Game Feed

Garry Newman of Facepunch comments on the Nintendo takedown of Garry's Mod content

by

Recently it was pretty big news that Nintendo issued takedowns to Facepunch for Garry's Mod content, and now Garry Newman of Facepunch (developer of Garry's Mod and Rust) has written up a blog post with some comments on it. Read the full article here: https://www.gamingonlinux.com/2024/05/garry-newman-of-facepunch-comments-on-the-nintendo-takedown-of-garrys-mod-content

Garry’s mod is removing “Nintendo Stuff” after takedown notices, but users suspect foul play from fraudsters

by

In a rare case of a wild Nintendo being spotted having somewhat of a point, actually, in regards to being protective over their IP, Facepunch announced yesterday that they’re removing all “Nintendo stuff” from Garry’s Mod’s Steam workshop, following takedown orders sent straight from ninty themselves. Read more

Garry's Mod is removing 20 years' worth of Nintendo-related items from its Steam Workshop following takedown request: 'It's Nintendo. Need more be said?'

by Andy Chalk

Following a takedown request issued by Nintendo, the famed physics sandbox Garry's Mod is removing "all Nintendo related stuff" from its Steam Workshop... Read more.

Nintendo stuff on Steam Workshop

by Rubat

Some of you may have noticed that certain Nintendo related workshop items have recently been taken down. This is not a mistake, the takedowns came from Nintendo. Honestly, this is fair enough. This is Nintendo's content and what they allow and don't allow is up to them. They don't want you playing with that stuff in Garry's Mod - that's their decision, we have to respect that and take down as much as we can. This is an ongoing process, as we have 20 years of uploads to go through. If you want to help us by deleting your Nintendo related uploads and never uploading them again, that would help us a lot.

March 2024 Patch

by Rubat

Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes. Servers and clients are recommended to update as soon as possible. The changelog for March 19th is as follows: Fixed lua_refresh_file not working with gamemode or addon files Fixed autorefresh not working on symlinked folders and subfolders Allowed physgun_wheelspeed to go negative again Fixed async model loading system trying to load already loaded models Fixed RecipientFilter global having its argument have a flipped meaning Fixed a crash due to sounds failing to be loaded More potential crash fixes to do with texture loading Fixed net.WriteData warning not displaying correct data Fixed "bad sequence" warnings so they display correct max number Fixed "Unable to initialize DirectSoundCapture" disabling voice chat Fixed some presets being erroneously treated as collection ID Fixed "flush" concommand crashing on windows dedicated server video li...

March 2024 Update is live

by Rubat

{STEAM_CLAN_IMAGE}/742793/5e35923425e0398146e7ca4dc5f964015041fa98.jpg Artwork showcased: "Job" The March 2024 Update is now live. New Crosshairs This update brings a new default crosshair for the base game, as well as ability to customize your crosshair. This is usually fulfilled by using addons, but the default crosshair had a long standing issue of being impossible to see on bright backgrounds, so a new one was well overdue. You can now customize the crosshair in the Options menu: {STEAM_CLAN_IMAGE}/742793/ffd9b3aab826a22ede1e520fb4d0d58784e6de29.png (You can reset the slider values by middle mouse clicking on them! It works in many places!) The new default crosshair, a dot image, is visible no matter what you are looking at. You can still use the old crosshair if you really must, via the aforementioned crosshair customization. The options menu was also changed a bit: {STEAM_CLAN_IMAGE}/742793/962da7f043f2a3d046fe8c077b95c2e4a232ae27.png Bringing some of the more obscure settings to...

Please help us test the upcoming March 2024 update

by Rubat

Hello everyone, The next Garry's Mod update is coming soon. The current plan is to release the next Garry's Mod update on 13th of March at 4PM GMT. This update will be backwards compatible with existing servers, so servers do not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog (Please note this list is still work in progress and is subject to change.) Regarding recent patches I know the recent security patches introduced a few issues into the game. I can understand that it may be frustrating when an addon worked before and stopping working after an update. But please understand that these patches were and are necessary to ensure security of the game for everyone. Sometimes there just isn't a way to fix a security issue without breaking something else....

January 2024 Patch 2

by Rubat

Hello everyone, We are releasing a small patch today with some security fixes. Servers and clients are recommended to update as soon as possible. The changelog is as follows: Made Entity.PhysicsInitMultiConvex throw type errors when given invalid input Removed unused DLLs from game's folder - bugreporter.dll, sixense.dll, headtrack_oculus.dll Shutdown HTML after VGUI - hopefully fixes a rare crash on game exit Made the BSP whitelist case insensitive Blocked access to .db files via the file library Made GM:OnLuaError available on client and server Made LuaMesh.BuildFromTriangles correctly modify the mesh when used on an already generated mesh - This is now only permitted when the vertex count matches between existing mesh, and the new mesh. Added safeguards against malformed .gma files Added overflow/underflow safeguards to render.Push/PopRenderTarget functions Fixed several security issues reported on HackerOne January 22 Update: Fixed crash with npc_satchel Fixed crash when try to pus...

