'

by Harvey Randall

Larian's next game, Divinity, is gonna have some big changes to the usual Original Sin formula—and it's thanks to Baldur's Gate 3, so sayeth a Larian lead in a recent Reddit AMA. Nick Pechenin, head of design at the studio, said that its take on the Dungeons & Dragons ruleset informed a lot of how Divinity's shaping up... Read more.

'I wish Wyll had gotten more content' says the Baldur's Gate 3 writer who wrote him, and splitting his story between devils and dads 'might have been a mistake in hindsight'

by Joshua Wolens

Baldur's Gate 3, you may have heard, was quite a good videogame. Good enough to make PCG history, even. But not every part of it shines equally. Wyll, the origin character and (if you're not playing as him) party member, is notoriously a little underbaked. He's so straightforwardly good as to be, well, maybe a little dull, and he even gets outshone by other characters in some of his own big plot scenes—not because of a deficit in his performance, but because of how those scenes were written... Read more.

Larian hope to have future companions spend less time jumping straight into your bed, and more time with each other

by

With Baldur's Gate 3 and its gang of rowdy adventuring mates in the rear view mirror, Larian are hoping to improve a couple of aspects of how they handle companions going forwards - a process that'll likely kick off in Divinity. In particular, the development of deeper relationships between party members and a more subtle build to the moment when the player's relationship veers into deeply horny territory are on their list of learnings. Read more

Larian is "sorry" that Baldur's Gate 3's most underrated companion didn't get a "fulfilling arc," with romance on its improvement list

by editor@pcgamesn.com

We all have our favorite Baldur's Gate 3 companion. It normally follows a similar pattern: Shadowheart and Astarion lead the pack, with Karlach also lurking near the top. Minthara has etched herself into history as yet another one of gaming's 'gothic baddies,' Gale is the cutesy UwU romantic, and we'll never forget that Halsin trailer. The one person we do often forget about, however, is Theo Solomon's Wyll, the infinitely good Blade of Frontiers. But I'm not innocent here, either: as much as I wanted to find a spot for Wyll in my party, between Astarion's deft hands (minds out of the gutter), Shadowheart's healing, and my consistent lack of tankiness, I never quite found a spot for the troubled yet heroic Warlock. Read the rest of the story... RELATED LINKS: Former GTA dev congratulates "bold" Larian Studios for stepping away from Baldur's Gate 3 Baldur's Gate 3's Devora Wilde is okay with being typecast, especially if she gets to be "badass females" Baldur's Gate 3's Neil Newbon isn'...

'That's pretty cool': Larian boss Swen Vincke responds after Stranger Things co-creator credits Baldur's Gate 3 for inspiring the show's climactic battle

by Andy Chalk

team of would-be heroes working together to take down a powerful bad guy that none of them could handle on their own is hardly a novel concept. One might think of the Super Friends, for instance, or the time Kiss battled an evil genius to save an amusement park. So it's maybe a bit, well, odd that Stranger Things co-creator Matt Duffer credits the inspiration for the show's finale to Baldur's Gate 3. But it's also pretty cool, right?.. Read more.

Former GTA dev congratulates "bold" Larian Studios for stepping away from Baldur's Gate 3

by editor@pcgamesn.com

Why take a risk? With development cycles and budgets ballooning in recent years, a flop of a game could spell doom for a studio. If you're the size of Bethesda or CD Projekt Red, you can spend years rebuilding trust with a series of updates to Starfield and Cyberpunk 2077, but for smaller studios commercial failure could be a death sentence. That's why former Grand Theft Auto developer Obbe Vermeij has gone on the record to congratulate Larian on its "bold" decision to step away from the Dungeons and Dragons license and Baldur's Gate series. Read the rest of the story... RELATED LINKS: Baldur's Gate 3's Devora Wilde is okay with being typecast, especially if she gets to be "badass females" Baldur's Gate 3's Neil Newbon isn't sure about a mocap Game Award, but he's got a great alternative "F**k AI in performance," says Baldur's Gate 3's Neil Newbon: "it's dull as hell," and companies should "spread the wealth"

