Game Feed

Street Style: World Tour Update Notes

by EvilMojoKryptek

OG Street Style & Street Style: World Tour Event Passes For the special occasion of Street Style as a theme returning, we’re excited to offer 2 Event Passes this update! The first is OG Street Style, a remake of the original Street Style Event including all the cosmetics earnable from it back in the day. Ying, Maeve, Skye, and Ash have joined back together for a reunion tour to celebrate their impact on the Realm! The second is Street Style: World Tour, a brand new Event Pass featuring Tyra & Seris! Both Champions are getting a classic Street Style look, but also have recolors giving nods to more modern genres of music and influencers. Fashion is still at the heart of Street Style, so there’s plenty of 2D cosmetics to collect as well! {STEAM_CLAN_IMAGE}/26305398/59f808a12d88283d45ec2c2cf38f5707b43fb744.png We’ve also added tech that allows you to preview rewards from the Event Pass in the menu, restoring the ability for people to see all the earnable content in one place. NOTE: Event P...

Street Style: World Tour PTS Flash Test Changelog | October 23rd, 2024

by EvilMojoKryptek

General Reverted changes to Gyro Aim Sensitivity. Fixed an issue where the Street Style: World Tour Event Pass is using the wrong backer. Fixed an issue where Vora & VII's new Talents were not available in instance. Fixed an issue where the Login and Main Lobby menus were swapped. Fixed an issue where Dawnforge's staircases railings had improper collision and were not lit. Balance Azaan Eternal reverted to current Live balance state. Caspian Fixed an issue where Everywhere At Once was not providing the proper cooldown reduction. It's Got Some Heft functionality and description restored to pre-Wild Hoard state. Increases War's damage by 50 Increases War's range by 20% Decreases War's firerate by 20% Deals 20% more damage per target hit by same attack. Corvus Fixed an issue where Corvus wasn't being healed by his Entropic Breach. Grover Increased Blossom's activated heal from 600 ➡️ 700 Kasumi Reduced Essense Drain's scaling from 2|2% ➡️ 1|1% In a future update, we plan to remove/rework ...

Developer Insights: PTS Process & Feedback

by EvilMojoKryptek

Greetings Champions! This Developer Insights blog aims to shed light on how our PTS process works, from the version that we use internally to the final version that becomes the Live build and everything in between. In the past, Evil Mojo has discussed PTS and veteran players may know a lot of this info, however, we felt it was time for an updated rundown of how we utilize this for the modern team using Street Style: World Tour as an example. Internal Testing As many players know, we start to work on an update in a development build designed for rapid iteration and implementing things into Paladins on our own timescale. Often, smaller changes in Dev are intended to go out the following update while larger changes tend to exist in Dev multiple updates prior to release. For example, Wave Defense was in Dev for 11 months before it entered Beta in July and we already have some changes aimed for next year in our Dev build. However, whenever we’re ready to move all those smaller changes over ...

Street Style: World Tour PTS Notes

by EvilMojoKryptek

OG Street Style & Street Style: World Tour Event Passes For the special occasion of Street Style as a theme returning, we’re excited to offer 2 Event Passes this update! The first is OG Street Style, a remake of the original Street Style Event including all the cosmetics earnable from it back in the day. Ying, Maeve, Skye, and Ash have joined back together for a reunion tour to celebrate their impact on the Realm! The second is Street Style: World Tour, a brand new Event Pass featuring Tyra & Seris! Both Champions are getting a classic Street Style look, but also have recolors giving nods to more modern genres of music and influencers. Fashion is still at the heart of Street Style, so there’s plenty of 2D cosmetics to collect as well! {STEAM_CLAN_IMAGE}/26305398/59f808a12d88283d45ec2c2cf38f5707b43fb744.png We’ve also added tech that allows you to preview rewards from the Event Pass in the menu, restoring the ability for people to see all the earnable content in one place. OG Street Sty...

