Thank you to everyone who participated in the community vote! We received over 440,000 submissions, and 64% voted for the rival cartel update. I've already started work on this update, and you can expect it to be released in late July. My goal for the rival cartel is to introduce more of a mid-to-late-game challenge, and to keep the game engaging and rewarding even after you've got a well-established operation. Don't worry if your preferred choice wasn't selected; non-winning choices will be available again in a future community vote!Thanks everyone,Tyler
Patch v0.3.6f5
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Tweaks/Improvements Community vote submissions are now tied to Steam IDs on the user-end, fixing an issue where multiple users couldn't each vote on the same machine. Bug fixes Fixed a font rendering bug.Fixed Nixon statue text. Thanks for reading,Tyler
Community vote #1 is now open!
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Hi everyone,The first community vote is open! Boot up the game, and from the main menu you'll be able to select what you want to see in the next major update. For this vote, the three options are:Rival Cartel UpdatePolice Expansion UpdateShrooms UpdateThe voting period will run until this coming weekend, and I'll announce the results shortly after that. You'll also be able to see the results in-game in the main menu.I'm looking forward to getting work on the next big thing for the game, so it'll be great to make certain that my development plans align with what the community wants to see!Cheers,Tyler
Patch v0.3.6f4
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Tweaks/Improvements Consuming Cuke now applies 'energizing' effect.Consuming Red Balls now applies 'athletic' effect. Footsteps are now quieter when under the effects of 'sneaky'.Energizing and athletic now prevent the player from sleeping while they are active. The client-side community voting interface is now in the game - you'll see it pop up as soon as the first vote opens later today. Bug fixes Fixed Albert Hoover's message conversation being preemptively visible.Fixed the drug effect wear-off timer not working at 4 AM.Thanks for reading,Tyler
v0.3.6: Filters, Employee Tweaks, Save System Improvements
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Hi everyone,I'm happy to say v0.3.6 is now finally fully released! This update includes new item slot filters, which will allow you to tell your employees which items you want or don't want in a particular slot. Employee beds have been replaced with space-saving lockers (although you can still use beds if you really want to!), and I've rewritten a large chunk of the saving system, which should dramatically improve saving times and make Steam cloud syncs much more speedy and reliable. Apologies, this update has taken a bit longer than usual - it's been a hectic past few weeks. I was in surgery for wisdom teeth removal about 2 weeks ago, I have had to spend quite a lot of time recording/documenting the game for AU classification, I'm back to uni this week, and I've been dealing with some other things going on behind the scenes. Nevertheless, I'm excited to get back into the swing of things and get to work on the first major Schedule I update.Speaking of which, I've been setting up the in...
Open Beta Patch v0.3.6f1
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Hey everyone, sorry about the delay on getting the update fully released - I had all 4 wisdom teeth taken out last Monday and have been more zoinked out than the residents of Hyland Point. I'm back on my feet now, and I'm hoping to get v0.3.6 fully released early this week. In the meantime, here's a new patch for the open beta: Additions Added the following options to the new filter configuration menu: Copy filter Paste filter Apply filter to sibling slots Clear filter Tweaks/Improvements Employee lockers now have a slight colour differentiation depending on the type of assigned employee. Bug fixes Fixed employee quests still saying 'assign bed'. Fixed employees not leaving the property after being fired. Fixed supplier messages sometimes disappearing. Fixed an incorrect statement regarding how dealers are unlocked. Thanks for reading! Tyler
v0.3.6 Open Beta
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Hey everyone, You can now try out the latest update on the beta branch. Check out the full changelist below. Important note for this beta This beta includes the final phase of the save file consolidation effort (replacing lots of little save files with a few big ones). NPCs and properties now save entirely under a single file, which means saving will be a lot faster, and Steam cloud syncing should finally work properly. In case of any bugs, please be sure to make a backup of your save game before playing it on this beta. You can use the export/import buttons in the main menu to do this easily. For a guide to changing game branches on Steam, see this video. Additions Added lockers. These will be replacing employee beds. For compatibility reasons, employees will still be assigned to beds in existing saves, but going forward, you can use lockers instead, which are more space-efficient and can store more stuff. Added item slot filters. You can now set whitelists or blacklists on slots to t...
Steam Global Top Sellers for week of 13 May — 20 May 2025
Hey everyone, This update adds a brand new purchasable Jukebox. This Jukebox can play any of the 19 tracks in the OST, as well as 8 brand new Jukebox tracks composed by KAESUL. There's also a new storage unit property at the north end of the overpass. I've also started consolidating a number of save files to hopefully improve save/load times and Steam Cloud Sync reliability. Additions Added jukebox. Purchaseable from Bleuball's boutique for $1500. Added storage unit property. Added save export feature. Added save import feature. Tweaks/Improvements Consolidated a number of individual safe files into larger combined files. This should improve save times and work a bit better with Steam Cloud Sync. Bug fixes Fixed loading docks being unselectable at the barn and the docks warehouse. Fixed online balance being $100 on a fresh save. I'm hard at work on the next update. It'll include a number of improvements to the employees, including: Replacing employee beds with lockers. Item slot filter...
Steam Global Top Sellers for week of 29 Apr — 6 May 2025
Tweaks/Improvements You can now access the inventory of your employees by talking to them and selecting 'I need to access your inventory'. Added some new graffiti art. Broken vending machines and ATMs will now repair after only a single sleep (previously it took 2 days). Removed the optional email from the feedback form. This was rarely used and mostly just unnecessary clutter. Renamed suggestions -> feedback in the feedback form. Consolidated a number of saved entities into larger, combined files. This should improve save time, reliability, be less prone to bugs, and improve Steam Cloud sync time. The following types of entities were consolidated: your mixes, vending machines, ATMs, store pallets, and dead drops. Bug fixes Fixed chemists sometimes causing cauldrons to become unusable. Fixed botanists sometimes causing drying racks to become unusable. Fixed NPC summoning not working on Mick's house. Fixed some issues in Mick's schedule that may have been the cause of him sometimes not ...
Steam Global Top Sellers for week of 8 Apr — 15 April 2025