Game Feed

Update 33

by Adam Smasher (CyberCorp dev)

Yesterday's update includes a batch of accumulated bug fixes and balance changes.Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 18790028Fix and changes: codex and localization skill balance tunning enemy spawner changes (to find all mobs exactly)improved loading time at game launchsmall ui fixesfix for duplicate cards droppingfix for money pickup effectfix radio uifix for damage to turret by player skillsfix for exotic armor effect Happy gaming! 🎮

Update 31

by Adam Smasher (CyberCorp dev)

Today’s update includes a batch of accumulated bug fixes and balance changes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 18471768 New: Added a new setting to display reload progress around the crosshair instead of above the player Enemy entries in the codex now indicate if they are elite or champion types If the host leaves the mission, the whole party now returns to base with them Side missions now changes music transitions between combat phases {STEAM_CLAN_IMAGE}/35369102/3876cb0663e79792007800de7e5061fa07758c9d.jpg Balance: Defeating Delaila on nightmare difficulty now stops enemy spawns Increased the effects of most cards at levels 4–6 Significantly reduced the cost of reforging modification and ability cards at levels 4–6 Boosted the effects of ability upgrades at levels 4–6 Greatly increased player ability damage at higher levels for more meaningful progression Fire damage over time (DoT) to the player reduced by 20–50% El...

1.0 Out Now!

by Adam Smasher

CyberCorp Release Update 1.0 is now live! 🎉 Play and invite your friends! {STEAM_CLAN_IMAGE}/35369102/b046d115aae4dbaebb678413390f8ac06fd29b76.png You can check what has been added during Early Access in this post: https://store.steampowered.com/news/app/1116170/view/502822644424376868 Thank you for all your bug reports, streams, feedback and support throughout this journey! ❤️ Here’s what’s new in the 1.0 release update. 🔥 Changes Level cap increased from 60 to 70. Grenades and abilities no longer one-shot teammates — friendly fire damage has been reduced. Improved passive healing, skill damage scaling, and interaction with exotic gear. Boss Spike — increased attack radius, AI behavior fixed. Bosses Delilah and Spider — laser attacks reworked, now actually dangerous. Items in the shop can now be compared with equipped ones (press "C"). New radio tracks are now marked with a “New” icon. Window Mode option added to the graphics settings. Loot screen now displays item perks correctly. Fe...

Changes During Early Access

by Adam Smasher

🎉 CyberCorp launches in full release (1.0) on April 22 at 16:00 UTC (London 5 PM · New York 12 PM · Tokyo 1 AM on April 23) {STEAM_CLAN_IMAGE}/35369102/715a39e7e5425ffa8798513d82adf40f34111503.jpg Here’s a quick overview of what changed during Early Access: 🆕 New Features 🎭 Transmogrification: customize the look of your gear without changing its stats 📸 Photo mode 🧹 Quick selection and selling of junk items in the inventory 📚 Codex: info on enemies, weapons, lore + global progression bonus (+1% damage per enemy type) 🎁 Daily rewards and daily quests 🎯 Targeted loot system — increase drop chance for selected items 💎 Pity system — drop chance for rare/exotic loot increases over time if you're unlucky ☠️ Hard and Nightmare difficulties added for all missions, with new mechanics, enemies, and rewards 🧪 New mission types: Survival, Defense, Extraction, Capture 🗡 Exotic gear: swords, pistols, sniper rifles, shotguns — all with unique effects 🔥 New skills, perks, and upgradeable cards up to l...

CyberCorp is leaving Early Access on April 22 !

by Adam Smasher

The time has come — CyberCorp is leaving Early Access and launching its full version on April 22! 🥳 {STEAM_CLAN_IMAGE}/35369102/6af5c76f24b02778859f257ed5cf84345288e2bb.jpg Over the past months, your feedback, bug reports, and support have been absolutely invaluable. You've helped shape the game into what it is today. What’s coming at launch? Even more polish and bug fixes Nightmare difficulty for story bosses 😈 A brand new armor set And yes — a launch discount 😏 {STEAM_CLAN_IMAGE}/35369102/5c8b0b3c2d3b5a7720d87adef07af9df4715919e.jpg How to support us 🛒 If you haven’t picked up CyberCorp yet — the release is the perfect time (and there’ll be a discount!). Add it to your wishlist so you don’t miss it! ❤️ If you already bought and enjoyed the game — leaving a review here or discord would mean the world to us. It really helps during launch! 📬 Didn’t like something? Let us know right here — we read everything and keep improving the game. See you, Agent.