Developer Insights: Arcade & Gamemode Adjustments

by EvilMojoKryptek

Greetings Champions! In this Developer Insights blog, we're going to be sharing some larger changes coming to various game modes in the Street Style: World Tour update! Oh yeah, if you missed our announcement, Street Style returns with all new skins for Tyra & Seris, adding a few more popular Champions to the Realm's fashion pop group. We also are sharing PTS Notes tomorrow, including a lot of changes to the previously revealed Talents of last Insights blog. All that aside, let's hop into the content of this blog! Arcade 2.0 Over the past year, we’ve had a difficult time balancing offering all the game modes we’ve wanted to while preserving quick queue times and pushing for improved matchmaking, usually solved by rotating modes in and out of the Core rotation to accommodate all players. In an ideal Realm, we’d be able to offer all of our Core modes in their own queues and allow players to Multi-Queue into whichever they want to most. However, Multi-Queue has a lot of flaws that make th...

Developer Insights: Talent Design & Philosophy

by EvilMojoKryptek

Greetings Champions, and welcome back to another series of Developer Insight blogs! In this series, we’ll explore various aspects of the October Update, including adjustments and additions to features and maps and several sandbox changes. To kick off this update, we wanted to sit down and chat about several of the new Talents coming when we release this patch and share our general philosophy for creating new playstyles in 2024. Without further ado, let’s dive right in! NOTE: All the values shown below are test values from Dev. The exact effects and numerical choices will change based on testing and feedback from players. Azaan Azaan as of late has been struggling - consistently in the bottom two of Frontlines - while our other Frontlines are performing quite well. To help him rise above again we’re giving him some general buffs, but we also wanted to take the opportunity to spice up his Persistence Talent. Persistence in of itself isn’t a bad Talent, it has a fairly healthy win rate wi...

Weekend LTM: Cards to the Max & 2X Event Pass XP

by EvilMojoKryptek

Street Style Maeve has surprised the Realm with a block party! 😼 Cards to the Max is active as this weekend's LTM, raising the roof on everyone's Card levels. In addition, Event Pass XP is doubled this weekend as the party gets started!

Reality Warp Hotfix | September 16th, 2024

by EvilMojoKryptek

Balance Io Talents Sacrifice When activated, the 50% Health back Io receives is now True Healing. This was something that has felt true for a while due to how the Talent functions, but recent Anti-Heal changes showed that Io can indeed get hit during this transition. We've made this now a proper True Heal so the Talent's text remains accurate. Seris Cards Spirit Leech Increased scaling from 2|2 ➡️ 6|6 We were overly cautious in how the transition in functionality would benefit Seris, leading to this card becoming too weak for lower-level use case. We're buffing it back to a place where it functions very similar to the previous version of the Card, providing 2|2 Ammo every .5s over the 1.5s period. Yagorath General Yagorath's Tail Crit Spot is now only active during her Ultimate. Abilities Acceleration Adjusted speed curve, starts at 100% speed instantly then waits .5s to reach 200%. Yagorath's changes mostly put her in a spot we and the community were happy with, except for some pain p...

This Week in the Realm | September 10th, 2024

by EvilMojoKryptek

Greetings Champions! It's been a while. Now that Reality Warp is released, let's get a bit back on track! Here's what happening in the Realm this week: Hotfixing Reality Later this week, we plan on releasing a hotfix focused on resolving issues and quick changes to balance from Reality Warp. Major bug fixes include reenabling Dredge for play, Strix's Unauthorized Use having its damage buff and not Revealing, and Moji's Jubilation now functioning as expected. We also have a short list of balance changes coming in the hotfix: Io Talents Sacrifice When activated, the 50% Health back Io receives is now True Healing. This was something that has felt true for a while due to how the Talent functions, but recent Anti-Heal changes showed that Io can indeed get hit during this transition. We've made this now a proper True Heal so the Talent's text remains accurate. Seris Cards Spirit Leech Increased scaling from 2|2 ➡️ 6|6 We were overly cautious in how the transition in functionality would bene...

