No More Room in Hell 2 - Huge Update, Free Weekend & Sale
by playerhayter
Hello again to the NMRiH1 community! No More Room in Hell 2's REANIMATION update just released on April 15 - a release that compares in size with NMRiH2 Early Access launch back in October 2024. Since October, we've added Infection, weapon attachments, many new weapons and tools, many bug fixes and much more. The April Reanimation Update brings the sequel much closer in spirit to the original, with two new tighter, more claustrophobic city maps, a radial inventory, deeper combat, and much more. A Free Weekend runs from NOW until April 21 at 1pm ET, giving players the opportunity to try out the entire new update and also pick up the game for 20% off for a limited time. https://store.steampowered.com/app/292000/No_More_Room_in_Hell_2/ {STEAM_CLAN_IMAGE}/4458555/a6ddd05b327def845437e576613c7f9d1ded2369.jpg We see the Reanimation Update as practically a relaunch of the Early Access game - a big moment for NMRiH2 to show itself off as a far more content and feature-packed version of No More...
Update 1.14.2 Released
by Felis
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Additions Added enhanced support for offline solo play, enabled by selecting "1" for max. players in the "Create Server" dialog Fixes Fixed an issue with runner behavior, where they would unintentionally steer faster and catch players (this patch has been applied in an earlier hotfix for 1.14.1) Fixed decal overflow on round restarts, causing bullet holes and blood splatter etc. to disappear on certain maps Fixed NPCs being invulnerable while frozen Fixed sniper scope overlay not always hiding when the game suffers from network packet loss Changes for mappers and modders Added entity "point_worldtext", displays a text message oriented in the world, at its origin Fixed cvar "sv_freeze_zombies_on_spawn" being forcefully set during extraction, which could invalidate rulesets Fixed improper filtering behavior on entity "filter_activ...
Update 1.14.1 Released
by Felis
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: March 19th Hotfix: We've released a dedicated server update that fixes an issue with runner behavior. This update is optional, but all community admins are encouraged to apply it. Additions Added ability to erase keypad input by pressing backspace Added bullet impulse to ragdolls, this results in more visible knockbacks based on ammo type Added corner blocking detection for zombies, they can now properly attack blocking players instead of finding a new path Changes Enabled "whole program optimization" on client, this may slightly improve overall performance Improved server performance on crowded maps Optimized Add-on Manager and Workshop support, improving performance Optimized CPU usage across the board, improving performance on lower spec machines Optimized RAM usage on maps that utilize FMOD ambient sounds Zombies no longer s...
NMRiH Shoreline Update (1.14) Released
by Felis
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: New Maps Shoreline (by Sirdoggy) {STEAM_CLAN_IMAGE}/4458555/aa8fbb33c465f0024395d4885c5a6249fd1721af.jpg The US military declared this portion of the shoreline as a redeker safe zone. We, and many others, have fled here from the city, but the dead bastards have also followed us here. This caused the military to withhold rescue operations. It's been days now, and things are only getting worse. Last night a horde breached one of the cabin entrances. Many got bit and infected. A couple of us got together and hid in the basement of a nearby house. We're staying quiet until things calm down. The plan is to return to the cabin and re-establish contact with the national guard. Hopefully they'll organize one last transport for us. Code Additions Added medical item viewmodels, contributed by S0kk0 (#1516) Changes Improved zombie LOD mode...
Update 1.13.6 Released
by Felis
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Additions The game now includes a full sound cache, this resolves noticeable framerate hitches when playing sounds for the first time, especially for users with slower disk drives Changes Improved tension calculation in the dynamic music system (#1482) Tweaked runner pursuit dynamic music playlist, songs with lengthy intros have been cut Updated the localization files: With thanks to community translators: Blueberryy, Klowby, MakinDay, marcielcps, MsLGXC, Plazehorta, RicecakeHuman, Uncut Want to localize NMRiH to your own language? Visit our localization repository on GitHub. Fixes Fixed bow arrows disappearing when fired at a certain distance (#1479) Fixed certain ambient sounds such as room tones cutting short (#1482) Fixed command "snd_restart" not restarting all ambient sounds in-game Fixed converted ambient sounds having in...