Patch 30.1

by Adam Smasher

Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17438303 Fixes: no rewards for milestone 175 ang higher entering photo mode on mission breaks the game Happy gaming ːthumbaliftː {STEAM_CLAN_IMAGE}/35369102/5c8b0b3c2d3b5a7720d87adef07af9df4715919e.jpg

Update 30

by Adam Smasher

Today is the weekly update - bug fixes and balance changes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17351559 {STEAM_CLAN_IMAGE}/35369102/52ebba61cc4a4e596a76428f9c2da91e91422ab0.jpg Changes: Decreased survival time from 7.5 to 5 minutes, increased enemy spawn speed (thx for idea) Added boss missions on nightmare difficulty for side missions The Spec perk group for weapons now all add damage to the corresponding weapon, rather than various characteristics Grenades now explode barrels (except fire and hacking grenades) Many player skills and the flamethrower now display damage numbers Fixes: Damage from enemy skills to the player is no longer shown as pop-up numbers, now damage numbers only display the player's damage Fixed the card reducing incoming damage when health is less than 35% The flamethrower does not deal damage when turned off The visual effect of the protective dome skill no longer ends earlier than it should Fixed...

Update 29

by Adam Smasher

Today is the weekly update - photo mode improvements, bug fixes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17263463 Changes: updated sounds for the Scorpion-3M submachine gun and the Cannibal M600 shotgun the drop rate for specific exotic guns is slightly different between story missions (i.e. it will be more effective to select the right mission to get a specific one) added more features to the photo mode possible fix for sound disappearing after several hours of play, optimized memory usage by sounds fixed a bug with the camera flying away when opening the menu while the camera was shaking from explosions fixed a bug with receiving a daily reward for a mission, exiting via esc from the reward screen broke the UI Happy gaming! 🎮 {STEAM_CLAN_IMAGE}/35369102/5fc32c60dfe2fb7b274c585156b2686ad00eef8f.jpg

Update 28

by Adam Smasher

Today is the weekly update - photo mode, new missions on nightmare difficulty, aoe skill fixes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17184618 News: photo mode in inventory added story missions on Nightmare difficulty: Missions 11, 12, 13, 14 on the map, story missions are now connected by a line, it will be easier to find the next mission {STEAM_CLAN_IMAGE}/35369102/bea6069f0aa8dcec2780ed6a32ae52b527c5f18c.jpg Changes: fixed some bugs in mission 11 no joker cards in the drop on some nightmare missions the skill of the aura of shooting acceleration now accelerates semi-automatic weapons the pet skill boost card now also affects drones skills for AoE damage now correctly deal damage to destructible objects like servers in mission 15 localization fixes Happy gaming! 🎮 {STEAM_CLAN_IMAGE}/35369102/5a26bbda3e2fa1881049673d9b814ad6cc669638.jpg

Update 27

by Adam Smasher

Today is the weekly update - new nightmare difficulty for six missions, new SMG Scorpion and shotgun Cannibal. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17105025 Changes: nightmare difficulty added to storyline missions: 3, 4, 6, 7, 8, 9. Some exotic guns have an increased drop rate on these missions new guns added: Scorpion-3M SMG, M600 Cannibal shotgun. Can be found on Hard and Nightmare difficulties minor localization fixes, descriptions improved performance in the shop and on the mission completion screen Happy gaming! 🎮 {STEAM_CLAN_IMAGE}/35369102/64a9ec3456600b16b2839f9dc1746d2071684361.jpg {STEAM_CLAN_IMAGE}/35369102/be8ede284848cfe503c2f50bae3b78f7320996e0.jpg

