Hey Everyone, Here is another small hotfix for last weeks raft patch. Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Hotfix
by Dishmink
Hey Everyone, Here is a small hotfix for last weeks raft patch. Fixed issue that could occur with overlapping structures being linked incorrectly causing them to be missing on clients or impossible to dismantle. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Sons of the Forest's first patch in 6 months is a doozy, adding buildable rafts, a procedural wall system, and fixing more than 100 bugs
by Rick Lane
Sons of The Forest's cannibal-infested woods have been quiet lately. After a wildly popular early access period, it launched in February last year, with developer Endnight Games providing frequent updates over its first four post-release months. Yet the studio has been largely silent since a hotfix in June, with no further updates, announcements, or even tweets in the latter half of 2024... Read more.
Big new Sons of the Forest update makes the brilliant survival game even better
Rafts, Defensive Wall Blueprints, Fixes, Improvements and more
by Dishmink
Hey Everyone, This patch adds 3 buildable rafts along with a mooring post. Additionally there are new buildable holders for the KnightV and the hang glider. We also added a procedural defensive wall placement system so you can now just draw out where you want the walls and let Kelvin finish them. There is also added Steam Game Recording support and a secret clothing item you can find. Ranged weapons and targeting have been improved and along with this there are a ton of bug fixes and improvements all listed below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features 3 new raft structures New mooring structure Added knightV and glider holder structures Added drawn defensive wall structures Added Steam Game Recording support Secret player findable outfit added. Improvements Crossbow, compound bow, crafted bow, shotgun and slingshot aiming improved Improved arrow path to match trajectory when shooting bows Skip place anima...
Top-rated survival sim Sons of the Forest drops to its lowest-ever price
Hey Everyone, Here are a few more fixes for some issues that have come up recently. Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold Fix for clients cutscenes not syncing NPC states correctly Fix for clients losing input control if host shuts down during end cutscene Fix for t-posed puffy on golf course Fix for the revolver getting into a bad state if the reload is interrupted by the player being knocked down Optimized ambient dust in air particle effect Optimized some environment effects Optimized some fire effects As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hotfix
by Dishmink
Hey Everyone, Here are a few more fixes for some issues that have come up recently. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Fixes Fixed chainsaw revved audio stuck on for other clients after ground attack Fixed priest outfit showing low resolution texture in inventory and grab-bag Fix for bushes and plants sometimes not saving their state when saving on host Fix for the log sleds main storage interactions turning back on for all item types when the player leaves the sleds LOD range and then moves back within range Fixed issue for clients with items cooking directly on the fire still making sizzling sounds after the fire had gone out Fixed picking up and replacing spear trap putting it into a bad state that wont fire automatically Fixed cut and place plank animation hanging while building some structures if next build input is timed a certain way Fixed prompt mode for cut actions applying IK to left hand if an item is...
Hotfix
by Dishmink
Hey Everyone, Here is another hotfix for an issue that came up in Monday’s patch release Fixed issue where log sled could get into a bad state when holding stones As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hotfix
by Dishmink
Hey Everyone, Here is a hotfix for some issues that came up in yesterday's patch release. Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Small Patch
by Dishmink
Hey everyone, Here’s a small patch focused mostly on bug fixing. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Improvements Rabbits can now be electrocuted with the stun gun Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose Rope bridges will now generate nav mesh links allowing A.I. to path across them Optimized nav mesh refresh speed Kelvin now has a careful jump with a new animation when moving slower Split Logs animation sped up after splitting log Fixes Fix for stars not rendering at night Ai characters can now eat dropped meat pickups Cannibals can now navigate inside of the old fisherman’s huts Fixed final boss missing snow trail in winter Blocked opening the screw book if the glider is equipped Skunk texture resolution adjusted to be consistent with other small animals Fixed some cases of Kelvin snapping through walls to sit by fire Printer Laptop now properly cycles the...
Small Patch
by Dishmink
Hey everyone, Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Features Added Skunks Added new rabbit breeding and holding structures Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up. Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby Improvements Improved some animations Speared fish visuals are now synced on characters in multiplayer Creepy attack parties will now be sent towards the plating structure instead of player Improved bird awareness to prevent multiple landing in same location Fixes Fixed issue with crafting menu obscuring crafting mat after crafting Fixed rabbits not being saved on load if caught in trap Improved cannibal culling ranges when viewed with binoculars Cannibal spears will now match...
Sons of the Forest overtaken by The Forest on Steam, but don't worry