Game Feed

V3.0.0 b257 EXP Update

by Hated

Hey Survivors! Today we have an update to the EXP version which addresses some of your feedback and plenty of other fixes!Here is how you participate:Right click on the game in steamClick on propertiesClick the “Game Versions & Betas” tabThe drop down menu will have latest_experimental available

V3.0 Experimental Is Live!

by Hated

Hey Survivors! The V3.0 Experimental Release is live now!Here is how you participate: Right click on the game in steamClick on propertiesClick the “Game Versions & Betas” tabThe drop down menu will have latest_experimental available

7 Days to Die is getting a huge upgrade with lots of gameplay customization

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You'll be able to play 7 Days to Die exactly how you want to - with the upcoming V3.0 "Dead Hot Summer" release and it really does sound great. Read the full article here: https://www.gamingonlinux.com/2026/06/7-days-to-die-is-getting-a-huge-upgrade-with-lots-of-gameplay-customization/

V3.0 Streamer Weekend

by Hated

Hey Survivors, We are pleased to announce that 7 Days to Die V3.0 Dead Hot Summer Streamer Weekend Event will begin: THIS FRIDAY, June 12th at 12 PM CST. Fans will have a ton of great options to see all the new features & content of 3.0:3 days of streaming 500+ streamers 48+ Countries 20+ languages spoken Many will be streaming all weekend, and are even giving away free keys to the game! Check their channels for their upcoming weekend schedules. Read on for the Official Release Schedule, Official Release Notes Link and the Full List of Participating Streamers.V3.0 Dead Hot Summer Release Schedule Streamer Weekend – Friday June 12th – Sunday June 14th Steam Experimental – Monday June 15th Steam & Console Stable Release – Monday June 29th (Barring Show stopping Bugs or Cert Issues)Participating StreamersAlgeriaTheMissingLevel (Arabic)ArgentinaPiama (Spanish)AustraliaAzza_and_Cookie (English) c3nturion9 (English) CautiousPancake (English) FranticDan (English) HorrorQueenHarley (English) j...

V3.0 "Dead Hot Summer" Release Notes

by Hated

Note: The V3.0 EXP build will be available to opt in on Monday June 15th.Dead Hot Summer V3.0 Update Release NotesThe apocalypse just got hotter. Amid the chaos of the Dead Hot Summer, we’re happy to deliver this ambitious systemic update. Built around a core philosophy of player agency, V3.0 gives survivors more freedom than ever to shape the apocalypse their way.Version 3.0 introduces 150 sandbox customization options, giving players greater control over their survival experience. Survivors can fine-tune a wide range of settings to emphasize the parts of the game they enjoy most, or reduce and even disable systems they prefer to avoid, with the goal of letting players craft the survival experience they want. Player-made presets can also be shared with others, and we’ve created a selection of special preset modes of our own for players to experience.Moment-to-moment survival is expanded through the introduction of Item Magnitude, a new system that reshapes how weapons and gear scale, ...

7 Days to Die update 3.0 gives you incredible control over how you play, but bandits are still AWOL

by editor@pcgamesn.com

Few things in games are as agonizing as the feeling that something would be right up your alley if you were just able to change that one annoying part. Maybe the movement feels slow and lethargic, or the grind is too long, or you find yourself frustrated by item degradation. 7 Days to Die update 3.0 puts complete control in your hands, offering you a huge collection of modifiers that let you transform exactly how the zombie game works. It's a feature I'm very thankful for, although there are still some notable absences. Read the full story on PCGamesN: 7 Days to Die update 3.0 gives you incredible control over how you play, but bandits are still AWOL

V2.6 Stable

by Hated

Hello Survivors!V2.6 Stable is here with a group of fixes, tweaks, and gameplay changes.Here are some of the highlights:We identified the reason for the severe hitches in cities and were able to address the issue.Dew Collectors now require jars as "fuel" to produce water.Jars no longer require the crucible to be crafted.The default jar refund chance is now set to 60%.Zombie XP has been re-balanced based on type, HP, and Damage.Added tougher biome spawn zombies to the snow and wasteland biomes.Changelog: AddedDiscord friends' sessions now appear in server browser's friends tabReplaced properties list for zombie xp values at the top of entityclasses.xmlAdded Roaming sounds for animalChicken and animalChickenHostileRWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tilesRadiated, charged and infernal mutated zombie's ranged attacks now have increased distance, speed and different patternsEnemy AI now play an alert sound when they ru...

