Reminders about ComboCrate 2024, the Steam Scream Fest sale, and showcasing a variety of community-created content. Video: "I made Unturned 10X harder!" Is Unturned too easy? Watch as Max Winterfield cranks up the difficulty to make zombies stronger, bosses more frequent, loot harder to come by, and more in his struggle to survive. Mod: Animated Sushi {STEAM_CLAN_IMAGE}/6119952/2039680e227c5c5d184893ee7160d314b514c2c8.png The Animated Sushi Mod, by Axodouble. Often, the simplest things are the most charming. The Animated Sushi Mod by Axodouble just adds one piece of sushi, with a satisfying eating animation. Exactly as advertised on the box. Video: "Thank You For A Year Of Unturned" Check out this short montage by Jemsie, in celebration of this past year for Unturned. Fly High, o' Bounce Charges Who doesn't love Bounce Charges? {STEAM_CLAN_IMAGE}/6119952/6203c7d64fefb9be57f979c46f6446b279bfa5d6.png Watch – "I love bounce charges" on Reddit, by u/EtGoose. Screenshot: u/Broaded's Waterfa...
3.24.6.0 Update Notes
by SDGNelson
Gameplay Adjustments {STEAM_CLAN_IMAGE}/6119952/3e32e853a2eca96022882eb4cb986c4c2e980a21.png Despite sparking controversy on the preview branch, we've removed the Maplestrike's grip attachment slot. We're curious to see whether this is a net positive for the meta once it's had a chance to play out, so please bear in mind we're open to feedback and nothing's set in stone. Is there more variety in combat encounters, and is that more fun? Can you Maplestrike Enjoyers out there maintain dominance? A few other balance changes are detailed in the changelog. Of particular note, quality of life additions to the Coalition questlines on the Russia map, including the ability to requisition airplanes and helicopters after achieving Major Rank and finishing Pilot Andy's quests. Halloween 2024 {STEAM_CLAN_IMAGE}/6119952/3e262efc6967076c8ea7a927219a32036182c73e.png Alongside our traditional Halloween content, we'll have a new craftable mystery box - the Halloween Candy Bag - courtesy of Toothy Deerry...
Calling all modders! – ComboCrate 2024 Workshop Event
by MoltonMontro
{STEAM_CLAN_IMAGE}/6119952/2258bb70503868a3f678318e179d93529daa39ba.png We're quickly approaching the next couple of curated map releases! Since there's been much interest in accepting more community-contributed skins outside of new maps, we're looking to release a multi-contributor workshop box somewhere in-between. Tentatively, sometime between December and early-2025. Craftable & Purchasable Boxes We wanted to do something a bit different, which we're calling the ComboCrate 2024 Event. For this event, we want to release two different Workshop boxes. One craftable (similar to the 10th Anniversary items), and one purchasable from the Stockpile item store. Since only the purchasable box (and its equivalent bundle) would offer a revenue split, creators should include a minimum of two items as part of each submission – that's one for each box! Guidelines We’re looking to accept 14–18 items per box. These items should be uploaded to the Steam Workshop, and follow our Submission Guidelines...
3.24.5.1 Patch Notes
by SDGNelson
Changelog Added "% Full" optional column for server browser. New default server list sort using mix of ping, fullness, and player count. Death barriers in PEI harbor foundation and Seattle bridge ramps. Changed Clarify wording of online safety toggles current value. Online safety menu can be shown again using new toggle at bottom of Options menu. Raise default server filter max ping from 200 to 300 ms and turned off for non-Internet defaults. Fixed Show original link URL in tooltips when rewritten for Steam link filter. Broken fortification and garage alignment in slots with Y forward. Quick filter toggles zero size with IMGUI glazier mode. Third-person camera blocked while snapped to floor prone. Jumping height adjusted for slight floor snapping height difference. Snapping to slopes inadvertently making tree climbing easier. Default Server List Sort Previously, servers were sorted from lowest to highest ping by default. Many of the lowest ping servers were near empty, however, so you'...
