Game Feed

PC Maintenance: February 19, 2020

by jgolenbo

The Z1BR client has been updated with the following fixes: • ARV spawns have been replaced with Offroader spawns to correct an exploit that allowed players to go prone and shoot inside the ARV turret • Twitch Account Linking/Unlinking has been fixed. • Asia/Pacific region lock has been softened so the region’s home server will be NA. No server downtime is required.

Season 6 Kickoff and Server Update

by jgolenbo

{STEAM_CLAN_IMAGE}/11988327/4264f0eeb5e3d98fc4475cdedaf6852f2f2cddca.png Season 6 of Z1BR begins today, Thursday, November 7, in all server regions (no downtime is required). This season, we are relaxing ping lock and removing Asia as a playable region. This will allow us to consolidate our player base and speed up match queue times on NA and EU servers, offering all players the opportunity to refresh their Leaderboard standing with the new season.

H1Z1 developers Daybreak layoff yet more employees

by contact@rockpapershotgun.com (Jay Castello)

H1Z1 and PlanetSide 2 developers Daybreak Game Company went through another round of layoffs yesterday, though the number of employees affected is unknown. This is the third wave since the beginning of 2018. (more…)

Game Update: July 17, 2019

by jgolenbo

Z1BR servers will come down in all regions on Wednesday, July 17 at 2 PM PDT / 10 PM BST to bring you the new game update. Estimated downtime is 3 hours. Full patch notes below: Game Updates: New Vehicle: Racer https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11988327/378103d3d1d59edbe0efa2858a67b9e27dd79ee7.jpg The supercharged Racer luxury sports car makes its debut in the Raining Racers Arcade Mode. It will join the permanent roster of vehicles across all game modes next Season. New Arcade Mode: Raining Racers https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11988327/994c3be7d70984bf509dab82a656416e381fb06a.jpg Raining Racers is a solos mode that drops players into the match with two Racer Signal grenades, each capable of calling in a Racer airdrop. Toxic gas is extra deadly, and the time between gas rings has been dramatically cut, requiring speed and quick thinking to make the final gas ring. The Raining Racers weapons arsenal has also been desi...

Game Update: June 26, 2019

by jgolenbo

Z1BR servers will come down in all regions on Wednesday, June 26 at 2 PM PDT / 10 PM BST to bring you the new game update. Estimated downtime is 2 hours. Full patch notes below: Game Updates: New Arcade Mode: Hot Dog Eating Contest Hot Dog Eating Contest will run from Wednesday, June 26 to Wednesday, JUly 10 Hot Dog Champion: Collect 100 Hot Dogs to earn the Patriotic Motorcycle Helmet (ultra rare) Hot Dog Eating King: Win an Arcade Mode match with the Golden Hot Dog in your possession to earn the Patriotic Unicorn Mask (legendary) Once a player completes the Hot Dog Eating King challenge, the golden hot dog will no longer be visible to that player (they can still collect regular hot dogs) New Crate: Patriotic Set Crate is now available Bug Fixes: Item icons are fixed including the Vixen Set Crate

New Summer Event: Hot Dog Eating Contest!

by jgolenbo

H1Z1 (PS4) and Z1BR (PC) servers will be coming offline at the below times for each region for an estimated 2-hour maintenance to bring you the new Summer game update: Z1BR PC global: Wednesday, June 26 at 2PM PDT PS4 NA: Thursday, June 27 at 8AM PDT PS4 EU: Thursday, June 27 at 11PM BST Who's Hungry? We're ready to usher in the heat with a special Arcade Mode dedicated to that most timeless of summertime traditions: stuffing our faces with hot dogs! NEW EVENT: HOT DOG EATING CONTEST https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11988327/e42ef9222197623753380ecb4e3858ca82830274.jpg Much poultry has been consumed throughout Pleasant Valley but we're in a red meat mood this summer! The Hot Dog Eating Contest is a new Arcade Mode scheduled to run from Thursday, June 27 through Wednesday, July 10. Celebrate the great eaters of lore by collecting two types of hot dogs scattered across the map, each offering their own challenge and reward. Collect 100 hot dogs throughout...

Game Update: June 13, 2019

by jgolenbo

Z1BR Servers are back up in all regions after today's game update. Full patch notes below: Updates: The ARV has been added to all game modes The LMG (mid-range Light Machine Gun) and Scout Rifle (long-range sniper rifle) have been added to all game modes 6 New Arcade Modes have been introduced: Sharp Shooter, Road Runners, Assault Rush, Detonation, ATV Rampage, Outlawed: No Shotguns No Bows Arcade Modes will now run on a rotating weekend cadence from Friday 10am PDT – Monday 10am PDT. Initial schedule: June 14 – June 17: Shotties & Snipers June 21 – June 24: Auto Royale June 28 – July 1: ATV Rampage

Z1BR and the Road Ahead of Us

by jgolenbo

First off, thank you all for your patience as we worked through what’s next for Z1BR. We have a deep love for this game. H1Z1 on PC, after all, is the OG BR game that launched the most popular genre in the world, and many of us have spent years working on it. We know as well as anybody how much the landscape for battle royale has changed over that time; but we still believe there is a special something to H1’s unique flavor of no-frills BR. The dev team at NantG did an amazing job bringing Z1BR back to its roots, but the sudden transition left the game in today’s uncertain state. The challenges are real and significant. But we also know that many of you love this game just as we do. With your help, we believe we can try out some new ideas and get the game back on solid footing. Ultimately, we understand that no single update or major content drop will ever get Z1BR back to #1 on Twitch or bring in millions of new players. But we’re not ready to call it quits either. Like you guys, many...