Behaviour Interactive have acquired 7 Days to Die developers The Fun Pimps

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Behaviour Interactive have announced today that they've acquired 7 Days to Die developers The Fun Pimps. Read the full article here: https://www.gamingonlinux.com/2026/03/behaviour-interactive-have-acquired-7-days-to-die-developers-the-fun-pimps/

A New Chapter for The Fun Pimps and 7 Days to Die

by Hated

Survivors, We’re excited to share some big news. The Fun Pimps have officially joined Behaviour Interactive. 7 Days to Die started back in Thanksgiving 2012, when two brothers cooked up a game idea at the dinner table. Thirteen years later, that idea has grown into something far bigger than we ever imagined, with over 20 million copies sold and a community that’s been with us every step of the way.  There is still so much we want to do, and we’ve always believed the future of our game could be even greater than what we’ve shipped so far. This partnership means more support for 7 Days to Die moving forward. We’ll continue to lead development, just as we always have, but now, with Behaviour’s help, we’ll be able to grow the team and deliver even more for the game and our community.  Nothing about the heart of the game is changing. Our vision stays the same, our team stays the same, and our focus remains on the community that has carried 7 Days to Die for over a decade. This is simply the...

V2.6 b14 EXP Update

by Hated

Hello Survivors!Today we have an update to our currently running Experimental version for you.We identified the reason for the severe hitches in cities and were able to address the issue.Here is what else made it into this build.ChangesUpdated comment for BiomeProgression property in serverconfig.xmlSet the default for JarRefund to 60 in serverconfig.xmlFixesRoad texture blending on low settings when a new world is first loadedThird person character speed was affected by god mode speed modifier when it shouldn't beImproved quick swap slot assignment when scrolling through toolbelt on controller

Steam Spring Sale

by The Fun Pimp

Get 7 Days on Steam's Spring Sale now through March 26th for 45% Off and DLCs 35% Off!

V2.6 EXP

by Hated

Hello Survivors!V2.6 Experimental is here with a group of fixes, tweaks, and gameplay changes.Here are some of the highlights:Dew Collectors now require jars as "fuel" to produce water.Jars no longer require the crucible to be crafted.The default jar refund chance is now set to 60%.Zombie XP has been rebalanced based on type, HP, and Damage.Added tougher biome spawn zombies to the snow and wasteland biomes. Here is how you participate: Right click on the game in steamClick on propertiesClick the “betas” tabThe drop down menu will have latest_experimental available

It's Cold Out Sale

by The Fun Pimp

Get 7 Days in the It's Cold Out Sale now through Feb 7th for 45% Off DLC's on sale for 35% Off

V2.5 b32 Hotfix

by Hated

Howdy survivors!We're pushing another hotfix to Stable today with V2.5 b32. This update focuses on vehicle improvements, improved gear, and several outfit fixes.The big news is a simplified vehicle camera method that should eliminate the stuttering many of you experienced with variable frame rates. While passengers may still notice some reduced jitter, this is a significant improvement for drivers. We're continuing to work on further refinements.We've also improved the male and female rogue hood with variants for those of you who prefer a more tactical approach to the apocalypse. Several cosmetic fixes round out this update, including fixes for the pirate outfit, raider outfit warnings, and lumberjack gloves.Here's what made it into V2.5 b32:ChangedUpdated pirate male gearsetUpdated eyepatch skinning with adjusted meshFixedHinge Joint warnings in first person view gearMale and female rogue gearWarning thrown when wearing raider outfit (Added missing connected body for CrotchArmor's Hin...

V2.5 Apiary Hotfix

by Hated

Howdy survivors!We are pushing a hotfix to Stable today that will address a few issues before a much larger V2.6 update coming in a few weeks.The hotfix includes many improvements to the Apiary, but most importantly a fix for some chunk corruption issues. Also note that the bee swarms have a chance to spawn when the Apiary is closed instead of when opened. This will allow players to add flowers or tool mods without having to worry about being in the window.We have also have a fix for the Hellreaver cosmetic console spam and the shin guards not showing on the female version. Several other outfit fixes as well.Here is what else made it into V2.5 b27: AddedCloseEvent XML property in blocks.xml for use with the ApiaryChangedReworked loot lists and quality templates to allow Quality 6 (Purple) clothing to spawn in lootIncreased the chance to find clothing items in lootUpdated English Apiary to inform the player that the bees will now spawn when closing the Apiary instead of when opening itF...