Game Feed

March 2025 Hotfix

by Rubat

Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes. Servers and clients are recommended to update as soon as possible. Change list Fixed bone manipulations not working clientside if ever set serverside on the same entity (Regression) Fixed regression with TTT team colors while spectating Fixed a regressive server crash to do with keyvalues Fixed some small memory leaks in dedicated server workshop handling Added `-noconclr` launch parameter to disable dedicated server console colors Partially implemented missing mat_ambient_light convars used by one of the newly added entities Fixed Half-Life: Source shotgun right click pump sounds desync Made zoom_sensitivity_ratio save across sessions Micro optimization for how C++ retrieves entities from Lua Made PLAYER:AddCleanup server only (Community Contribution) Added some new entities to Hammer (FGD) that were missed from the main update Fixed ELF_KEEP_...

March 2025 Update is live

by Rubat

https://images.steamusercontent.com/ugc/22060298961788501/CD87DC7C1CF9251EB6DCE09AD2CDBED4472EDC13/ Artwork by "Rozy Cosmic" The March 2025 Update is now live. Update Highlights This update brings some new content to Sandbox: {STEAM_CLAN_IMAGE}/742793/93170b3a091f3bd2303c10d276a52611a293dde6.png There are also further localization improvements to the Sandbox gamemode, more English-only phrases are now translated to player's selected language. We also have a new mountable game, at the request of its developer: https://store.steampowered.com/app/1786950/Klaus_Veens_Treason/ Players will be able to use maps, models and other assets from this game in Garry's Mod, once mounted through Main Menu's Games section. This update also adds a large number of new entities to the game, mostly from newer Source Engine games. This should help mappers create even better maps, and potentially improve compatibility with maps from mountable games. {STEAM_CLAN_IMAGE}/742793/1eb11cddbf915c25c835bd9ead69f02e7...

March 2025 Update is coming soon

by Rubat

Hello everyone, The next Garry's Mod update is coming soon. The current plan is to release the next Garry's Mod update on 26th of March at 3PM GMT. The update will be mandatory for all server owners, so write the date down, servers will need to be updated before they can be joined again. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog Please note this list is still work in progress and is subject to change. Please help us test the update We kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential problems on release day. Just run your game or your (development/test) server on one of the beta versions briefly to see if any new issues crop up compared to the non-beta version of the game. The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. The "dev" and "x86...

December 2024 Patch

by Rubat

Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes. Servers and clients are recommended to update as soon as possible. Change list Merged Episode 1, Episode 2 and Lost Coast mounting options into the Half-Life 2 mounting option Added sv_quota_stringcmd_kick convar - kicks players who exceed sv_quota_stringcmdspersecond Fixed crashes to do with entity render groups in Lua Fixed crashes with missing physics objects in bone followers and info_radial_link_controller Fixed crashes with particles getting insane particle count Fixed crashes to do with NPC:TaskFail & debug overlay Fixed crashes with CTriggerWind when loading a save Fixed GM:PlayerAuthed being called twice Fixed GM:PlayerAuthed always returning empty SteamID in singleplayer even when we have it available Fixed 2 exploits reported via HackerOne Fixed r_lightcache_zbuffercache 1 crashing the game if set after map load Fixed "material __err...

October 2024 Update is live

by Rubat

The October 2024 Update is now live. Update Highlights This update brings many animation fixes for the Half-LIfe 2 campaigns playable through Garry's Mod if you own the games on Steam. {STEAM_CLAN_IMAGE}/742793/a844cc58b201ea473f163c44bf149be8a216770d.jpg There are also a few quality of life improvements - a search bar for addon presets and spawnicon editor menus, as well as a date of last visit for each server in the server browser. {STEAM_CLAN_IMAGE}/742793/7588667e4a72c74fce758599a04b046e92e01fb2.png For modders the new Particle Editor layout is now available, identical to how it works in newer Source Engine games. A whole bunch of new particle operators and initializers are included with the new layout a as well. {STEAM_CLAN_IMAGE}/742793/570347a52344e1d8a4494de30db5448b5e363487.png The update also includes a bunch of smaller fixes, optimizations, stability improvements and additions here and there, for modders and players alike. This update requires servers to update before you ca...

October 2024 Update is coming soon

by Rubat

Hello everyone, The next Garry's Mod update is coming soon. The current plan is to release the next Garry's Mod update on 29th of October at 3PM GMT. The update will be mandatory for all server owners, so write the date down, servers will need to be updated before they can be joined again. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog (Please note this list is still work in progress and is subject to change.) Please help us test the update We kindly ask anyone, players, modders and server owners alike, willing to help us test this update before it releases, to minimize any potential problems with the update. Just run your game or your (development/test) server on one of the beta versions briefly to see if any new issues crop up compared to the current version of the game. The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. The "dev" and "x8...