3.24.5.0 Update Notes
by SDGNelson
Hello! Vehicle Improvements {STEAM_CLAN_IMAGE}/6119952/b7827063ced68c2c565138b9b32bbf5a257f5aef.png Bicycles, dirtbikes, and snowmobiles have received upgrades to physics handling and their visuals, similar to those received by 4+ wheelers in the Carr Update! They're still somewhat janky, but it should be a step in the right direction. Quality of Life {STEAM_CLAN_IMAGE}/6119952/c51363f14a05dac7530cbd72a2a659317f4e79d1.png Volume sliders for each type of audio replacing the on / off toggles! Rather than typing in a map's name in the server browser you can now pick which ones you want from a sub-menu, and filter for multiple maps at once! Expand and collapse the server browser quick filters panel to choose which filters you want shown! The full suite of filters is always accessible from the presets editor. Online Safety {STEAM_CLAN_IMAGE}/6119952/078f6eca541ac9e85ac2caf5834026c5f9bbc2c2.png A reminder about online safety and quick access to several important settings is now shown before ...
Last chance for the SDGNelson Plushie!
by MoltonMontro
Hey, everyone! There's only one week left to pick up the SDGNelson Plushie from Makeship. We've almost reached the order funding threshold - thank you to everyone who has supported the campaign so far! The plush is only available for a limited time, so make sure to get yours before the campaign ends: Edit 2024-07-23: Thanks to your support we've now reached the funding threshold, thank you! Edit 2024-07-29: The campaign for the SDGNelson Plushie on Makeship has ended. Since the campaign goal was met, these are estimated to start shipping out on October 22, 2024! Once they ship, its estimated to take 7-15 days to arrive. Some regions may take 10-30 days. Thank you for your support! View SDGNelson Plush on Makeship With your own genetic* clone of Unturned's developer (Nelson), you'll have unprecedented access to request features, report bugs, and ask your burning questions about the lore**. *It's yet unconfirmed whether the original Nelson is composed of polypropylene cotton and ultra-so...
Unturned's 10th Anniversary
by SDGNelson
Today, we celebrate ten years of Unturned on Steam! If you'd like to read a long-winded rambling blog post from the overly nostalgic developer, you may enjoy: Reflecting on 10 Years of Unturned Event Content The main menu is decorated with a harkening back to the 2.0 era. And, for the first time, we're releasing a craftable mystery box, or, more accurately, mystery... tophat? Reach in and draw a random item from the hat! Its design pays homage to the company's early hat-themed logos (I named SDG when I was around 12-13 and unfortunately don't recall quite what I was thinking). The hat contains a variety of classic items from Unturned 2.2.5. It's similar to the original Anniversary Gift Bag, but freely craftable rather than a playtime drop in our continued opposition against bot farms. For the next two weeks, as part of the anniversary event, you can craft it from Menu > Survivors > Inventory > Crafting: {STEAM_CLAN_IMAGE}/6119952/b956540fbc189bbd54b231d2b92f82936752eabc.png Credit and ...
A Carr Update
by SDGNelson
Ahoy there me hearty! What, why is this update vaguely pirate-themed? Because it's fun to say "car" with an extra 'r', that's why! I left my offroader parked in the Pirate Cove for 5 minutes and some scallywag vandalized it with magenta paint. As a navy man, that is, a man who likes the color navy (not to be confused with a pirate's enemy, the navy), it was a clear choice how to restore ol' reliable: {STEAM_CLAN_IMAGE}/6119952/fe58e570ed865946e629d443e68e85842dcd3968.png Oh right, the update! Well, vehicles with 4+ wheels - like cars and trucks - should behave a fair bit more reasonably now! With new suspension and a somewhat more realistic engine system they handle much better, though this is hard to show with a picture so here's me kicking up sand on the beach: {STEAM_CLAN_IMAGE}/6119952/97152e78c81df6d340ce4ed6a999f1801343aeeb.png It's hopefully worth giving them a try in-game! Note, however, that two-wheeler vehicles like bikes and snowmobiles are still rather questionable (to say ...
3.24.3.3 Patch Notes
by SDGNelson
BattlEye needed this client update released as soon as possible, so it's the only change in this tiny patch.
3.24.3.1 Patch Notes
by SDGNelson
Changelog Added Add_Default_Actions item property. Defaults to true when no actions are specified. Buildable_Placement_Rule vehicle property. Replaces vehicle Supports_Mobile_Buildables property. Fixed Russia keycard door progress for players who follow a friend into the room. Replacing vehicle battery using the wrong guid. Headlamp not overriding Priority_Over_Cosmetic. Duplicate automatic repair/salvage blueprint actions. Default new terrain tiles to Fallback_Green material. Map credits list cut off in some cases without enough height. Push forward rendering decal out from surface 2 mm. Exception when logging out inside ambiance volume. Potential cause of out-of-sync NPC date/time counter. Edit: Released a .2 patch to fix an exception related to effect cleanup. My apologies for any inconvenience! I'm still not actually sure *why* this exception arose after the .1 patch rather than the 3.24.3.0 update, so if you ran into it in .1 and know why I'd love to hear about it.
