Game Feed

Team Fortress 2 just had the single biggest trade in its history, with 'the absolute best hat you can get' going for around $40K

by Rich Stanton

mere year after Team Fortress 2 players set a new record for a single hat trade, with an absurdly rare Crone's Dome going for approximately $18,000 worth of keys, those crazy cats are at it again. "Good start to 2025" says Team Fortress 2 player and hat aficionado Vytal."Biggest trade in TF2 history.".. Read more.

Team Fortress 2 Update Released

by erics

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands Fixed broken materials for The Westcoat's "Ugly" style Added smoke effect to The Checkered Past Update the Buck's Brim's "Bad" style Fixed broken materials Added smoke effect Updated cp_fortezza Detail improvements Improved clipping Updated koth_cachoeira Fixed players being able to get stuck in certain displacements Various clipping improvements throughout the map Various miscellaneous fixes (Thanks Midnite!) Improved bot navigation (Thanks Katsu!)

Team Fortress 2 Update Released

by

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands ;* Fixed broken materials for The Westcoat's "Ugly" style ;* Added smoke effect to The Checkered Past ;* Update the Buck's Brim's "Bad" style; * Fixed broken materials ;* Added smoke effect; * Updated cp_fortezza; * Detail improvements ;* Improved clipping; * Updated koth_cachoeira; * Fixed players being able to get stuck in certain displacements ;* Various clipping improvements throughout the map ;* Various miscellaneous fixes (Thanks Midnite!) ;* Improved bot navigation (Thanks Katsu!);

Team Fortress 2 Update Released

by Valve

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands; * Fixed broken materials for The Westcoat's "Ugly" style; * Added smoke effect to The Checkered Past; * Update the Buck's Brim's "Bad" style; * Fixed broken materials; * Added smoke effect; * Updated cp_fortezza; * Detail improvements; * Improved clipping; * Updated koth_cachoeira; * Fixed players being able to get stuck in certain displacements; * Various clipping improvements throughout the map; * Various miscellaneous fixes (Thanks Midnite!) ;* Improved bot navigation (Thanks Katsu!);

After nearly 8 long years, a new Team Fortress 2 comic is finally here and the TF community is rejoicing

by Andy Chalk

It took nearly eight years, but the new Team Fortress 2 comic Valve promised back in July is finally here. Entitled "The Days Have Worn Away," issue 7 is a free digital comic that tells a sprawling tale of history, redemption, and the very special magic of Smissmas... Read more.

Team Fortress 2 Comic issue 7 is finally, officially available

by

What a nice early holiday surprise. The official Team Fortress 2 comic has finally officially returned. Now you've got something to read over the weekend. Read the full article here: https://www.gamingonlinux.com/2024/12/team-fortress-2-comic-issue-7-is-finally-officially-available

A Smissmas Miracle

by

Did you know the construction of the Leaning Tower of Pisa was one hundred and ninety nine years late? Literally everyone alive when construction started was dead by the time it finished. So unless you're having this read to you from the bad side of a Ouija board, you made it out the other end of issue seven's historically-speaking-pretty-short seven year delay alive. Which isn't too bad. And, honestly, we can think of another, much more popular project we're involved with that you're STILL waiting on: The Sagrada Familia in Barcelona, which began construction in 1886 and still isn't done, and which the Spanish government hired us to write a delay-themed blog post about after seeing an early draft of the blog post you're reading right now. Speaking of you reading things, we are very, very relieved to present Team Fortress Comics issue 7.

Team Fortress 2 Update Released

by erics

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Brain Cane to fix problems with the texture and phong value Updated The Battle Music Added missing Hat style Fixed the models due to clipping on Heavy's ears and misalignment on Engineer Improved and strengthen the Noise Cancellation Updated the materials to fix it not being shiny Updated the backpack icon to reflect the materials change Updated cp_gravelpit_snowy Fixed potential incompatibility with external VScript files (thanks Le Codex!) Re-implemented cubemap reflections in ice cave Fixed perch spots Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock Restored Hale's resistance to knockback back to 75% Reduced bonus flame damage against Hale from 50% to 25% Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy) Weighdown is no longer blocked by the Jump F...

