Hello Survivors!To fix Unity's security concern, we have V2.4 b7 built on the Unity version2022.3.62f2. It’s now available on the latest_experimental branch for both client and dedicated server. This should not affect your crossplay experience in any way. Everyone should be able to update their servers to latest_experimental and continue playing just like in V2.4 b6.Have a fun weekend!
New Twitch Drop: Mo Power Hat And Outfit
by Hated
Hey Survivors!TFP is happy to announce our new Twitch Drop campaign for 7 Days to Die starts today at 12pm CT! Watch your favorite 7 Days streamer to get the Mo Power Outfit. https://www.twitch.tv/directory/category/7-days-to-dieWe're currently cooking a new build addressing the outfit not showing up after the unlock. V2.4 b6 should be available later today.
V2.4 Stable
by Hated
Hello Survivors! Earlier this week we released a Stable patch that was required for connectivity. The compatibility for EOS versions
What’s cooking in the TFP point release oven?
by The Fun Pimp
What’s cooking in the TFP point release oven?· Empty Jars are back, now balanced with less clutter.· A new Smell System, watch what you carry or eat!· A Bee-autiful honey of an Apiary workstation.· Better storms with unique debuffs, mitigation & temp.
7 Days & it's DLC are on sale now!
by The Fun Pimp
7 Days and all DLC are on sale now through October 6th.
V2.4 EXP
by Hated
Hello Survivors! Today we have an Experimental patch that is required for connectivity. The compatibility for EOS versions
V2.3 b9 Stable
by Hated
Hello Survivors!Today we have V2.3 b9 Stable for you.This update covers several points we talked about in the Town Hall Stream. There are more changes to come down the line in later releases.We have made all attempts to prevent the need for a new save game. We have tested on all platforms and have not seen any issues with existing save games. TFP wishes everyone a ton of fun with the V2.3 update.Note:Storm frequency setting defaults to 0 This does not change the setting for current save games. As we are still working to improve the player experience with the storm system, we want new players to start with our upcoming version instead of the current version. We hope to get the new version out as soon as possible. Thanks for your patience!Here is what changed since V2.2:AddedBee Swarm entity variant for tree stump game eventBee Swarm hand item with non critical debuffsUpdated icons for Biome Survival GearWornItemMods min effect requirementHonkEvent for vehicles to allow game events to fi...
V2.3 b9 EXP
by Hated
Hello Survivors! We hope everyone is having a great weekend so far! Today we are releasing V2.3 b9 Experimental for Steam. Barring any issues, this will be our release candidate for Stable. We hope to get this out to all platforms later this week.Here is what changed since V2.3 b8: AddedRubble_wasteland_filler_10 Changed4x4 vehicle is no longer affected by stormsStorm frequency setting defaults to 0Increased delay between thunder during stormsOptimized Chunk SetBlock check of DeviceFlagsOptimized SpawnGroup memory useAutorun starts only if run action was pressed for less than .2 secondsCanned Food mesh so the main part of the label faces the playerUpdated localization for 2.3 changesPOI sleeper volumes use a random seed in playtest FixedTrader UI header icon overlapThunder sounds would leak an object if played too often
V2.3 b8 EXP
by Hated
Hello Survivors! On this wonderful Labor Day Weekend we have another EXP update for you. Please note that we are waiting on some localization translation changes before we can go stable on all platforms. Enjoy some extra time off with your favorite trader(s)! Cheers! Highlights this EXP:Fixed the Honey Challenge (state will be reset, enjoy your potential double trader reward)Doubled the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy ArmorAll zombie loot bags and dropped container bags last for 1 real world hourIncreased the number to spawn for the final stage of all Blood Moon groups to 999Agility Mastery Level 3 Bleeding Hearts now includes bows and crossbowsHere's what changed since V2.3 b6: AddedLauncher cleanup features "local prefabs" and "mods"Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified...
It's Hot Out Sale
by The Fun Pimp
7 Days to Die and all DLCs are on Sale now through September 8th.
V2.3 Experimental is here!
by Hated
Hey Survivors! Today we have V2.3 experimental for you all. We have a lot of changes that were talked about in the Town Hall Stream with more to come at a later date. Disclaimer: While we worked hard to make sure save games continue without issue, please make a back up of your current save before starting the game in V2.3 We've also added a runtime function that will automatically convert the old badges to the new survival gear. Some challenges will remain completed, while others will be optional for those that choose to complete them. If the badges were previously unlocked, the recipes for the new survival gear should also be unlocked. Highlights: Biomes and their Challenges can be explored and completed in any order to unlock Survival Gear recipesRecover from biome hazard effects while sheltered allowing players to explore deeper into each biomeRecover from biome hazard effects in any other biomeSmoothies were updated with unique names and iconsBiome Badges have been changed to Survi...
V2.2 Stable
by Hated
Hello Survivors! Today we have V2.2 Stable for you. We have added lockable slots to drones, containers and vehicles, removed the loot cap, adjusted some biome zombie spawns and much more. Stay tuned for even more good stuff in V2.3 EXP soon. We wish you plenty of fun! Here's what changed since V2.1: Added Instantiated XUi templates will inherit parent template parametersAdd lockable slots to containers and vehiclesAllow unlinking Discord account directly from the gameRubble_burnt_filler_10Sprint Mode AutorunAI activity map sets a long delay on neighbors if a screamer spawns Changed Rubble_wasteland_filler_01 adapted to composition grid and zombies guarding loot addedUpdated passive values for both Muffled Connector mods to match the display valuesUpdated localization for modArmorAdvancedMuffledConnectorsDesc and modArmorMuffledConnectorsDesc to include the install restrictions for Assassin ArmorPack Mule sound to only play in the player's headLowered the chance of Plague Spitter and Fr...
V2.2 b3 EXP
by Hated
Howdy Survivors!Today we have b3 EXP available for all Steam users. Among other things we removed the "Loot Stage Cap" and adjusted the kill challenges for the biome progression.Have a fun weekend!Here's what changed since b1:V2.2 b3 Changelog:Added Allow unlinking Discord account directly from the game Rubble_burnt_filler_10 Sprint Mode Autorun AI activity map sets a long delay on neighbors if a screamer spawnsChanged Rubble_wasteland_filler_01 adapted to composition grid and zombies guarding loot added Updated passive values for both Muffled Connector mods to match the display values Updated localization for modArmorAdvancedMuffledConnectorsDesc and modArmorMuffledConnectorsDesc to include the install restrictions for Assassin Armor Pack Mule sound to only play in the player's head Lowered the chance of Plague Spitter and Frostclaw biome spawns by ~50% Updated all zombies and zombie animals with new tags for biome zombie kill challenges Updated all biome zombie kill challenges to 5 t...
V2.2 EXP
by Hated
Hey Survivors!Today we have the beginning of the V2.2 patch for you.b1 opens with adding locked slots to containers and vehicles.More to come in the following builds!Please make a back up of your save game before jumping into V2.2 EXPHere is how you participate:Right click on the game in steamClick on propertiesClick the “betas” tabThe drop down menu will have latest_experimental available
2.0 Town Hall
by Hated
Hey Survivors! We've been listening to your feedback and wanted to chat about some of the changes we plan to make to address it. Tune in Friday July 25th at 9 PM CT as Richard and Joel Huenink discuss the upcoming changes. P.S. Tune in for another chance to unlock the purple pimp hat for 7 Days to Die!