3.24.3.0 Update Notes
by SDGNelson
{STEAM_CLAN_IMAGE}/6119952/b92bc7be263966c3953578996a27218b5f4fe72e.png Welcome to Escalation Featuring a myriad of new gameplay mechanics, systems, unique items, and more, Escalation raises the bar for Unturned. Escalation's arsenal is designed to feel great between immersive animations, precise attention to detail, and high-quality sound design. A great deal of focus went into weapon balance to ensure that each gunfight feels fair. You may come across certain objects that can be shot or blown up. When set off, these objects can cause considerable harm to any unfortunate souls caught in their wake. Strike Calls are powerful, single-use offensive weapons. They can be utilized with the assistance of an LTLM (Laser Target Locator Module) to cause considerable damage at a targeted location. Base building is designed to be easy to understand but also has a great depth of functionality and detailing. Complex structures are available to those who choose to make them. A variety of decorations...
3.24.2.0 Update Notes
by SDGNelson
Changelog Added Server bookmarks as an alternative to Steam's Favorites list. Option for whether group member name tags fade out near crosshair. "-ScrollViewSensitivity" command-line value. Rewards_List_Asset reward type which can reference a RewardsList asset or spawn table. NPC Rewards Volume which grants a RewardsList asset. Zombie kills condition LevelTableOverride option to spawn specific zombies. NPC "cutscene mode" reward type which hides viewmodel and prevents shooting weapons. NPC player stamina condition and reward types. Spread_Swimming and Recoil_Swimming multipliers for guns. Support for plugins to verify players on custom backends using Steam web API. Changed Firerate offset can be applied to all attachment types and supports negative values. Show a tiny dot on map when player avatar images are turned off. Default Allow_Per_Character_Saves to off in multiplayer. Separated experience loss on death from skill loss. Default to retaining skill levels but losing 50% of XP. Fix...
Find the official Unturned Wiki on wiki.gg!
by MoltonMontro
TL;DR: We’ve moved the official Unturned Wiki to wiki.gg! Tell us what you think on our Forum, and consider getting the wiki.gg Redirect browser extension! Hey, players! A few years ago, we moved our official wiki to our own website in order to provide a better experience to both readers and volunteer editors. It’s important to us that we are always looking to provide a better, higher-quality, and more comprehensive game wiki for Unturned. We’re going on nearly 10 years worth of updates now (wow!), with even more to come. With this in mind, we’ve partnered with the people at wiki.gg – a platform built by experienced developers and editors to create the best experience for gamers looking for information – to host the official Unturned Wiki. {STEAM_CLAN_IMAGE}/6119952/1c6e88271c789fd14759a94a4d1a3391da83d22b.png You can now find the official Unturned Wiki at unturned.wiki.gg! Discuss the migration on our Forum. {STEAM_CLAN_IMAGE}/6119952/78cfd5d7ffdf74904f2498dcb65968a5c8b01f7d.png What ...
3.24.1.0 Update Notes
by SDGNelson
Changelog Added Map options to hide markers, name labels, and avatars. InteractableObjectQuestEventHook component. Changed Replaced Raw Explosives in vanilla carepackages with Demolition Charges. Fade out group member labels near the center of the screen. Included character action and zombie animations in examples package. Increased max item drop height (again) from 512 m to 2048 to cover full level height. Replaced tutorial button gap with confirmation button. Monitor all server workshop files for updates instead of just the map. Seeds planted by non-players can grow by default. Fixed Aurora Skier helmet/glasses slight adjustments. Lime Tracksuit cap/fannypack slight adjustments. Pharaoh hat/necklace and Strawberry Waitress hair fixes. Incorrect level buildable object ID conflict warning. Misplaced bookshelf in St. Petersburg. AssetBundleName:AssetPath format not supported by newer dat parser. IOBS event hook inconsistency between singleplayer and dedicated server. Lack of warning for...
3.23.14.3 Patch Notes
by SDGNelson
Changelog Fixed Potential cause of crashes introduced in the update. Invalid level asset cached if missing when first loading into server. Material palette fields visible in objects editor before selecting anything. Eagle truck missing rear collider. Dragon Serpent skin metallic maps.