Game Feed

50 RAPID QUESTIONS with R.E.P.O. DEV

by semiwork

Hey hey semibots!This week we are answering a final batch of questions from our discord before the update releases! We have a Discord Quest active right now until the 24th of June! Grab the Discord Quest here: https://discord.com/quests/1383204882638700714 Here's the Q and A for you that prefer text:Discord Collaboration❓ Discord Quest? 💬 Yes—it’s live right now (gnomes not invited) and runs until 24 June.❓ But what’s in it for me? 💬 Play Repo for 15 minutes with Discord running to unlock the exclusive “I ❤ Repo” avatar decoration.❓ Oh my lord, how can I get this Discord Quest? 💬 Hit the link in the above (or the one Discord has already sent it to you).Gameplay & Content❓ Will there be any upgrades for the carts? 💬 Absolutely— If you count the Cart Cannon and Cart Laser as cart upgrades.❓ Will we ever get team-wide shared upgrades? 💬 It’s high on our “would-be-cool” list.❓ Is an outdoor map in development? 💬 Not actively, but it’s definitely on that same “would-be-cool” list.❓ Will oth...

R.E.P.O. BRAINROT SHRUNK MY BRAIN!

by semiwork

Hey hey semibots!This week we are showing off some of our museum art as well as the new moon phase system!Bye bye!/semiwork

R.E.P.O. DEV reacting to R.E.P.O. MEMES

by semiwork

Hey hey semibots!While we don't have anything new to showcase this week, we are instead showing off some of you guys' amazing work!!Bye bye!/semiwork

REPO 'literally saved semiwork as a studio' according to a new video published by developers

by Kara Phillips

In a recent video published by semiwork about REPO's first update, developers shared a little insight into how they've responded to the sudden success of their co-op horror game. As it turns out, its popularity took the team by complete surprise and in a way was the saving grace semiwork needed to continue as a game studio... Read more.

REPO has published yet another video promising more content in its long-awaited first update: 'We are in the homestretch now'

by Kara Phillips

In a completely unsurprising turn of events, Semiwork has published another video about REPO's first update. With that said, it looks like these video diaries are coming to an end, since this week's episode began with an apology directed toward players voicing their desperation for any sort of release date, and the caption "we are in the home stretch now" on Steam... Read more.

WE'RE SORRY - AGAIN?!

by semiwork

Hey hey semibots! We are in the homestretch now, this week we are showing off some new cool items! Bye bye! /semiwork

REPO will feature 'moon phases' as part of the new update, ramping up the difficulty every 5 levels

by Kara Phillips

REPO has been gearing up for its first significant update for a while now, and alongside new levels and weapons, it's also introducing difficulty-based progression.. In a video published by semiwork, this new system has been explained in more detail, clearing up any confusion from previous videos and sharing the changes that have been made since it was first hinted at... Read more.

Moon Phases coming soon to R.E.P.O.

by semiwork

Hey hey semibots! We're still hard at work on the new update. This video gives you a lil more info on what's to come! Bye bye! /semiwork

REPO developer teases the game's 'most powerful weapon' yet, a mountable cannon that will 'turn your cart into a battle tank'

by Rick Lane

REPO's latest community update video made me laugh so hard that the top half of my head almost fully flapped backward, much like the yapping mouths of the game's own pedal bin-shaped robots. This wasn't due to the video's typically goofy opening, though I did crack a slight smile at the introductory silliness. Rather, it's because presenter and semiwork designer Pontus spends the first half of the update talking about balance, then reveals a new weapon so powerful it risks obliterating the concept of balance from reality... Read more.

Most POWERFUL weapon in R.E.P.O. yet!

by semiwork

Hey hey semibots! This week we are talking a bit more about our upcoming balancing changes as well as showing off a POWERFUL new weapon! Bye bye! /semiwork

REPO devs are making that new Overcharge mechanic kick in later on—alongside other difficulty scaling

by Jonathan Bolding

The devs behind co-op horror game REPO have laid out a decision they've made after player feedback from their latest open beta update: they're going to make the Overcharge mechanic that penalizes players grabbing onto monsters something that only kicks in after 10 levels of play... Read more.

Let's do something about OVERCHARGE!

by semiwork

Hey hey semibots! This week we are sharing some of our changes to address the Beta feedback, huge thanks for testing and letting us know your bugs and feedback - helps us out a lot! Bye bye! /semiwork

How to access the open beta for the new REPO update

by Kara Phillips

REPO has been advertising its first content update for a while now, and plenty of Q&A videos have shared what exactly we can expect to see from it. But, one piece of information that hasn't been shared is the release date. Fortunately, the new REPO update is now available for beta test, and there's no need to register your interest or sign up in order to get access to it... Read more.