Garry from Garry's mod finally gets the ultra-rare achievement for playing with Garry

by Rich Stanton

Garry's Mod is a physics sandbox created by Garry Newman and Facepunch Studios way back in 2004, and in the two decades since release it has spawned countless thousands of mods, memes and gamemodes. Back in 2019 PC Gamer spoke to Garry Newman about the first 15 years , and asked about the most-requested feature from players:.. Read more.

August 2024 Patch

by Rubat

Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes. Servers and clients are recommended to update as soon as possible. The changelog is as follows: * Fixed performance degradation with lots of static props * Fixed crash with threaded addon file access * Fixed changelevel crash to do with ragdolls * Fixed crashes when trying to draw invalid sprite textures * Fixed Lua errors when spawnlists contain invalid data * Fixed spawning Sky editor not loading in Star Scale setting

Rust dev is bored of paying Unity '$500k a year' to fix its engine and promises that his Garry's Mod successor won't hoodwink devs with fees

by Joshua Wolens

If you can cast your mind back to around this time last year, you might remember Garry Newman—him off of Garry's Mod, and founder of Facepunch Studios—announcing that "Unity can get fucked" in the wake of sudden, badly thought out changes to the engine's pricing scheme that would have seen devs fork over fees on a per-install basis once certain "fee thresholds" were met... Read more.

July 2024 Update is live

by Rubat

Update Highlights The Faceposer tool got some upgrades with this update, the model flexes can now be grouped into convenient, collapsible groups, making it easier to find what you are looking for at a glance. These groups are loaded from the models themselves, so the support for this feature is up to model makers. {STEAM_CLAN_IMAGE}/742793/bdd64f7fb2594f4090797c99a81eadc33230733f.jpg This update also comes with reworked default spawnlists, finally exposing every single model that comes with the base game, as well as pre-generated spawnicons for every single one. Please note that these new spawnlists may not appear for you until you delete existing spawnlists (garrysmod/settings/spawnlists/ folder) if you played Sandbox prior to this update. Be aware that this folder also includes your custom and modified spawnlists. {STEAM_CLAN_IMAGE}/742793/61717b4ecc168bb1404fb2e59700216dec1a4507.jpg In addition to the new default spawnlists, you can now more easily create custom spawnlists for your ...

July 2024 Update is coming soon

by Rubat

Hello everyone, The next Garry's Mod update is coming soon. The current plan is to release the next Garry's Mod update on 31st of July at 2PM GMT. This update will be backwards compatible with existing servers, so servers do not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog (Please note this list is still work in progress and is subject to change.) Please help us test the update We kindly ask anyone, players, modders and server owners alike, willing to help us test this update before it releases, to minimize any potential problems with the update. Just run your game or your (development/test) server on one of the beta versions briefly to see if any new issues crop up compared to the current version of the game. The Pre-Release Steam beta branch for ...

Facepunch Studios is celebrating its 15th birthday and throwing a huge half-off sale to celebrate it

by Sponsored

s a Birmingham lassie myself, I do have a patriotic soft spot for Facepunch Studios. The British developer has produced some mainstay PC gaming bangers: Garry's Mod changed the face of my YouTube recommended for several years, and players continue to run around as naked blokes smacking trees with rocks in Rust... Read more.

Garry Newman of Facepunch comments on the Nintendo takedown of Garry's Mod content

by

Recently it was pretty big news that Nintendo issued takedowns to Facepunch for Garry's Mod content, and now Garry Newman of Facepunch (developer of Garry's Mod and Rust) has written up a blog post with some comments on it. Read the full article here: https://www.gamingonlinux.com/2024/05/garry-newman-of-facepunch-comments-on-the-nintendo-takedown-of-garrys-mod-content

Garry’s mod is removing “Nintendo Stuff” after takedown notices, but users suspect foul play from fraudsters

by

In a rare case of a wild Nintendo being spotted having somewhat of a point, actually, in regards to being protective over their IP, Facepunch announced yesterday that they’re removing all “Nintendo stuff” from Garry’s Mod’s Steam workshop, following takedown orders sent straight from ninty themselves. Read more

Garry's Mod is removing 20 years' worth of Nintendo-related items from its Steam Workshop following takedown request: 'It's Nintendo. Need more be said?'

by Andy Chalk

Following a takedown request issued by Nintendo, the famed physics sandbox Garry's Mod is removing "all Nintendo related stuff" from its Steam Workshop... Read more.