Game Feed

Screenshot Competition – Tailored for Combat!

by Blitzkrieg Wulf

{STEAM_CLAN_IMAGE}/4649813/d66fbf64694823ff8108572f51a5f97fb097c0db.png Welcome to the 210th War Thunder Steam Screenshot Competition! Thank you to everyone who shared their screenshots last week! This week’s theme highlights vehicles that have been customized for the battlefield. Pick out a unique camouflage, distinctive decals, or a full custom skin, and capture a screenshot showing how your vehicle has been tailored for combat. The three most popular and three selected by us will get 300 GE. See the winners down below! Let’s begin the 210th edition of our competition! Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen210. You have time until the 13th of February to submit your screenshot. After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE. How to Participate! Terms: Your screenshot must include a custom camouflag...

War Thunder Championship Series 2026 Plans!

by Blitzkrieg Wulf

As the dust settles on an unforgettable 2025 season, we stand on the threshold of a brand new year for War Thunder Esports, with 2026 promising to be bigger, bolder, and more competitive than ever. This year, War Thunder Esports continues its evolution with refined formats, higher stakes, and expanded opportunities for players across the globe. From rising talents to seasoned veterans, 2026 is designed to reward skill, dedication, and strategic mastery at every level of play. Throughout the year, the competitive calendar will once again be shaped by a series of major events, each pushing teams to their limits and offering unforgettable moments for players and spectators alike. New challenges await, familiar rivalries return, and the path to glory has never been clearer or more demanding. In this announcement, we’ll take you through what’s new for 2026 and what to expect from the upcoming competitive season. New year. New battles. New champions.Welcome to the 2026 WTCS Season! War Thund...

Bullet Hell Returns Today, With Changes!

by Blitzkrieg Wulf

Last November, we hosted a three day event where top-tier aircraft fought each other... with just guns! No air-to-air missiles or other armaments were allowed. We saw the positive response, have taken in feedback, and will be rerunning this event for four days. Check out what we’ve changed below! When: February 5th (11:00 GMT) until February 9th (11:00 GMT).Where: Events and Tournaments -> Bullet Hell.Changes since the first Bullet Hell iterationThe minimum Battle Rating has been extended to 8.3 (instead of 12.7), allowing you to you to use lower-tier jets. Aircraft without guns cannot be used.Matchmaking is +-1.0 Battle Rating based (like Realistic Battles).Added a requirement for a minimum of two suitable aircraft in your crew slots to play this mode (max respawns are three, and two aircraft are required).Removed the respawn cost and replaced it with the standard respawn mechanics for multiple aircraft and backups and repair costs, like in Air Arcade Battles.Added a HUD icon for the ...

It’s fixed! №112

by Blitzkrieg Wulf

Today, we’ve rounded up and will be covering some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website. If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.Ammunition From Random Vehicles FixWe recently added a random vehicle mechanic to the game, designed to help players expand their respawn options at high Battle Ratings. If you had the same vehicle in your hangar that you also randomly received in battle, your vehicle would retain the ammo selection from the random vehicle.Ammunition selection settings are now saved separately for your vehicle and for random vehicles in battle.IR Seeker FixSometimes, air-to-air missiles with infrared seekers would behave incorrectly. A bug in the target prolongation mechanics caused seekers to drift away from the target immediately after they locked...

Rank IX Aircraft and Reshuffles to Aviation and Ground Vehicle Research Trees

by Blitzkrieg Wulf

Hey everyone! At the beginning of March, we’ll be introducing rank IX for aircraft research trees. This rank will include some existing top-tier aircraft, while some rank VIII aircraft will be grouped or relocated. Comparison images of the trees before and after the changes can be seen below. Check them out!USAGermanyUSSRGreat BritainJapanChinaItalyFranceSwedenIsraelAt the beginning of March, several armored vehicles in the USSR and Chinese research trees will be moved. Comparison images of the trees before and after the changes can be seen below. Check them out!USSRChinaThese changes are aimed at improving the research tree structure and aligning the vehicle Battle Ratings with their ranks to ensure progression is smoother. Affected vehicles are marked with a special icon in the game.We’re announcing upcoming changes in advance to give you the opportunity to plan your tech tree research with an understanding of how the tech trees will look in the near future.