Former GTA dev congratulates "bold" Larian Studios for stepping away from Baldur's Gate 3

by editor@pcgamesn.com

Why take a risk? With development cycles and budgets ballooning in recent years, a flop of a game could spell doom for a studio. If you're the size of Bethesda or CD Projekt Red, you can spend years rebuilding trust with a series of updates to Starfield and Cyberpunk 2077, but for smaller studios commercial failure could be a death sentence. That's why former Grand Theft Auto developer Obbe Vermeij has gone on the record to congratulate Larian on its "bold" decision to step away from the Dungeons and Dragons license and Baldur's Gate series. Read the rest of the story... RELATED LINKS: Baldur's Gate 3's Devora Wilde is okay with being typecast, especially if she gets to be "badass females" Baldur's Gate 3's Neil Newbon isn't sure about a mocap Game Award, but he's got a great alternative "F**k AI in performance," says Baldur's Gate 3's Neil Newbon: "it's dull as hell," and companies should "spread the wealth"

Baldur's Gate 3 started on top and kept on climbing: Larian said it wouldn't make a sequel, then drip fed us an expansion's worth of free updates into 2025

by Ted Litchfield

Two years on and it's still Baldur's Gate 3's world we're living in. Every new RPG is measured against it, and Larian's next game, Divinity, is still hotly anticipated even amid criticism of the studio's admission of experimenting with generative AI... Read more.

"Cхватил за пах на глазах у всех": Бывшая сотрудница Larian Studios заявила о домогательствах — вокруг студии сгущаются тучи

by Deacon

Принимавшая участие в создании RPG-хита Baldur's Gate 3 бывшая сотрудница Larian Studios Хэш Бандикут рассказала о домогательствах и нездоровой рабочей атмосфере в студии. Заявление прозвучало на фоне попыток отменить разработчиков после высказывания Свена Винке об использовании генеративного ИИ в производственном процессе.

Baldur's Gate 3 developer Larian defends itself as fans react to generative AI use: 'I'm not entirely sure we are the ideal target for the level of scorn'

by Tyler Wilde

Larian CEO Swen Vincke said earlier this year that the Baldur's Gate 3 studio is using generative AI to automate certain prototyping tasks, such as creating mock levels for designers to work with before replacing them with handmade art. The comments didn't attract much notice at the time, but similar remarks in a new Bloomberg interview about Larian's next big RPG, Divinity, have kicked up a storm of complaints which the studio is now pushing back on... Read more.

Baldur's Gate 3's Neil Newbon isn't sure about a mocap Game Award, but he's got a great alternative

by editor@pcgamesn.com

Clair Obsur: Expedition 33 is perhaps the most exciting gaming success story since Baldur's Gate 3. Brought to vibrant life by a small, double-A developer with a true vision and knack for storytelling, it may not have the same scope as Larian's epic, but Sandfall has etched itself into many a history book - including the Game Awards'. The most decorated RPG yet, it earned three nominees in the performance category: Ben Starr, eventual winner Jennifer English, and Charlie Cox, who implored fans to recognize his motion capture actor, Maxence Cazorla, instead. Cox's comments have bred the question of whether the Game Awards needs its own motion capture category. I ask Baldur's Gate 3 and Resident Evil alumni, Neil Newbon, for his take. Read the rest of the story... RELATED LINKS: "F**k AI in performance," says Baldur's Gate 3's Neil Newbon: "it's dull as hell," and companies should "spread the wealth" Baldur's Gate 3 "rekindled many players' love for CRPGs," which Warhammer 40k Rogue Trad...

"F**k AI in performance," says Baldur's Gate 3's Neil Newbon: "it's dull as hell," and companies should "spread the wealth"

by editor@pcgamesn.com

Neil Newbon's stance on AI is pretty clear. Earlier this year when the SAG-AFTRA videogame strike was at its peak, he formed the Pixel Pack: a collection of some of gaming's most prolific actors that includes everyone from heavy hitters like Troy Baker and Matt Mercer to newcomers like fellow Baldur's Gate 3 alumni Devora Wilde and 2025 Game Award winner Jennifer English. "Fuck AI in performance," he tells me, but despite the cuss word, he's dead serious - Neil Newbon isn't here to play. Read the rest of the story... RELATED LINKS: Baldur's Gate 3 "rekindled many players' love for CRPGs," which Warhammer 40k Rogue Trader dev says is a blessing Baldur's Gate 3 has nearly ten days' worth of voice lines, and Larian boss admits that it "wasn't really keeping track" Best Baldur's Gate 3 builds for Patch 8