Game Feed

Hotfix

by Dishmink

Hey Everyone, Here are a few more fixes for some issues that have come up recently. Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold Fix for clients cutscenes not syncing NPC states correctly Fix for clients losing input control if host shuts down during end cutscene Fix for t-posed puffy on golf course Fix for the revolver getting into a bad state if the reload is interrupted by the player being knocked down Optimized ambient dust in air particle effect Optimized some environment effects Optimized some fire effects As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hotfix

by Dishmink

Hey Everyone, Here are a few more fixes for some issues that have come up recently. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Fixes Fixed chainsaw revved audio stuck on for other clients after ground attack Fixed priest outfit showing low resolution texture in inventory and grab-bag Fix for bushes and plants sometimes not saving their state when saving on host Fix for the log sleds main storage interactions turning back on for all item types when the player leaves the sleds LOD range and then moves back within range Fixed issue for clients with items cooking directly on the fire still making sizzling sounds after the fire had gone out Fixed picking up and replacing spear trap putting it into a bad state that wont fire automatically Fixed cut and place plank animation hanging while building some structures if next build input is timed a certain way Fixed prompt mode for cut actions applying IK to left hand if an item is...

Hotfix

by Dishmink

Hey Everyone, Here is another hotfix for an issue that came up in Monday’s patch release Fixed issue where log sled could get into a bad state when holding stones As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hotfix

by Dishmink

Hey Everyone, Here is a hotfix for some issues that came up in yesterday's patch release. Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Small Patch

by Dishmink

Hey everyone, Here’s a small patch focused mostly on bug fixing. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Improvements Rabbits can now be electrocuted with the stun gun Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose Rope bridges will now generate nav mesh links allowing A.I. to path across them Optimized nav mesh refresh speed Kelvin now has a careful jump with a new animation when moving slower Split Logs animation sped up after splitting log Fixes Fix for stars not rendering at night Ai characters can now eat dropped meat pickups Cannibals can now navigate inside of the old fisherman’s huts Fixed final boss missing snow trail in winter Blocked opening the screw book if the glider is equipped Skunk texture resolution adjusted to be consistent with other small animals Fixed some cases of Kelvin snapping through walls to sit by fire Printer Laptop now properly cycles the...

Small Patch

by Dishmink

Hey everyone, Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Features Added Skunks Added new rabbit breeding and holding structures Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up. Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby Improvements Improved some animations Speared fish visuals are now synced on characters in multiplayer Creepy attack parties will now be sent towards the plating structure instead of player Improved bird awareness to prevent multiple landing in same location Fixes Fixed issue with crafting menu obscuring crafting mat after crafting Fixed rabbits not being saved on load if caught in trap Improved cannibal culling ranges when viewed with binoculars Cannibal spears will now match...

Sons of the Forest overtaken by The Forest on Steam, but don't worry

by editor@pcgamesn.com

Sons of the Forest has been slightly overtaken by the original The Forest on Steam, as both games go up against one another in the ongoing Spring Sale. With The Forest getting a much steeper discount, it looks like more players are taking a trip down memory lane, despite Sons of the Forest's recent 1.0 launch. Read the rest of the story... RELATED LINKS: 10 top games to grab during the Steam Spring Sale 2024 Sons of the Forest system requirements The Sons of the Forest 1.0 launch is here, and an old nemesis is back

10 top games to grab during the Steam Spring Sale 2024

by editor@pcgamesn.com

With the Steam Spring Sale 2024 in full bloom, trying to find your next favorite game to play can be quite the daunting task. There's big discounts and deals galore, with savings on many big titles including older classic PC games and new releases, including some of the best games of the past year. Fortunately, we here at PCGamesN have put our heads together and come up with some of our top choices for you to check out. Read the rest of the story... RELATED LINKS: One of 2023's best indie games is dirt cheap, get it while you can Sea of Stars is one of 2023's stunning nominees for best indie game New game from Limbo and Inside dev gets rave reviews, already on sale

Small Patch

by Dishmink

Hey everyone, This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system. There are also some additional fixes and improvements, listed below. Features Added ability for Kelvin to get into golf carts Added seat occupied indicators for golf carts Added new Armor type Auto foundation now allows snapping at various heights instead of only the highest Improvements Arrows and spears are now easier to collect after thrown or shot Gps tracker will now correctly align to player direction (i.e. when using the glider) Players can now carry 16 bones Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water Balanced fire torch Improved performance of effects when plater is active Fixes Fixed case where golf cart particles could cause visual dis...

Hotfix

by Dishmink

Hey everyone, Here is another hotfix, fixing some issues that have come up recently. Reduced volume of bat audio Fix for locked inputs after quitting to main menu in golf cart Re-enabled AddCharacter, AddPrefab and Goto commands Fixes for some contexts where defensive walls and locked structures still allowed enemies to path inside while player sleeps As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hotfix

by Dishmink

Hey Everyone, Here is a small hotfix. Fixed a visual issue that would cause screen artifacts near the landed helicopter. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hotfix

by Dishmink

Hey Everyone, Here is a small hotfix fixing some issues that have come up recently. Fixed some new achievements not triggering correctly Fixed some additional issues with head trophies visuals not matching for late joining clients Fixed a bug with dismantling apex elements when it should be prevented Fixed a bug that could cause some radios to duplicate Fixed some objects getting snow while indoors As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hotfix

by Dishmink

Hey Everyone, Here is a small hotfix fixing some issues that have come up over the last few days. Fixed issue with rope interaction breaking after using a short rope. Fixed bug with binding for new actions not working after update. Added some additional credits Fixed defensive wall sometimes snapping to wrong object when placing on locations with overlapping cliff and terrain Fixed Ancient Armour pickup not working if you have already collected a specific Artifact piece As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hotfix

by Dishmink

Hey Everyone, Here is another small hotfix. Fixed an issue where some GPU’s could get stuck on loading a new or saved game. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub