Game Feed

Wekono's Wake Update Notes

by HiRezKryptek

Greetings Champions, and welcome to Year 8 of Paladins! We wanted to take a moment before we dive into our first update of the year, Wekono's Wake, to talk about where we are and our direction moving forward. Over the course of Year 7, we focused our small team's efforts more and more on improving the systems and features that make Paladins a standout in the genre: an emphasis on customization through Items, Talents and Cards, updating and deepening Champion kits, and bringing together older concepts and new features to enrich our Realm. Headed into 2025, we plan to continue these types of efforts while also aiming to shift to smaller, more frequent updates and hotfixes to further improve our ability to adapt development to player feedback while ensuring our team can stay nimble. This will be most evident in our shift in cosmetic additions and a larger effort towards the aforementioned customization and gameplay focus. Without further ado, let's dive into our first update of Year 8: We...

Wekono's Wake Post-PTS Adjustments

by HiRezKryptek

Greetings, Champions! First off, we want to thank everyone who played or watched the PTS and gave us feedback on the upcoming Wekono's Wake update. It's been a wild rush to get to the start of Year 8 and hearing everyone's excitement and concerns gave us even more motivation to deliver it all to you all best we can. However, we have a set of adjustments and reversions we'd like to share ahead of the update's release next week, starting with Serpent Beach & Serpent Beach (Classic). Serpent Beach Reverted baseability change to waterfall-side high ground near objective to prevent new, excessive sightlines Restored missing rock on Taskforce 2 payload path Restored baseability on rocks in the water to maintain parity to Serpent Beach Classic Updated several collision volumes to fix an issue with heavy walls. The walls outside of the double door side of both spawn rooms. The walls on the Jag Falls side of the map as you drop down from high ground moving towards the wood ramp on either side. ...

Year 8 of Paladins Begins!

by HiRezKryptek

Greetings Champions, and welcome to Year 8 of Paladins! We wanted to take a moment before we dive into our first update of the year, Wekono's Wake, to talk about where we are and our direction moving forward. Over the course of Year 7, we focused our small team's efforts more and more on improving the systems and features that make Paladins a standout in the genre: an emphasis on customization through Items, Talents and Cards, updating and deepening Champion kits, and bringing together older concepts and new features to enrich our Realm. Headed into 2025, we plan to continue these types of efforts while also aiming to shift to smaller, more frequent updates and hotfixes to further improve our ability to adapt development to player feedback while ensuring our team can stay nimble. This will be most evident in our shift in cosmetic additions and a larger effort towards the aforementioned customization and gameplay focus. Without further ado, let's dive into our first update of Year 8: We...

End of Year Crystal Sale

by EvilMojoKryptek

Enjoy up to 20% Crystals for the holidays! This sale is ongoing until January 3rd, 2025.

Ska'drin Celebration Hotfix Notes

by EvilMojoKryptek

General Fixed an issue where the new Title for Trials of the Realm wasn't visible or available. Fixed an issue where the new Titles from the Flashback Pass weren't equippable. Fixed an issue where the Street Style World Tour Event Pass Buy All wasn't providing all of the levels of the pass. It is now back available for purchase! Champions Fixed an issue where Grover's passive Blossom aura wasn't providing healing on Ferocity or Deep Roots. These Talents are now re-enabled. Fixed an issue where Kinessa's Crystalline Battery erroneously stated it could target enemies. We're actively working on a buff or rework for this Talent in the near future.

Ska'drin Celebration Update Notes

by EvilMojoKryptek

General Updates Ska’Drin Celebration Event Pass For our final Event Pass of this year, we've commissioned community artists for our 2D cosmetics as well as created 5 recolors in the Event Pass that bring some Limited Skins forward with new looks! Makilla Makoa (Volcanic) Shaman Grohk (Chieftan) Exhortation Fernando (Ultimatum) Infernal Lord Drogoz (Abyssal Lord) Coastline Cony Rei (Beach Bunny) In addition to these skins, there is another recolor of Volcanic Makoa available for Direct Purchase, called Shikoa! In total, there are 6 new skins players can get their hands on right away as a present from us to the community! As for the 2D cosmetics, there are 6 in total you can earn as part of Ska'drin celebration from 4 different artists from the community! Into the Cosmos Spray by Paulo Munir {STEAM_CLAN_IMAGE}/26305398/ca31c89de87f7d04cac264022bc4018d89a2c158.png Rallying Cry, Stoic Shield, and Lifting Off by DanTheBros {STEAM_CLAN_IMAGE}/26305398/6adffb5191ea4fa4554934478562222cb0e13587...

