Game Feed

3.24.3.0 Update Notes

by SDGNelson

{STEAM_CLAN_IMAGE}/6119952/b92bc7be263966c3953578996a27218b5f4fe72e.png Welcome to Escalation Featuring a myriad of new gameplay mechanics, systems, unique items, and more, Escalation raises the bar for Unturned. Escalation's arsenal is designed to feel great between immersive animations, precise attention to detail, and high-quality sound design. A great deal of focus went into weapon balance to ensure that each gunfight feels fair. You may come across certain objects that can be shot or blown up. When set off, these objects can cause considerable harm to any unfortunate souls caught in their wake. Strike Calls are powerful, single-use offensive weapons. They can be utilized with the assistance of an LTLM (Laser Target Locator Module) to cause considerable damage at a targeted location. Base building is designed to be easy to understand but also has a great depth of functionality and detailing. Complex structures are available to those who choose to make them. A variety of decorations...

3.24.2.0 Update Notes

by SDGNelson

Changelog Added Server bookmarks as an alternative to Steam's Favorites list. Option for whether group member name tags fade out near crosshair. "-ScrollViewSensitivity" command-line value. Rewards_List_Asset reward type which can reference a RewardsList asset or spawn table. NPC Rewards Volume which grants a RewardsList asset. Zombie kills condition LevelTableOverride option to spawn specific zombies. NPC "cutscene mode" reward type which hides viewmodel and prevents shooting weapons. NPC player stamina condition and reward types. Spread_Swimming and Recoil_Swimming multipliers for guns. Support for plugins to verify players on custom backends using Steam web API. Changed Firerate offset can be applied to all attachment types and supports negative values. Show a tiny dot on map when player avatar images are turned off. Default Allow_Per_Character_Saves to off in multiplayer. Separated experience loss on death from skill loss. Default to retaining skill levels but losing 50% of XP. Fix...

Find the official Unturned Wiki on wiki.gg!

by MoltonMontro

TL;DR: We’ve moved the official Unturned Wiki to wiki.gg! Tell us what you think on our Forum, and consider getting the wiki.gg Redirect browser extension! Hey, players! A few years ago, we moved our official wiki to our own website in order to provide a better experience to both readers and volunteer editors. It’s important to us that we are always looking to provide a better, higher-quality, and more comprehensive game wiki for Unturned. We’re going on nearly 10 years worth of updates now (wow!), with even more to come. With this in mind, we’ve partnered with the people at wiki.gg – a platform built by experienced developers and editors to create the best experience for gamers looking for information – to host the official Unturned Wiki. {STEAM_CLAN_IMAGE}/6119952/1c6e88271c789fd14759a94a4d1a3391da83d22b.png You can now find the official Unturned Wiki at unturned.wiki.gg! Discuss the migration on our Forum. {STEAM_CLAN_IMAGE}/6119952/78cfd5d7ffdf74904f2498dcb65968a5c8b01f7d.png What ...

3.24.1.0 Update Notes

by SDGNelson

Changelog Added Map options to hide markers, name labels, and avatars. InteractableObjectQuestEventHook component. Changed Replaced Raw Explosives in vanilla carepackages with Demolition Charges. Fade out group member labels near the center of the screen. Included character action and zombie animations in examples package. Increased max item drop height (again) from 512 m to 2048 to cover full level height. Replaced tutorial button gap with confirmation button. Monitor all server workshop files for updates instead of just the map. Seeds planted by non-players can grow by default. Fixed Aurora Skier helmet/glasses slight adjustments. Lime Tracksuit cap/fannypack slight adjustments. Pharaoh hat/necklace and Strawberry Waitress hair fixes. Incorrect level buildable object ID conflict warning. Misplaced bookshelf in St. Petersburg. AssetBundleName:AssetPath format not supported by newer dat parser. IOBS event hook inconsistency between singleplayer and dedicated server. Lack of warning for...

3.23.14.3 Patch Notes

by SDGNelson

Changelog Fixed Potential cause of crashes introduced in the update. Invalid level asset cached if missing when first loading into server. Material palette fields visible in objects editor before selecting anything. Eagle truck missing rear collider. Dragon Serpent skin metallic maps.

3.23.14.2 Patch Notes

by SDGNelson

Changelog Fixed Asset hash mismatch with certain OS languages e.g., Turkish. BattlEye advertised status mismatch when VAC is turned off.

3.23.14.0 Update Notes

by SDGNelson

Server Codes and Fake IP Hosting a server to play with your friends just got one step easier! Joining using the new Server Code or Fake IP features bypasses the need for port forwarding: {STEAM_CLAN_IMAGE}/6119952/343c52bef5a325dc03a4bf450b416f84ddbaee28.png Server Codes are enabled by default, whereas Fake IP is opt-in. For more information, please refer to this documentation: Server Codes Documentation Fake IP Documentation Raiding Meta Freeform buildables were among the most popular ways to gain altitude over bases with a claim flag. With their recent adjustments, it seems fitting to make explosive jumping a more viable alternative with two new items: Bounce Grenades and Impact-Absorbing Boots {STEAM_CLAN_IMAGE}/6119952/fe60dc513e05333e1901beb5ca8dff120835a9a1.png Impact-Absorbing Boots cushion against long falls by absorbing impact into the springs, preventing broken legs and most fall damage. They can be crafted from Cargo Pants, Wire, and Metal Cans. Bounce Grenades are interchan...