No More Room in Hell 2 Announced at Summer Game Fest 2024!
by NMRiH Team
Prepare yourself for the terrifying 8 player co-op action horror experience of No More Room in Hell 2 - coming Halloween 2024 from Torn Banner Studios. View the announcement trailer, first revealed during Summer Game Fest 2024: No More Room in Hell 2 is an intense permadeath co-op journey into the eerie darkness of zombie-infested zones. As an emergency responder you must survive, scavenge, stockpile and fulfill your mission - then repeat, each time in an ever-changing experience. {STEAM_CLAN_IMAGE}/4458555/66743c3662f809e00e923e19345e46a78e940eaa.png No More Room in Hell 2’s original developer, Lever Games, was acquired by Torn Banner, the studio behind Chivalry 1 & 2, and the original “Age of Chivalry” mod. Led by a core team of veterans from Torn Banner and Lever Games, the majority of the previous No More Room in Hell 2 team continues to work at the studio on the sequel. A commercial release in the same world as the 2011 award-winning Source mod, players start isolated in the dark,...
Update 1.13.5 Released
by Felis
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Additions Added mutator configuration, users can now save/load their selections (#1459) Added new game type "Minigame", supported by mg_ map prefix Current map name and game type are now displayed on the scoreboard Experimental: Added item pickup prediction, toggled with cvar "cl_predictpickup" (when enabled, picked up items will move smoothly with lag) Changes Bayonet can now hit the character hull for more accurate shove detection Deprecated SSAO and depth of field effects due to instability, these settings are no longer saved / visible in options, while cvars "nmrih_ssao" and "nmrih_dof" can still be used Fallen arrow projectiles now expire over time In maps utilizing level transition, player inventories and status effects are no longer restored on round restart by default Reduced installation size by compressing navigation m...
Update 1.13.4 Released
by Felis
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: October 6th Hotfix: We've released a dedicated server update that fixes random spawners creating the same loot and occasional crashes with zombie attacks. This update is optional, but all community admins are encouraged to apply it. Additions Added backward compatibility to demo files, fixes previously recorded demos not playing Added support for proportional fonts in closed captions (i.e. caption text isn't small anymore on resolutions higher than 1080p) Changes Optimized zombie ability checks when near players, this improves performance on maps with a lot of attacking zombies Tweaked server networking settings to reduce latency on crowded maps Updated the localization files: With thanks to community translators: Blueberryy, Klowby, MakinDay, marcielcps, Plazehorta Want to localize NMRiH to your own language? Visit our localiza...
Update 1.13.3 Released
by Felis
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Additions Added ability to lift ammo when it doesn't fit in player's inventory Added cvar "cl_melee_impact_effects" to enable / disable melee impact particles Changes Reduced chainsaw impact effects on characters (#1414) Reduced game installation size by compressing misc. textures Removed friends requirement from the achievement "HAZMAT Team", new goal is "Kill 500 zombies with 6 or more players" Show compatibility warning when playing with Linux runtime on Steam Deck Show loading spinner while downloading user avatar Updated the localization files: With thanks to community translators: Blueberryy, BloodyMoonlight, Klowby, MakinDay, marcielcps, MsLGXC, Plazehorta Want to localize NMRiH to your own language? Visit our localization repository on GitHub. Fixes Fixed alignment when using line breaks on center print text Fixed ambien...