Developer Insights: Ska'drin Celebration PTS Changes

by EvilMojoKryptek

Greetings Champions! Ahead of Wednesday’s release of the Ska’drin Celebration Update, we wanted to sit down and talk about some of the feedback we received during the recent PTS cycle and what we’ve adjusted based on the testing you all took part in! Let’s hop right in: Hoard Cost at Level 3 reduced from 2000 ➡️ 1750 Passive earn amount reduced from 15 ➡️ 10 The ideas we’re exploring with this update to Hoard seemed to be something a majority of PTS players were intrigued by, but the balance state wasn’t in a place where the value of the Item would be worth the wait. To help ease this, we have brought down the final tier price to be a bit earlier in the match at the cost of the passive earn buff we were going to do. This is to incentivize a very conscious playstyle with Hoard: you’re behind on Items compared to your foes but with aggressive play will be rewarded. This type of asymmetrical Item design is a brand new idea and one we will be watching quite closely to see if it has a place...

Ska'drin Celebration PTS Notes

by EvilMojoKryptek

General Updates Ska’Drin Celebration Event Pass For our final Event Pass of this year, we've commissioned community artists for our 2D cosmetics as well as created 5 recolors in the Event Pass that bring some Limited Skins forward with new looks! Makilla Makoa (Volcanic) Shaman Grohk (Chieftan) Exhortation Fernando (Ultimatum) Infernal Lord Drogoz (Abyssal Lord) Coastline Cony Rei (Beach Bunny) In addition to these skins, there is another recolor of Volcanic Makoa available for Direct Purchase, called Shikoa! In total, there are 6 new skins players can get their hands on right away as a present from us to the community! NOTE: Their final look is not set in stone on PTS, with 2D cosmetics and certain skins actively in progress. Merry Mayhem Returns! The Ska’Drin aren’t the only ones celebrating! Merry Mayhem returns as a Special questline for the holidays, allowing players to earn some exclusive rewards as well as Chests and Gold. Here’s the order of things you’ll be asked to complete a...

Street Style: World Tour Hotfix Notes

by EvilMojoKryptek

Balance Vora Cards Unified in Purpose Reduced scaling from 6|6 ➡️ 5|5 What May Come Now has an ICD of 6s Yagorath Ultimate Devour Reduced pull speed from 390 ➡️ 370 Bug Fixes General Fixed an issue where the World Tour Event Pass timer was not properly displaying its end date. Fixed an issue where the Event Pass panel in the store did not have updated art. Fixed an issue where the Leiporian Rhapsody title lacked a space. Fixed an issue where Octavia's card Forward Operating Base was misspelled. Fixed an issue where Moji's Spit descriptions did not mention her healing. Balance Fixed an issue where the Astral Cycle card for Jenos overrode other movement speed increases. Cosmetics Fixed an issue where Street Style Seris lacked proper 1P textures. Fixed an issue where the recolors of Default Seris were unavailable to direct purchase. Modes Fixed an issue where Wave Defense lacked the ability to matchmake players. Fixed an issue where Wave Defense: Champion Difficulty did not progress its q...

Street Style: World Tour Update Notes

by EvilMojoKryptek

OG Street Style & Street Style: World Tour Event Passes For the special occasion of Street Style as a theme returning, we’re excited to offer 2 Event Passes this update! The first is OG Street Style, a remake of the original Street Style Event including all the cosmetics earnable from it back in the day. Ying, Maeve, Skye, and Ash have joined back together for a reunion tour to celebrate their impact on the Realm! The second is Street Style: World Tour, a brand new Event Pass featuring Tyra & Seris! Both Champions are getting a classic Street Style look, but also have recolors giving nods to more modern genres of music and influencers. Fashion is still at the heart of Street Style, so there’s plenty of 2D cosmetics to collect as well! {STEAM_CLAN_IMAGE}/26305398/59f808a12d88283d45ec2c2cf38f5707b43fb744.png We’ve also added tech that allows you to preview rewards from the Event Pass in the menu, restoring the ability for people to see all the earnable content in one place. NOTE: Event P...

