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The Counter-Strike: Source map that led to Left 4 Dead leaked, and you can play it

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A big batch of maps for Counter-Strike: Source has been leaked, and among it is what’s believed to be an early prototype of what would one day become Left 4 Dead. Mod developer WolfCl0ck has made some adjustments to the map, called Zombie_City, and uploaded it online for people to play. WolfCl0ck claims this map is related to the prototype of Left 4 Dead, back when Turtle Rock was calling the project Terror Strike. You can watch the Zombie City mod in action below. Read more

Left 4 Dead from Valve has a prototype leaked online

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Tis the season of leakage apparently. Seems a prototype of Left 4 Dead 2 has made its way online and you can even try it. Read the full article here: https://www.gamingonlinux.com/2023/01/left-4-dead-from-valve-has-a-prototype-leaked-online

Counter-Strike: Source Update Released

by erics

An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include: Numerous security and stability improvements

Counter-Strike surfing is the esport we deserve

by contact@rockpapershotgun.com (Alice O'Connor)

Look, competitive Counter-Strike is nice and all, but on the 20th anniversary of v1.0 I do find myself consumed with dreams of a wholly different CS skill: surfing. It’s the freestyle skating to proper CS’s baseball, using a movement glitch to skid, glide, and soar through maps filled with abstract shapes. It is stylish as all hell. And people race surfing! Or you could go freestyle and hit cool tricks to wow judges! Maybe you could even do synchronised routines! Or, like with the X-Games, you could think it seems too much effort and just watch YouTube videos and coo approvingly. So let’s do that, for now. (more…)

Who made fy_iceworld? A forensic investigation

by contact@rockpapershotgun.com (Robert Yang)

I frequent a Counter-Strike level design forum called Mapcore. There, a Dutch teenager who goes by “RD” (“RealDespair”) has long claimed to have been the original author of fy_iceworld. His now defunct portfolio site went on a lengthy rant about it: “Yes, you read it right. I am the creator of this unholy monster. When i created this map i had absolutely no idea how popular it would become. It is sad that there are many txt files in rotation from kids that claim to have made this map, but you have now stumbled upon the true author…” Was RD actually responsible for making one of the most influential and popular game maps of all time? I began a forensic investigation to verify its authorship, digging through the ancient detritus of dead Geocities pages, Angelfire websites, and Romanian file servers. I even datamined the fy_iceworld file for clues. I now know what “fy_” actually meant, and it wasn’t “fight yard.” O...

The legacy of fy_iceworld, Counter-Strike's divisive and hugely popular custom map

by contact@rockpapershotgun.com (Robert Yang)

I remember playing a Counter-Strike map in 2001 called fy_iceworld. It was a small simple grey killbox of a map that virtually anyone could’ve made within the first few hours of downloading the editor tools. fy_iceworld quickly became one of the most popular and divisive CS maps at my school. I was, of course, one of the haters. I tried to convince my friends to vote against fy_iceworld on our local internet cafe’s CS server, but they argued that I was just salty about being bad at it (which was partly true) and they forced the mapchange anyway. Similar conversations played out across countless clan servers, cyber cafes, PC bangs, and LAN parties around the entire world. To properly gauge fy_iceworld’s influence and legacy, I asked several working level designers for their takes. Should we love it or bury it? (more…)

Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

by Valve

Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Various stability and security updates; * Fixed NPCs not blinking; * Fixed being able to switch weapons while holding a primed grenade;

Dustnet is a strange and wonderful dream of the last de_dust2 server

by contact@rockpapershotgun.com (Alice O'Connor)

Were Plato alive today, he’d declare a sixth platonic solid: de_dust2, representing the sixth element of devotion. This sacred configuration of geometry escaped its confinement in Counter-Strike and for eighteen years the map has lived in the hearts of men, re-emerging in dreams, in other games with level editors, and in mashed potato sculptures carved at the dinner table. But in the far future, the last remaining copy of de_dust2 is maintained inside Dustnet, a multiplayer sandbox building self-aware deathmatch museum… thing? It’s out now, I’ve played a bit, I adore it, and I’m excited to figure out exactly what it is. (more…)

The unlikely origin of Counter-Strike surfing

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In my younger and more vulnerable years, I spent a lot of time getting shot in the head in Counter-Strike: Source. While there were many factors working against me - my age, my characteristic lack of dexterity, my (for the time) toaster-level PC, and my bargain-bin 200 DPI Dell laser mouse - I never let these disadvantages stop me from padding some lucky player's K/D ratio with my ill-fated MAC-10 rushes. When I would search through the list of servers for players of a similar skill level, I would come across a panoply of fan-made mods and maps intended to offer a respite from the endless dual grind of de_dust and cs_office, and I would occasionally take the plunge and sully my dad's hard-drive with these bizarre creations. Of these offerings, the most consistently-populated servers were always devoted to the act of "surfing," a fact that boggled my pre-teen mind. When I would connect, I would see long, sloped ramps to nowhere, curling and twisting through empty space towards an unknow...

Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

by Valve

Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line; * Fixed viewing demos recorded at a non-standard tickrate causing the next listen server hosted to be at that tickrate; * Various security and stability improvements; * Updated localization files;

Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

by Valve

Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Fixed being unable to start any map in single-player mode;

Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

by Valve

Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Improved Steam Voice support; * Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"; * Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings; * Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz; * Improved compatibility with Steam client beta; * Added CELT audio codec currently in use in TF2 and CS:GO; * Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"; * Steam voice remains the default voice codec in all SDK2013 games; * Updated spec_player command to match recent improvements in TF2; * Now accepts partial player names, Steam IDs, etc. * Fixed security issu...

Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

by Valve

An update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available. Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with what was previously the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively. The major changes include: * Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports); * Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods; * Fixed an exploit that could be used to crash dedicated servers;

Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Source SDK 2013 Dedicated Server

by Valve

A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below. * Fixed a security issue related to the file system (thanks to Simon Pinfold for this report); * Fixed mp3 sounds causing occasional hitching and framerate stuttering; * Fixed OS X players being limited to medium texture quality; * Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality; * Fixed steam.inf not being loaded from the base directory for SDK mods; * Fixed server crash when running with 64 players plus SourceTV; The following fixes were already included in the previous update for Half-Life 2: Deathmatch: * Fixed ent_teleport causing a crash when issued by the server; * Fixed buildcubemaps command not working for maps that already have cubemaps embedded; * Fixed -buildcubemaps command line option generati...

Have You Played Counter-Strike: Source

by contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time. Not the original mod. Not Global Offensive or Condition Zero. I’m talking about Counter-Strike: Source, the remake that brought terrorists and counter-terrorists to the Half-Life 2 engine – and for some reason, was never fully embraced by the audience. …