3.23.13.0 Update Notes

by SDGNelson

Server Browser Upgrade The server browser has been overhauled with custom filter presets, icons and tooltips for every element, optional columns, map icons, and more! {STEAM_CLAN_IMAGE}/6119952/1f3e734b9481ef341dda0aa0651e6e3fce887989.png Changelog Added New and improved server browser menus. Allow_Freeform_Buildables option to gameplay config. Priority_Over_Cosmetic option for clothing items. Override default NVG behavior. Nightvision_Allowed_In_ThirdPerson option for NVGs. True for vanilla NVGs. Date_Counter NPC condition for events that happen after a certain number of in-game days. Food, water, and virus equivalents of health NPC reward type. Event when admin uses freecam. Removed "Matchmaking" menu. Changed Increased nighttime brightness on all vanilla maps. Detonators and Raw Explosives are available (rarely) in care packages. 1911, Maschinengewehr, Luger, and Determinator have been moved from care packages to militia spawns. Placeable vehicles default to locked, if supported. Ed...

3.23.12.3 Patch Notes

by SDGNelson

Changelog Changed Include code documentation xml alongside dlls for plugin devs. Spawns editor tooltips show ID and asset origin. Fixed Null reference exception if legacy spawn asset was missing. Exception when loading auto-found dll a second time. Decals remaining between level loads. Aiming gun with safety on and Can_Aim_During_Sprint on. Action buttons in item popup not working in IMGUI mode. Revert postprocessing package version (again). Bounty Hunter Ace skin metallic map corrupted. Teklowvka and Formal Fusilaut metallic maps corrupted. Supercharged Shadowstalker, Accelerated Force Determinator, and Air Raider Augewehr metallic map corrupted. Bodycount Nightraider metallic map corrupted. France Crusader Shield metallic map corrupted.

3.23.12.0 Update Notes

by SDGNelson

Item Stats Item descriptions now automatically include a variety of stats, from damage to movement speed to recoil control. More stats and tuning will surely follow feedback after the update. {STEAM_CLAN_IMAGE}/6119952/ae193d34e24928879b6c0ff176315d101f889d94.png Multi-line Text Chat Text chat messages can finally span multiple lines. Previously, the length was enforced by a 127 byte limit, severely restricting languages with multi-byte characters. This limit is now 512 bytes for player messages and 2048 for plugins. {STEAM_CLAN_IMAGE}/6119952/7c67b007af7cc010a6245a0bc596b4e97c95b296.png News Feed Before on the left, after on the right. The old news feed was created separately from the rest of the game's menus, so it didn't match the UI scale or your custom theming. All of the UI is finally unified under one roof! {STEAM_CLAN_IMAGE}/6119952/f7d9e602d2bcd87b9612553be967daa907f81453.png New Outfits With Halloween on the horizon, six new outfits have been accepted from the Curated Worksho...

3.23.11.1 Patch Notes

by SDGNelson

My apologies to everyone inadvertently killed by the change in the 3.23.11.0 update! The problem was that some of the volumes in the boulders were spheres and capsules which can't be non-uniformly scaled. Unfortunately this didn't come up in testing because on vanilla maps the boulders were always uniformly scaled, whereas on many custom maps boulders are scaled on a single axis to better fit a surface or for visual variety. (which is perfectly reasonable, my bad for not thinking about this side effect) Fixed Reverted addition of kill volumes inside some vanilla boulders.

3.23.11.0 Update Notes

by SDGNelson

Changed Show message when trying to join WAN address without Internet available. Placed kill volumes inside some vanilla boulders. Raised SNS timeout from 10s to 30s to potentially help servers experiencing spikes of traffic. Fixed Potential fix to zombie path not released error. Changed Scalar magazine rarity from Epic to Rare. Disabled workshop file setting ignored if response is received after initial startup. Prevent using style and align tags in server listing description. Converting UTC time in dat files to local time. Asset validation for non-readable object navmesh not checking child components. Asset validation log for quest condition resetting None status.

3.23.10.1 Patch Notes

by SDGNelson

Changelog Added Command-line "-LogBadMessages" option to help check for invalid network messages. Fixed Moved scythe cosmetic animation further back from character. Potential cause of workshop mods not loading on startup sometimes. Live config problem with byte order mark.

3.23.10.0 Update Notes - Buak

by SDGNelson

{STEAM_CLAN_IMAGE}/6119952/0e5c456b4bbbb0532f984cc39055225b8b936976.png A large island of small mountain towns, secrets, and spooks. The Turned are tough and certain animals don't like it when you get too close. A mix of Russia, PEI, and Arid, but with its own unique twist on many aspects of gameplay. The island contains multiple forest biomes, no military presence, and rare to find guns and supplies. Buak is heavily aimed towards singleplayer, co-op, and PVE playstyles and contains over 2,000 items to discover and use. Some of these are items that redefine the conventional vanilla systems of building with extra room to decorate, and much more. There’s a blueprint system, learn item recipes permanently to be able to craft them in the future! Buak takes inspiration from Unturned Classic (2.0), the many scrapped ideas and designs of 3.0, as well as the concepts of Unturned II (4.0). A lot of conventional things in Vanilla Unturned may have been abandoned on Buak, from freeform buildables...

3.23.9.0 Update Notes

by SDGNelson

Changelog Added GrantDelaySeconds option for NPC rewards. PlayerKnowsNameFlagID option to replace NPC name with ??? until introduced. Changed Load asset bundles with same name and redirect if loading fails. Removed bone influences setting, default is now four. Fixed Shoulder and elbow bone blend weights. Typo in Feather Hoodie description. Grenade assuming box collider is present. Airplane propeller partial transparency while not driven. Shirt/pants metallic texture Smoothness missing from combined clothing shader. Several item rarity colors in crafting list. Different behavior of GC cleanup and unloading unused assets after loading rewrite. Potentially fixed using numpad enter in text fields. Picking up items from ground into storage bypassing max item count. Zombie special attacks damaging barricades, structures, and vehicles when targeting is disabled. Loading error if a script on an effect threw an exception while pre-populating effect pool. Firefighter Zombie Plush We have collabo...