Street Style: World Tour PTS Flash Test Changelog | October 23rd, 2024

by EvilMojoKryptek

General Reverted changes to Gyro Aim Sensitivity. Fixed an issue where the Street Style: World Tour Event Pass is using the wrong backer. Fixed an issue where Vora & VII's new Talents were not available in instance. Fixed an issue where the Login and Main Lobby menus were swapped. Fixed an issue where Dawnforge's staircases railings had improper collision and were not lit. Balance Azaan Eternal reverted to current Live balance state. Caspian Fixed an issue where Everywhere At Once was not providing the proper cooldown reduction. It's Got Some Heft functionality and description restored to pre-Wild Hoard state. Increases War's damage by 50 Increases War's range by 20% Decreases War's firerate by 20% Deals 20% more damage per target hit by same attack. Corvus Fixed an issue where Corvus wasn't being healed by his Entropic Breach. Grover Increased Blossom's activated heal from 600 ➡️ 700 Kasumi Reduced Essense Drain's scaling from 2|2% ➡️ 1|1% In a future update, we plan to remove/rework ...

Developer Insights: PTS Process & Feedback

by EvilMojoKryptek

Greetings Champions! This Developer Insights blog aims to shed light on how our PTS process works, from the version that we use internally to the final version that becomes the Live build and everything in between. In the past, Evil Mojo has discussed PTS and veteran players may know a lot of this info, however, we felt it was time for an updated rundown of how we utilize this for the modern team using Street Style: World Tour as an example. Internal Testing As many players know, we start to work on an update in a development build designed for rapid iteration and implementing things into Paladins on our own timescale. Often, smaller changes in Dev are intended to go out the following update while larger changes tend to exist in Dev multiple updates prior to release. For example, Wave Defense was in Dev for 11 months before it entered Beta in July and we already have some changes aimed for next year in our Dev build. However, whenever we’re ready to move all those smaller changes over ...

Street Style: World Tour PTS Notes

by EvilMojoKryptek

OG Street Style & Street Style: World Tour Event Passes For the special occasion of Street Style as a theme returning, we’re excited to offer 2 Event Passes this update! The first is OG Street Style, a remake of the original Street Style Event including all the cosmetics earnable from it back in the day. Ying, Maeve, Skye, and Ash have joined back together for a reunion tour to celebrate their impact on the Realm! The second is Street Style: World Tour, a brand new Event Pass featuring Tyra & Seris! Both Champions are getting a classic Street Style look, but also have recolors giving nods to more modern genres of music and influencers. Fashion is still at the heart of Street Style, so there’s plenty of 2D cosmetics to collect as well! {STEAM_CLAN_IMAGE}/26305398/59f808a12d88283d45ec2c2cf38f5707b43fb744.png We’ve also added tech that allows you to preview rewards from the Event Pass in the menu, restoring the ability for people to see all the earnable content in one place. OG Street Sty...

Developer Insights: Arcade & Gamemode Adjustments

by EvilMojoKryptek

Greetings Champions! In this Developer Insights blog, we're going to be sharing some larger changes coming to various game modes in the Street Style: World Tour update! Oh yeah, if you missed our announcement, Street Style returns with all new skins for Tyra & Seris, adding a few more popular Champions to the Realm's fashion pop group. We also are sharing PTS Notes tomorrow, including a lot of changes to the previously revealed Talents of last Insights blog. All that aside, let's hop into the content of this blog! Arcade 2.0 Over the past year, we’ve had a difficult time balancing offering all the game modes we’ve wanted to while preserving quick queue times and pushing for improved matchmaking, usually solved by rotating modes in and out of the Core rotation to accommodate all players. In an ideal Realm, we’d be able to offer all of our Core modes in their own queues and allow players to Multi-Queue into whichever they want to most. However, Multi-Queue has a lot of flaws that make th...

Developer Insights: Talent Design & Philosophy

by EvilMojoKryptek

Greetings Champions, and welcome back to another series of Developer Insight blogs! In this series, we’ll explore various aspects of the October Update, including adjustments and additions to features and maps and several sandbox changes. To kick off this update, we wanted to sit down and chat about several of the new Talents coming when we release this patch and share our general philosophy for creating new playstyles in 2024. Without further ado, let’s dive right in! NOTE: All the values shown below are test values from Dev. The exact effects and numerical choices will change based on testing and feedback from players. Azaan Azaan as of late has been struggling - consistently in the bottom two of Frontlines - while our other Frontlines are performing quite well. To help him rise above again we’re giving him some general buffs, but we also wanted to take the opportunity to spice up his Persistence Talent. Persistence in of itself isn’t a bad Talent, it has a fairly healthy win rate wi...