Game Feed

Чикаго в Cyberpunk 2? В продолжении Cyberpunk 2077 будет больше городов и появятся дикие животные

by Илья Корпылёв

Компания CD Projekt RED открыла новые вакансии, в описании которых содержатся первые намеки на то, что ждёт игроков во второй части Cyberpunk.

Congratulations to the perhaps 7 people who were waiting for Cyberpunk 2077 to hit their MacBooks

by Joshua Wolens

Can I tell you a dirty secret? My M1 MacBook Air is probably the best gaming laptop I've ever owned. Oh, don't get me wrong, most things don't run on it and the most recent game it can reliably run is probably about half a decade old, but as someone who mostly just wants to play golden oldies—KotOR, Baldur's Gate 1 and 2, Planescape—this thing is a fanless dream with battery life that goes and goes and goes... Read more.

Blocktober 5 — Sebastian McBride and Mariusz Kubów

by Vattier

This month we’re participating in Blocktober, highlighting the work of our talented Level Designers. For our last post, Sebastian McBride and Mariusz Kubów share a behind-the-scenes look at the main quest “The Killing Moon”. As with most of the Space Port, the Maglev station went through heavy iteration — I think I made about 5 radically different versions of it. Knowing that this would be one of the last locations in Phantom Liberty that the player would engage in heavy combat, I pushed for a more circular approach when considering movement. The location had to have a very nice flow to it and interesting, yet simple traversal loops were top priority. All of that is focused around the control booth which I knew would be both a focal point in the space but also integral to the quest flow. — Sebastian McBride {STEAM_CLAN_IMAGE}/35210272/a14c2298ba7efc29e58444c6f557f1931cbc35a1.png The Viewing Gallery offers a unique gameplay experience of moving through a location while under suppressing...

Do you want to go to Boston? Because CD Projekt is looking for people to come to its studio to help test some new stuff

by Andy Chalk

CD Projekt is a Polish company but the runaway success of The Witcher and (eventually) Cyberpunk 2077 has seen it expand beyond those borders: Polaris, better known as The Witcher 4 , is being developed in Warsaw, but Orion, the Cyberpunk 2077 sequel , is being made in CD Projekt's Boston studio. The Witcher spinoff game , currently codenamed Sirius, is also being developed in Boston, at CD Projekt's Molasses Flood studio... Read more.

Blocktober 4 — Sebastian McBride

by Vattier

This month we’re participating in Blocktober, highlighting the work of our talented Level Designers. Now up: Sebastian McBride sharing a behind-the-scenes look at the “Dicky Twister Club” location. ​​This blockout was done relatively quickly around the middle of the project. I wanted a location where the player could lean into a non-hostile experience that they could walk around in before switching up to more traditional stealth gameplay. The goal was to embrace the tone and vibes of stealth game staples but done the Cyberpunk 2077 way. The idea of the main office overlooking the whole club was something I leaned into early on. The moment you enter the club, the objective is right in front of you: you see your goal and now you have to figure out how to get there. The club owner overlooking the location with the stage “'extending” out in front of him was absolutely intentional innuendo. I guess he had a bit of a complex. {STEAM_CLAN_IMAGE}/35210272/757989ed9e21f1be04646d7de0aa2dcf99ce4d...

"Тонет в повестке": CD Projekt RED резко ответила на слухи о проблемах в студии

by Павел Вескер

Недавно по сети разлетелись слухи о проблемах в CD Projekt RED. Ссылаясь на некие источники, YouTube-блогер ENDYMIONtv с 289 тысячами подписчиков заявил, что разработчики The Witcher 3 и Cyberpunk 2077 столкнулись с большой текучкой кадров из-за перехода на движок Unreal Engine 5 и взятого курса на "воук-повестку"* с набором сотрудников по соответствующим квотам.