Update 2.53.0.72

by Blitzkrieg Wulf

Battle RatingsThe Planned Battle Rating changes have come into effect. AircraftA bug where the missile launch zone indication was not displayed on the radar indicator unless the target was also locked on by the targeting pod when it was being used has been fixed. (Report).A bug where airborne respawn points were displayed incorrectly on the horizontal situation display MFD page of modern aircraft has been fixed.A bug that could cause the lock-on to “drift” away from the target in some cases when infrared air-to-air missiles locked onto targets that weren’t using countermeasures has been fixed.A bug that could cause the artificial horizon in the cockpits of some aircraft to move around when performing a barrel roll to the left has been fixed. Ground VehiclesA bug where the choice of ammunition on a random vehicle in battle was applied to the game vehicle owned by the player has been fixed. The ammunition settings are now saved separately both for random vehicles and for vehicles owned b...

Screenshot Competition – Streets of Conflict!

by Blitzkrieg Wulf

{STEAM_CLAN_IMAGE}/4649813/d66fbf64694823ff8108572f51a5f97fb097c0db.png Welcome to the 209th War Thunder Steam Screenshot Competition! We loved getting to see all of your submissions from last week! This week’s theme focuses on battles fought in dense, built-up environments. Capture a screenshot while navigating narrow streets, fighting among buildings, or flying low over urban terrain. The three most popular and three selected by us will get 300 GE. See the winners down below! Let’s begin the 209th edition of our competition! Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen209. You have time until the 6th of February to submit your screenshot. After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE. How to Participate! Terms: Your screenshot must include buildings, streets, or bridges. You must add the #WTscreen209 ta...

Pages of History (February): Operation Detachment

by War Thunder Commander

In Pages of History this month, you will find yourself at the center of events that took place in various theaters of war. From Iwo Jima and Narva, Laos and Iraq: participate in battles while using vehicles linked to these historic battles and get some prizes! From February 1st until February 28th, you will be able to participate in 8 tasks consecutively. Completing each task will grant you a trophy with a reward, completing all of the tasks will earn you a unique profile background! Profile background: Landing Zone: Iwo JimaOperation Detachment was the code name for the American amphibious operation to capture Iwo Jima. On February 19th 1945, the first U.S. landing on the beaches of Iwo Jima took place under Japanese fire. On February 23rd, Mount Suribachi was captured, where the famous photograph of the raising of the American flag was taken. On March 26th, the island finally fell under American control.You can purchase this profile background for Golden Eagles until March 3rd (11:30...

Update 2.53.0.70

by War Thunder Commander

Ground VehiclesThe cool down time on placing ammo boxes has been reduced from 60 seconds to 15 seconds. SoundA bug that caused the engine sound of all VTOL aircraft to not depend on the engine RPM, but instead on a “Throttle” input value when hovering has been fixed. GraphicsA bug that sometimes caused destroyed tree trunks to reappear in different places on several maps has been fixed.A bug that caused shadows in the tank battle area cast by mountains to flicker when the sun was low above the horizon when using the “Shadow quality” setting on High or Very high has been fixed.Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemen...

Update 2.53.0.65

by War Thunder Commander

AircraftA bug that caused the SC2500 bomb to clip through the trolley and ground in the hangar has been fixed. (Report). GraphicsA bug with HDR that caused black artifacts to appear where the bomb CCIP indicator and action panel elements overlap has been fixed. Locations and MissionsSun City — the missions on this location have been temporarily removed from the rotation until a bug is fixed. OtherThe referral reward for an invited player purchasing vehicles can no longer be obtained when purchasing rank IV Naval vessels and is only obtainable when purchasing rank IV ground vehicles and aircraft.Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and c...

