Hi, here is another round of bug fixes for things mostly to do with V70 additions. - Fixed an issue where the clock and candy scrap were not spawning - Fixed an issue where enemies could not navigate onto the bedroom bed or onto the car in the garage in mansion interiors. - Fixed enemy interaction with the bathroom shower door in the mansion interior - Fixed an issue where gift boxes were not spawning items randomly and would all contain the same item depending on the moon. - Fixed the bird being able to instantly kill enemies rather than doing quick damage. - Fixed errors regarding the body parts spawned by players who are killed by the Giant Sapsucker, which may have caused crashes. - Fixed? a memory leak caused by the new directional compass on the HUD.
V71 Bug fix patch
by Zeekerss Games
Hi, I fixed some problems. - Fixed an issue preventing players from opening the buyable fridge - Fixed a lamp that was floating off the wall in Dine's exterior - Fixed weedkiller sounds being global - Fixed an issue where the small stairwell in the mansion interior could lead up to the greenhouse room, which made it impossible to fit through the doorway due to the railing. - Made the fog in Vow more gradual vertically, where before it used to cut off harshly at the top of the valley - Fixed some issues regarding the logic that determines if the radar signal has cut out when monitoring players in the caves, which could prevent the signal from coming back on or off. - Fixed an issue where the radar booster would be covered by a big radar dot while being displayed in a Company commercial - Fixed the bathroom's shower door not being openable by creatures - Fixed the bathroom's tub being off-limits to creatures - Fixed? an issue where a cabinet could spawn halfway inside a bookshelf in one ...
Lethal Company's biggest update for months is finally out, and with it comes the much awaited first look at a new monster
by Elie Gould
It's been a hot minute since we got an update for Lethal Company, but Zeekerss has finally answered players' hopes and wishes with a chunky slab of new content. Available to play right now, v70 brings an update to the mansion, overhauled features, and probably the best part, a scary new monster... Read more.
V70 - The Incubating Update
by Zeekerss Games
Long time no see. The Company has a new update for all you hard workers. Patch Notes - Overhauled the radar Added a face cam which allows you to see your fellow employees on the terminal. Reworked the radar's appearance, now using 2D sprites to display rooms. Added a compass to the HUD and to the terminal; pinging your scanner makes it more visible at the bottom of the screen. Added a line on the radar which shows the path from the currently viewed player to the exit. Added contour lines to represent terrain outdoors This should bring the radar up to the visual standard of the rest of the game and make it easier to make a difference as the computer guy. - Added new furniture Fridge Sofa chair Dog house Microwave Fancy painting Electric Chair Some of these you can sit on or store scrap inside! - Added a new outdoor daytime creature, the Giant Sapsucker (which is common to Vow) - Reworked the mansion interior Added about 8 new rooms/hallways with lots of interactable objects for scrap to...
Lethal Company's next monster "does things that make absolutely no sense, just because it can"
by
Ho, Lethal Companions! Put down your airhorns, let fall your precious armfuls of plastic fish, and prick up your freakin' ears. Something is coming to 2023's breakout horror multiplayer game. Something that will make the music boxes and springhead marionettes look like child's playthings! I mean, like the child's playthings they already look like, but without the parts that make them horrifying. That something is... to be announced, but I considered the below teaser text pithy enough to be worth a shout regardless. Read more
The 'most powerful creature in the game' is about to be unleashed into Lethal Company as part of its first update in months
by Kara Phillips
Whispers of Lethal Company's first update in months have been circulating for a while now, but it seems like we are getting a lot closer to a release date after the dev shared some new information about its content... Read more.
Lethal Company dev is currently sitting on an update, but might 'give it a couple of weeks and add a creature or two' instead
by Kara Phillips
Lethal Company developer Zeekerss took to X yesterday to share news on the game's upcoming update. In the post, they stated that they were "at a moment where I'm deciding to release a low-key interiors update for Lethal right now, or give it another couple of weeks and add a creature or two, and I think I'll do the latter.".. Read more.
'I'm still loving this game after 50 hours': Lethal Company solo dev has been inspired by REPO to carry on work, 'My energy level is suddenly very high'
by Elie Gould
Work on Lethal Company has slowed down a bit; it's been four months since the last update. This is mostly due to the developer, Zeekerss, focus shifting to a new game and a creativity block. But it seems that playing the new popular co-op horror game REPO has helped them gain some inspiration... Read more.