If You Like... Left 4 Dead
by
What’s this? An entirely new genre, you say? Well, arguably that’s exactly what Valve presented to the public in 2008 with the original Left 4 Dead, and its superlative sequel the following year. But was it really a new genre? Read the full article here: https://www.gamingonlinux.com/2023/05/if-you-like-left-4-dead
Update 1.13.2 Released
by Felis
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Additions Added proportional HUD scaling support for high resolutions, this is more noticeable on 4K, ultrawide displays, etc. Added search box and "Find more..." button (that links to Workshop) in the mutator selection dialog Changes Improved server performance on Linux In mutator selection dialog, clicking the list item now toggles the checkbox Increased max. FOV to 110 Melee impact particles are now displayed across the arc Optimized zombie AI obstruction checks, improves performance on crowded maps Restored player freeze on extraction Server command "workshop_validate" now has a "-restore" option, recovers map entries from cache in case of accidental removals or data loss Supply crate no longer freezes players, checks for distance instead Updated the localization files: With thanks to community translators: Blueberryy, Klowb...
Update 1.13.1 Released
by Felis
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Changes Improved overall melee hit detection, entities close up can now be hit more reliably Melee impacts no longer draw decals or spawn debris Melee swings can now hit multiple entities at once Mutator list is now sorted by title Reduced SKS w/ bayonet extra shove delay (1.5s -> 0.5s) Reverted scoreboard "DEAD" label back to "DECEASED" Server-side Workshop error messages are now more descriptive Updated the localization files: With thanks to community translators: Blueberryy, Holy Crap, Klowby, marcielcps, Plazehorta Want to localize NMRiH to your own language? Visit our localization repository on GitHub. Fixes Fixed common Linux crash when earning an achievement Fixed death sound playing on disconnect kill Fixed disconnect kills affecting "We Got This!" achievement progress Fixed entity "ambient_fmod" playing all active sound...
{STEAM_CLAN_IMAGE}/4458555/2709c86b52ba089c3dad345fccba0133190b8373.png An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: New Maps Asylum (by DrHammer) {STEAM_CLAN_IMAGE}/4458555/538e4ea189370be93f7ecb75b6c44232bcd8e22d.png Monsters, Music and More. What better way to spend the holiday than traipsing about an old asylum? Grab your friends and party hard on the latest objective map Asylum. What horrors lay in store for you in the wreckage of Grimwood’s Hell-o-ween Hellapalooza festival? Only one way to find out. So don your costumes, stuff your face full of candy, and study up on your occult rituals, because it’s going to be one hell of a good time! Laundry (by Atheist, original map by Payne, Sotapoika) {STEAM_CLAN_IMAGE}/4458555/06001879bde56347d26f4b6892da69c42bba8552.png What's that? All that candy melted and stained your new costume, and it's dry clean only!? Well, then you ...
Update 1.12.3 Released
by Felis
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Additions Added ability to drop all selected ammo by right clicking in the radial wheel (#1280) Added barricade board sounds for damaging and breaking Added client option "FOV can be altered by gameplay" Added hints to loading screen Added initial draw animation to 1911, Glock 17, and M92FS Added new viewmodel animations to frag grenade and Deer Hunter bow Contributed by Silent Added new viewmodel hands that match the current player model Models and animations contributed by Mage6614 and Silent Added option for random character voice set (#1263) Added server command "extendmap" for admins, temporarily extends map time limit, in minutes Added validation to challenge mode results: Actions such as toggling cheats, changing gameplay cvars, running custom maphacks / scripts etc. will now invalidate runs Can be enabled with cvar "sv_c...
NMRiH2 - May Screenshots
by |NMRiH Dev| Maxx
Hey everyone! Thanks for popping by, sorry I haven't posted in a bit we've been so busy! I'm gonna make this quick: The game is on schedule, going well, and new content keeps coming in! still a lot to do, there are plenty of bugs to fix, but we're excited to show off a new trailer, likely post it next month! Here are some screenshots from today's team playtest on Night of the Living Dead and Broadway 3 where we assess bugs and try and wreck shit lol Thanks for your continued support it means the world to us. Join us on our Discord and if you have any questions you can pop in our nmrih2 discussion chat, or feel free to hit me up! Much love, Maxx