Someone made 'probably the biggest map ever in videogame history' in Garry's Mod, a multiverse octillions of kilometres wide that's half-magic, half-maths, and wholly mind-boggling

by Joshua Wolens

Forget what the megacorps are doing. I'm fairly certain that, if a true artificial intelligence ever does spring from a digital chrysalis and kill us all some day, it'll be because someone got a bit too enthusiastic twiddling the dials in Garry's Mod. I say this because I've just finished fooling around with the sandbox's user-created 1:1 Multiverse (2048 Universes) map, and I'm more convinced than ever that mankind is playing with forces the gods usually keep for themselves... Read more.

January 2024 Hotfix

by Rubat

Hello everyone, We are releasing a small patch today with some minor fixes. The changelog is as follows. Fixed saves really not working on maps with spaces in their names Fixed a number of security issues reported over the holidays Fixed addon file paths being lowercased before being mounted, causing issues for Linux users Allowed color correction files (materials/*.raw) and vehicle scripts (scripts/vehicles/*.txt) in map files Made "Entity thinking for X ms!!!" physics warning to only appear when "developer" is set to "1" or above

December 2023 Patch

by Rubat

Hello everyone, We are releasing a small patch today with some minor fixes. The changelogs are as follows. December 19, 2023 Patch: Fixes towards certain files not loading from inside maps More security fixes Fixed keybinds being lost if they contain semicolons December 18, 2023 Patch: Added PANEL:OnTextClicked( id ) for RichText Temporarily restored PANEL:ActionSignal for RichText Temporary measures for addons that fail to load due to "failed to parse addon file" Minor security fixes December 15, 2023 Patch: Fixed even more security issues. Please update as soon as possible. This mainly affects clients, but servers are recommended to update as well. Display addons in red in Addons menu when they contain illegal files (and therefore not mounted/working) Fixed playing a demo not starting a loading screen Removed certain Lua API functions: ConsoleAutoComplete (menu), Panel.Command, Panel.SetActionFunction, Panel.SetPaintFunction, Panel.PostMessage, Panel.SetCommand, PANEL:ActionSignal, G...

Modder Dav0r, creator of the iconic Garry's Mod toolgun, has died

by Tyler Wilde

Source engine modder Dave Hunt, better known as Dav0r online, died last week of an undisclosed cause, friends have confirmed. He was 35 years old... Read more.

September 2023 Patch

by Rubat

Hello everyone, We are releasing a small patch today with some minor fixes. This patch mostly affects game clients. The changelog is as follows: Fixed HL:S skill configs setting HL2 convars Fixed an infinite loop crash with Panel.KillFocus and Panel.OnLoseFocus Fixed a crash with text rendering Fixed crashes with filesystem printing warnings Fixed custom HTTP methods not working on clients Applied file.Exists fix to file.IsDir for Lua paths Use double precision floats for physenv.GetLastSimulationTime Added fallback sounds for EP2 vortigaunt attacks Unspecified minor security fixes

August 2023 Patch

by Rubat

Hello everyone, We are releasing a small patch today with some minor improvements. Servers are recommended to update at their earliest convenience. The changelog is as follows: Added util.IntersectRayWithSphere Added util.IsSphereIntersectingSphere Added util.IsBoxIntersectingSphere Added util.IsPointInCone Added util.IsSphereIntersectingCone Panel.PaintManual can now render panels larger than the screen, when its first argument is set to true Added "Clear" button to the console Added missing TF2 map icons from its new updates Added "Color Lit Per Particle" particle initializer, update "Color Random" initializer to include new options Added duplicator.Disallow (Community Contribution) Added DPanPanel (Community Contribution) Added math.CHSpline (Community Contribution) Added SANDBOX:ContextMenuShowTool hook (Community Contribution) Added Global.ScreenScaleH (Community Contribution) Added table.Pack (Community Contribution) Added table.Flip (Community Contribution) Added DHScrollBar (Co...

July 2023 Patch

by Rubat

Hello everyone, We are releasing another small patch today, addressing some issues found out from the last update, as well as some additional improvements. The changelog is as follows: ents.GetMapCreatedEntity is now shared Fixed a crash issue when loading certain particle files FIxed skill configs not applying in time for singleplayer, resulting in NPCs not having health set, etc TTT: Made Poltergeist weapon range easier to override (Community Contribution) TTT: Fixed notification sound cue and make it toggleable (Community Contribution) DListView now ignores invisible lines (Community Contribution) Fixed metropolice NPC crashing when its target is removed during a weapon burst fire Steam Voice Settings opens Steam Settings in overlay Increased vtx filesize limit for studiomdl.exe, and added safeguards against crashing when the limit is hit Fixed a regression with halo/outline rendering poster command now works correctly with cl_leveloverview enabled Fixed up ToS/Privacy Policy links ...