Update 2.53.0.63

by War Thunder Commander

Aircraft A bug that caused the calculation of track speeds to be incorrect when a large number of targets was detected by a radar with ESA in TWS mode has been fixed. (Report). InterfaceA bug that caused an extra parameter to be present in the crew window in the Repair category has been fixed. (Report). Graphics A bug that in some cases caused the textures of impact markers, snow and some others to not render on some parts of buildings has been fixed.Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Screenshot Competition – After the Hit!

by Blitzkrieg Wulf

{STEAM_CLAN_IMAGE}/4649813/d66fbf64694823ff8108572f51a5f97fb097c0db.png Welcome to the 208th War Thunder Steam Screenshot Competition! Thanks for your submissions last week! This week’s theme- capture the moments immediately following impact, when the outcome of an engagement becomes clear. From burning wrecks to damaged terrain and vehicles pushing through the aftermath, capture a scene that tells the story of what just happened. The three most popular and three selected by us will get 300 GE. See the winners down below! Let’s begin the 208th edition of our competition! Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen208. You have time until the 30th of January to submit your screenshot. After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE. How to Participate! Terms: Your screenshot must include at least one damage...

Paintball Arena: T-72B3 “Arena”

by Blitzkrieg Wulf

Today we’ll be taking a look at the Paintball Arena event’s main reward: a T-72B3 main battle tank with the Arena-E active protection system!T-72B3 “Arena”: An Event Vehicle Main Battle Tank for the USSR/Russia at Rank VIIAt a glance:Comprehensive protection: steel, composite, ERA, and APS3BM60 APFSDS and gun launched ATGMThermal imagerBulldozer bladeLow reverse speed Vehicle HistoryThe history of Russian active tank protection systems dates back to the mid-1960s, when development of a promising protection system under the working name “Dikobraz” (Porcupine) began. In the late 1970s, engineers succeeded in creating a prototype, which was later adopted as the world’s first mass-produced active protection system (APS), the “Drozd” (Drozd). The system’s purpose was to detect and destroy anti-tank weapons, like rocket-propelled grenades and guided missiles, incoming towards the tank before they made contact with the tank’s armor.The next major step was the introduction of the “Arena” syste...

It’s fixed! №111

by Blitzkrieg Wulf

Today, we’ve rounded up and will be covering some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website. If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.Fixing the accuracy of laser seekersSome time ago, we discovered that air-to-ground missiles and guided bombs with laser seekers that lacked an uncaging feature were frequently missing their targets. As soon as the projectiles approached the laser seeker’s lock-on range, they began to change direction, losing energy and ultimately landing in a completely different location. We fixed the bug that caused this issue and also added a wind-stabilization mechanism to the aerodynamically stabilized laser seekers. These seekers now are always pointed in the same direction as the projectile’s velocity vector during flight, preventing them fr...

Update 2.53.0.56

by War Thunder Commander

AircraftA bug that allowed aircraft radars and radar seekers to acquire already submerged ships has been fixed. (Report).A bug that sometimes caused the automatic release point of bombs when using CCRP to be calculated erroneously when diving has been fixed.A bug that sometimes caused the camera on helicopters to move to another point when switching to the targeting optics view has been fixed. (Report). Ground VehiclesFreccia OWS 30 — the destruction of the 30 mm ammo belt no longer leads to the destruction of the vehicle. InterfaceIn sensor view in replays, a bug that caused the vehicles of Multi-Vehicle SAM systems that were not currently under the player’s control to be counted by filters not as player’s vehicles, but as vehicles of squadmates and allies has been fixed. GraphicsMaximum picture brightness in NVD has been adjusted. Previously the image was too bright on winter maps when the moon was high above the horizon. Locations and Missions\ Alaska — too small detection zones aro...