Team Fortress 2 Update Released

by

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Updated the Brain Cane to fix problems with the texture and phong value ;* Updated The Battle Music; * Added missing Hat style ;* Fixed the models due to clipping on Heavy's ears and misalignment on Engineer ;* Improved and strengthen the Noise Cancellation ;* Updated the materials to fix it not being shiny ;* Updated the backpack icon to reflect the materials change; * Updated cp_gravelpit_snowy; * Fixed potential incompatibility with external VScript files (thanks Le Codex!) ;* Re-implemented cubemap reflections in ice cave ;* Fixed perch spots; * Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock; * Restored Hale's resistance to knockback back to 75% ;* Reduced bonus flame damage against Hale from 50% to 25% ;* Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy) ...

Team Fortress 2 Update Released

by Valve

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Updated the Brain Cane to fix problems with the texture and phong value; * Updated The Battle Music; * Added missing Hat style; * Fixed the models due to clipping on Heavy's ears and misalignment on Engineer; * Improved and strengthen the Noise Cancellation; * Updated the materials to fix it not being shiny; * Updated the backpack icon to reflect the materials change; * Updated cp_gravelpit_snowy; * Fixed potential incompatibility with external VScript files (thanks Le Codex!); * Re-implemented cubemap reflections in ice cave; * Fixed perch spots; * Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock; * Restored Hale's resistance to knockback back to 75%; * Reduced bonus flame damage against Hale from 50% to 25%; * Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy); ...

Team Fortress 2 Update Released

by erics

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Dapper Noel to fix an issue with the mesh Updated vsh_maul Fixed broken areaportals Changed some props in the upper area that could be mistaken for a large ammo pack

Team Fortress 2 Update Released

by

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Updated the Dapper Noel to fix an issue with the mesh ;* Updated vsh_maul; * Fixed broken areaportals ;* Changed some props in the upper area that could be mistaken for a large ammo pack;

Team Fortress 2 Update Released

by Valve

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Updated the Dapper Noel to fix an issue with the mesh; * Updated vsh_maul; * Fixed broken areaportals; * Changed some props in the upper area that could be mistaken for a large ammo pack;

Team Fortress 2 Update Released

by erics

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing No Gloves style for the Consigliere's Coverup Added missing Versus Saxton Hale kill icons Added some tournament medals Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly Updated Aurora Skies Unusual effect to fix a timing issue Updated the Necroprancer to fix an issue with the materials Updated the Dusk Duster to fix an issue with the materials Updated the Dapper Noel Remade normal map to be compatible with OpenGL Re-baked Diffuse & updated backpack icon to reflect above changes Removed misplaced ambient occlusion Fixed problematic face flexes Fixed an issue where Engineer's beard was protruding from his goggles Fixed an issue with the jigglebones being disabled Rigged Sniper's hat to be compatible with his melee taunt ...

Team Fortress 2 Update Released

by

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Added missing No Gloves style for the Consigliere's Coverup ;* Added missing Versus Saxton Hale kill icons ;* Added some tournament medals ;* Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines ;* Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly ;* Updated Aurora Skies Unusual effect to fix a timing issue ;* Updated the Necroprancer to fix an issue with the materials ;* Updated the Dusk Duster to fix an issue with the materials ;* Updated the Dapper Noel; * Remade normal map to be compatible with OpenGL ;* Re-baked Diffuse & updated backpack icon to reflect above changes ;* Removed misplaced ambient occlusion ;* Fixed problematic face flexes ;* Fixed an issue where Engineer's beard was protruding from his goggles ;* Fixed an issue with the jigglebones being disabled ;* Rigged Snip...