Blocktober 3 — Andrzej Giełzak

by Vattier

This month we're participating in Blocktober, highlighting the work of our talented Level Designers. This time around, Andrzej Giełzak shares a behind-the-scenes look at the Minor Quest “No Easy Way Out”. This location was initially planned out and drafted as a Main Quest location, but we ended up adapting to the smaller location scope of a Minor Quest. Working closely with Jakub Skoneczny, our quest designer, we attempted to get the most of existing layout, allowing the experience to play out in a single open space, without compromising footprint of existing location and it's role in the district. The first image shows the Main Hall Entrance, which was designed to create the feeling of progression through the galleries. Establishing an open space in the middle with a landmark — a giant robot statue — was crucial to providing the player with a strong reference point, as the act of going in a spiral around the gallery could easily have led to spatial confusion. It was important to desig...

Blocktober 2 - Marta Dobińska

by Vattier

This month, we’re participating in Blocktober to highlight the work of our talented Level Designers! For our second post, Marta Dobińska shares her process behind creating an Increased Criminal Activity location in the Luxor Heights spa complex. For the planned mini-boss fight here, I knew that I wanted to provide an open space that would allow for different approaches, including stealth, and would make it possible to circle around enemies in combat. At the same time, I wanted to use a unique theme that would allow me to shape the space believably and create a setting that is interesting in its own right. Together with Piotr Ruszkiewicz, the Environment Artist for this area, we decided on a luxurious pool complex, allowing me to use empty pool basins, rock decorations, and jacuzzi bathtubs to create stealth paths and combat spaces. Once Dogtown was taken over by Kurt Hansen, construction in the district stopped, so Luxor Heights was never fully built. I decided to use abandoned scaffol...

CD Projekt RED хочет вернуть доверие фанатов с релизом The Witcher 4 и сиквела Cyberpunk 2077

by Stewenpl

Компания CD Projekt RED долгое время была горячо любимой игровым сообществом благодаря The Witcher 3: Wild Hunt. Однако любовь фанатов в какой-то момент переросла в ненависть — из-за проблемного запуска Cyberpunk 2077.

Туманный Найт-Сити: CD Projekt RED поздравила Bloober Team с выпуском ремейка Silent Hill 2

by Павел Вескер

Студия CD Projekt RED поздравила компанию Konami и своих польских коллег из Bloober Team с релизом ремейка Silent Hill 2. Создатели игр серии The Witcher и Cyberpunk 2077 прикрепили к сообщению с цитатой из письма Мэри иллюстрацию, навеянную обложкой хоррора.

Blocktober 1 - Bartłomiej Pyrko

by Vattier

This month we’re participating in Blocktober to highlight the work of our talented Level Designers! First up is Bartłomiej Pyrko, sharing a behind-the-scenes look at the level design for the gig “The Man Who Killed Jason Foreman”. First, I wanted to determine the dimensions and general flow of the area with an early, very basic, and raw version of the blockout. The entire boss fight was designed with a minimum of three exits from each room, encouraging continuous movement in a circular pattern — and with plenty of cover spots for the player. This design was made to give the player freedom of movement throughout the whole battle. From the very beginning, I knew I wanted a pretty tough boss here. The entire hotel was designed to be unsettling, with a touch of horror mixed in, and for the final fight, I wanted to create a true hell on earth: a dense atmosphere with flickering, burning red lights, home to a deadly and quick boss. During development, it was crucial for me to go through mult...

Cyberpunk 2077 engine lead says some of its legendary launch bugs happened because the alternative was even worse: 'Either you show a T-pose, or you hard crash… we prefer not to hard crash'

by Joshua Wolens

s someone who played Cyberpunk 2077 for the first time only after it got its big 2.0 overhaul, I feel confident saying that it's one of my favourite RPGs of the last decade. A veritable banger that I almost immediately picked up again—this time to 100% the game with a Netrunner build—as soon as I finished it the first time... Read more.

Still feeling burned by Cyberpunk 2077's release? CD Projekt knows that trust might be "lost forever", but hopes you'll try The Witcher 4 and Cyberpunk 2077's sequel

by

Cyberpunk 2077's developers still have hope that they can restore the faith of anyone still struggling to trust CD Projekt again following Cyberpunk 2077's notoriously rocky release all those years ago - with The Witcher 4, Cyberpunk's sequel and project Hadar set to take over this mission from Phantom Liberty. Read more