Showdown Rewards

by jgolenbo

As we stated in our Season 4 Announcement, we wanted to ensure that every player who would've qualified for Showdown in each region receives their rewards, per their ranking at the end of Season 3. After our standard review process (monitoring CS reports for cheating, toxic behavior, or confirmed exploits), we have begun the process of granting the following items to the following players: Animated Showdown AR-15: Top 15 in each region Showdown Logo Tactical Backpack: Top 100 in each region Showdown Logo Motorcycle Helmet: All Z1BR players who logged in during calendar year 2019 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11988327/e5f5d41d350e9b1687e72823afe81250e985a7d9.jpg All Showdown Rewards should be fully granted by the end of today (Wednesday, May 15, 2019).

Game Update: May 1, 2019

by jgolenbo

Z1BR Servers will come down in all regions on Wednesday, May 1 at 1 PM PDT / 8 PM GMT to end Season 3. Estimated downtime is 3 hours. Full patch notes below: Game Updates: Season 3 has ended. Season 4 is scheduled to begin on May 14th. South America has been removed as a playable region. Ranked Pro has been removed from the game. Bug Fixes: Helmet icons, Armor icons, and player health now update properly in the group HUD. Fixed an issue that caused some players to occasionally get stuck on an unresponsive title screen. Shot block markers no longer display for vehicle passengers. Reticle should be blocked by the character’s head less often when crouching and strafing. Made camera heights for 1911 and bow more consistent when moving versus stationary when crouched. Weapon icons no longer occasionally appear sideways in the Kill Feed. Group members returning from a match now display together properly on the Main Menu. Team members no longer hear each other firing the AR-15 when opening Cr...

Update on Z1BR Seasons, Servers and Showdown

by jgolenbo

As we’ve stated since the transition, our number one goal is to maintain Z1BR game service while we evaluate the steps required to continue supporting the game. As part of this process, we want to provide our players information about the game as internal decisions are made in real time. On Tuesday, April 30, we are ending Season 3. We are also shutting down South America servers at that time. This will consolidate our Americas player base on North America, speeding up queue times and ensuring Z1BR's other servers continue to operate for the vast majority of our global community as we lead into next Season. As of this time, we plan to kick off Season 4 on Tuesday, May 14. We also wanted to inform you that we will be unable to host The Showdown. After much deliberation, we determined it's just not realistic for us to put on a massive global event in such a short window of time that will live up to the standard we've set with past Showdowns. However, we're still making sure that every pl...

Z1BR and the Daybreak Transition

by jgolenbo

As many of you saw last Friday, NantG officially announced their decision to transition Z1 Battle Royale back to Daybreak. Like you, we were reacting to that decision in real-time, and are still digesting what that means for the game going forward. That means we don’t have all the answers yet, but we can offer our immediate plans for now until we are ready to share more. We can share today that servers will remain up, that we have no plans to change the name of the game, or make any other big changes that will affect your current Z1BR gameplay experience. Our number one goal throughout this entire transition is to make sure there is minimal disruption to the game’s service. That means you can still expect to receive Z1BR news through existing Z1BR community channels. It also means that we’ll continue to support the game – through hotfixes, live maintenance, other service updates – as our team works to get back up to speed. Z1BR is a game that so many of us here at Daybreak have worked ...

Z1 Battle Royale dropped by new developer, returns to Daybreak Games

by

The H1Z1 saga has taken yet another bizarre, confusing twist, as developer NantG Mobile has announced that it is giving up on the newly-renamed Z1 Battle Royale and returning it to original developer Daybreak Games. The studio did not confirm that the change has resulted in layoffs, as reported last week by Massively Overpowered, but said that it "will focus on its core mission of developing mobile games moving forward," and has "refocused our team toward this vision."  A little history probably wouldn't hurt, given all that's happened so far. H1Z1 originally went live on Steam Early Access in 2015, and then split into two games in 2016: H1Z1: Just Survive, the multiplayer survival game, and H1Z1: King of the Kill, a competitive battle royale. The following year, the H1Z1 bit was cut from the first game, leaving it as Just Survive (which was closed in August 2018), while King of the Kill went back to being just H1Z1, and was then rebranded to Z1 Battl...

A Message from NantG Mobile on Z1 Battle Royale

by jgolenbo

In the past few months, NantG Mobile has been working feverishly on rebranding Z1 Battle Royale and reverting the game back to its glory days. We’ve since made countless changes to Z1BR in an effort to recapture the moments that once made the game vastly popular and truly unique and special to many of you. Despite the team’s determination and commitment to revive Z1BR’s player base with our recent Season 3 launch update, we soon realized that the road is still paved with many challenges that preclude us from long-term success, including the confusion it caused by having both NantG Mobile and Daybreak managing the same game under two separate brands. Based on these events and the current state of the game, NantG Mobile will focus on its core mission of developing mobile games moving forward, and we have refocused our team toward this vision. We have also decided to hand back the Z1BR torch to Daybreak Games, so that both Z1BR and H1Z1 will be under one publishing umbrella once again. Da...

Game Update: March 27, 2019

by NantGamer

Reticle Blocking Begone Currently there are two situations where your reticle will get blocked, aiming uphill and while crouch strafing, both of which make it extremely difficult to aim. With today's patch we have made the following adjustments that address these issues: Lowered the weapon placement on the back of the character model to prevent weapons from blocking the reticle when aiming up hill. Moved the crouched camera height up to prevent the players head from blocking the reticle when strafing side to side while crouched. Optimizations Made an optimization to how the system handles packet bundling. Players should be seeing an improvement of 5-10 ms in their pings. A few things relating to how the in game HUD animates specific elements are being changed/optimized to increase performance and address possible micro stutters. Applying a change to a system that interacts with the in game UI that should net players some extra frames. FPS gain will vary based upon players hardware. Opt...