Update 26

by Adam Smasher

Today is the weekly update - 3 new guns and 2 armor set. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17025754 New: added 3 new weapons (drops at high levels): Havoc minigun, Hornet shotgun, Dragon Breath flamethrower new armor sets: Alien and Eagle. {STEAM_CLAN_IMAGE}/35369102/d562a603efadb640bf60924c177f4f73b4f3af8e.jpg Changes: Christmas is over, so we removed the tree and snow reworked game sounds; they should now feel better some weapons sounds improved forge prices slightly reduced {STEAM_CLAN_IMAGE}/35369102/9e32cd89fbee6a347c73836d687999b77d86e48b.jpg Fixes: fixed a bug with the shop at max player level that prevented missions from being completed added a few missing high-level skill recipes to the forge Happy gaming! 🎮 {STEAM_CLAN_IMAGE}/35369102/63e7b18e2cae2396fb44756593acc0f589b47e8a.jpg {STEAM_CLAN_IMAGE}/35369102/243ed16fec89fd1f5ef0064f8dd0c817bca668bc.jpg

Merry Christmas!🎄

by Adam Smasher

It's been an amazing year - we've made 25 updates since release, fixed hundreds of bugs, and played thousands of hours. We're going on a long Christmas break, don't miss out! The next update will be out on January 16, 2025. Thank you for your support🙏 Working on new armor {STEAM_CLAN_IMAGE}/35369102/465dbb70830fa6c594ccf0c9993ab280df0fbb65.jpg

Update 25

by Adam Smasher

Today is the weekly update - Christmas Tree at the base and gifts, as well as bug fixes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 16799708 {STEAM_CLAN_IMAGE}/35369102/d7c9ee2635f6164e9d85e0f1462d8c708ff830c6.jpg New: Christmas Tree and snow at the base, as well as gifts! Once a day you can pick up a random gift under the tree, maybe you'll get lucky and get an exotic, or maybe a rare card. new exotic items have been added to the codex now there is a hint which mission you need to complete to unlock a higher difficulty of the selected mission new rare paints in the drop on nightmare missions {STEAM_CLAN_IMAGE}/35369102/56b29854d483fb9980a08d3763215ad5d35529d3.png Fixes: change some paints names, as the colors have changed visual bug in transmog painting, the last item did not immediately update the color to the selected one fixes to some sounds, many new guns in multiplayer sounded wrong Happy gaming! 🎮 My build {STEAM_CLAN_IMA...

Update 24

by Adam Smasher

Today is the weekly update - 4 new exotic weapons, animation and gamepad stick fixes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 16732259 {STEAM_CLAN_IMAGE}/35369102/95f8271e9ebd9c1b55325e3ac2eb74b543e81770.jpg New: new exotic assault rifle SG 422 Reaper. When reloading with an empty magazine, it throws grenades in a cone in front of player. new exotic revolver Hunter. Hitting a stationary target (if the target is barely moving, frozen, stunned, or just standing) is always critical new exotic sniper rifle Object 97 Nullifier. Destroying an enemy shield creates an explosion new exotic sniper rifle AC21 Purge. Shots that reach a certain distance explode, causing damage in a small area You can get new exotics on nightmare difficulty. {STEAM_CLAN_IMAGE}/35369102/2476851471ed62b1bba7c4a64c6ba1a7f24e4d58.jpg Changes: the character now holds revolvers and pistols a little differently, more suitable pose, and less often from the hip. Pr...

Patch 23.1

by Adam Smasher

Bug fixes, 2 new missions and a new armor set. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 16653219 New: added 2 missions on "nightmare" difficulty - data capture and clearing the area. added a new armor set "Renegade" (drops on difficult missions) Changes: balance: increased damage of the DamageBoost aura balance: increased the duration of the Defense Drone Fixes: capturing points on the mission in extraction was impossible sometimes the player's damage could be calculated incorrectly before opening the inventory on the mission Happy gaming ːthumbaliftː New armor set "Renegade" {STEAM_CLAN_IMAGE}/35369102/e4cc5cb050e7bafd9844da1a9a1cfc51993b14f0.jpg {STEAM_CLAN_IMAGE}/35369102/4303c534c3cca3941c3d5da312fb2bc710dd3ccf.jpg