'REPO is fun': Lethal Company creator recants their criticism of the new co-op horror game after trying to move a grand piano through a mansion
by Elie Gould
REPO is the newest co-op horror game to take on Lethal Company. Both games pit a crew of players against dangerous monsters in confusing maps as they try to collect as much loot as possible, but despite this competition, Lethal Company's creator, Zeekerss, only has helpful advice for the devs over at Semiwork... Read more.
Jolly Patch V69
by Zeekerss
Merry Christmas! - I added snowmen around the ice planets - I fixed some wonky behavior with the masked enemy that had to do with the elevator - Presents are more likely to spawn
1 Year Anniversary!
by Zeekerss
I released Version 65 which is a tiny update for Lethal Company's first birthday. You've been working around the clock for a whole year, you deserve a bonus! Temporary changes for the anniversary: - Added birthday hats on each player, and the default suit is the original brown - There is an 8% chance for a hoarding bug infestation - Increased frequency of sales in the store - Buying and keeping furniture in the ship now gains you "luck", which is factored into the amount that the quota increases when you fulfill it. Thank you. I'm sorry I couldn't do a full-sized update for this time, but I am focused on my text-based adventure, Welcome To The Dark Place. Don't worry, I am not done with Lethal Company.
The Bag Patch - Version 64
by Zeekerss
Hello, I'm back with another smaller update. While working on this, I started losing steam, even though I was happy with the direction things are going. So I decided to switch to another project for a while (Welcome To The Dark Place) with the hopes of finishing it soon. Rather than holding onto this update I'm releasing it now as V64 since it has a couple nice features: - The tactical belt bag can now be bought from the terminal. It holds 15 non-scrap items and can be accessed by other players while it's around your waist. Use "INFO" to learn more about it. - A new, rare 0.6% chance weather event can now occur on any day at a random time. - A few bug fixes
V62 Patch
by Zeekerss
Here is a list of fixes and changes. boo Mineshaft - Fixed an error with inverse teleporters when the mineshaft was present - Fixed an issue where a room could overlap with the mineshaft entrance room. - Fixed an issue where a specific corner could be walked through in the caves - Fixed an issue where the Maneater would freeze if it was crushed by a spike trap as a baby. - Fixed table props not being able to spawn in the mineshaft, which could dramatically reduce its scrap count. - Fixed an incorrect placement of a navigation blocker in the caves which prevented creatures from pathing through it. - Fixed an issue where players could drop the child down the elevator shaft. You monsters - Fixed a breaker box being able to spawn floating in the air - Scaled up the railing around the elevator to make it reasonably difficult to get ontop of the elevator from below. - The main entrance doorway can now spawn in a few different locations in the manor and mineshaft. Coilheads - Slightly decreas...
Small Patch V61
by Zeekerss
Hello, V61 is a patch/hotfix for a few things. - The bestiary entry for the Maneater should now be functional. - An additional 6 scrap now spawns within the mineshaft to reflect its high risk. * There is also evidently some inconsistency with the amount of scrap spawning in the mineshaft, and I will look into that. - Coilheads will not move when looked at, under any circumstances, including if they cannot reach the player that is looking at them. - Fixed desync in the Maneater's position when it caught a player. - Fixed some problems with being able to kick the soccer ball.
Version 60 - The Stuffy Update
by Zeekerss
Hello! I am happy to bring you Version 60. This update most prominently features a new interior which is common on Offense, Vow, Dine, and Artifice but can appear on any moon. Patch notes: - Removed the Kidnapper Fox (for now) - Removed the Bog Crawler - Removed the Goopy Goblin - Made changes to the Dine entrance positions - Changes to coilheads: * Coilheads now enter a recharge phase after chasing you for a certain distance. * Coilheads can lose track of you after a long time of being out of range and line of sight. * Coilheads cannot complete a jump as easily if they are spotted by a player while jumping. - Made optimizations to Flowerman and Spore lizard AI to prevent lag spikes when they avoid the player in large maps. - Added the Maneater - Added 7 or 8 new pieces of scrap - Added a rare chance for every scrap spawned on a moon to be the same type - Changed the wooden doors of the mansion to have a unique sound effect. - Added the mineshaft interior. - Slightly reduced the number...