Reality Warp Update Notes

by EvilMojoKryptek

General Updates Special Quests For the duration of 7.5, you can play one match to unlock the Coldsnap Furia skin previously given away during Hi-Rez promotions. Players that already own Furia will instead receive crystals. In addition, playing 10 non-practice games of Siege, Team Deathmatch, or Onslaught will grant players an Anniversary Token to purchase a Limited Skin from the Anniversary Store. New Chest: Voices of the Realm We’ve added 22 announcer packs to this new chest to make it easier than ever for players to acquire their favorites. MVP Sale We’ve made MVPs available for direct purchase! Legendary MVPs will cost 100 crystals All other MVPs will cost 75 crystals To celebrate this change, we’re also putting them on sale for 25 less than their new full price for the first 2 weeks of this patch, so from 09/04/24 - 09/18/24, so go ahead and grab your favorites now!: Legendaries will cost 75 crystals All other MVPs will cost 50 crystals Event Pass Changes We’ve heard player complai...

Developer Insights: Wave Defense & Gamemodes

by EvilMojoKryptek

Greetings Champions! This Developer Insight blog is all about Wave Defense: its development, its release, and where we’d like to take it and alternative Paladins game modes in the future. Along the way, we’ll be sharing clips from the development version to give a glimpse as to how far the mode has already come from its original prototype. Development It’d been a long while since Paladins received a new mode with the last “core” mode being King of the Hill, released in 2019. Ever since, the team has thrown around ideas and concepts for new modes and spins on existing experiences. However, with Siege being by far our most popular mode compared to all others, we wanted to ensure we were providing the most support possible for Siege, then add occasional fun LTMs to rotation. This eventually led to Siege Beyond, considering changes to the Siege gamemode to keep it feeling new and fresh, similar to how MOBAs change their core mode format season to season. Some players didn’t resonate with t...

Developer Insights: Event Pass

by EvilMojoKryptek

Greetings Champions! This blog kicks off a mini-series of Developer Insight posts detailing various aspects of updates released this year as well as small previews of what is arriving over the horizon. Our goal with these is to answer some frequent questions we see from the community, explain various changes and issues we’ve experienced and how we’re resolving them, and hopefully along the way showcase some of the behind the scenes it takes to develop Paladins. This first post is all about Event Passes, and specifically the 2023 variation of them. Eventful Chests Throughout this year, we’ve made a lot of changes to the Event Pass meant to reduce the risk of bugs in future passes & standardize how passes work from release to release to provide content more often and consistently. This started with the transition to Chests being the main way of delivering content, a change that players rightfully felt was random. We went into a little bit of detail in the Wild Hoard Update Notes, but we ...

Tidal Surge Hotfix Notes

by EvilMojoKryptek

General Fixed an issue where players who purchased the Event Pass weren't receiving the bonuses and some rewards. We're rolling out an additional fix any players who remain in states without earned rewards over the next few days. Fixed an issue where some chests within the Event Pass weren't auto rolled on acquisition. Fixed an issue where the Event Pass would hang on the purchase screen when bought. Fixed an issue where the Diamond Trove listed duplicate skins within its collection. We're working on an additional issue where 2 skins (Outlaw Sha Lin & Ebon Star Zhin) appear as unowned even if owned for some players. Fixed an issue where bot names were incorrect within TDM Training. Champions Fixed an issue where Io's Sacrifice Talent could end up in a state where she was invincible to damage. Fixed an issue where Lillith's Blood Hex was not healing targets past its initial tick. Both Champions have been reenabled across all queues. Fixed an issue where Rei's Magic in the Blood was acti...

Tidal Surge Update Notes

by EvilMojoKryptek

Release Date: July 24th Wave Defense PvE experiences are nothing new to Paladins, from LTM scenarios to past Events like Dark Tides, we’ve always toyed around with moments where players can fight AI combatants. However, we’ve slowly worked on a passion project that looked to create a new experience that allows players to play a more-developed vision of what those modes could be like. Presenting Wave Defense, a new rotating game mode for Paladins. Basics Survive 10 minutes against waves of combatants who slowly escalate in number and difficulty. Protect the objective in order to prevent the horde from draining your tickets. The horde wins if you lose 30 Tickets. Dying to the Horde loses you 2 Tickets. The Objective drains 1 Ticket every 3s it is left uncontested. Random powerups have a chance of spawning after a kill, allowing players to claim brief buffs. Queues Matchmade This version allows players to queue with randoms and enjoy Wave Defense with a full team! This is the primary meth...

This Week in the Realm | July 17th, 2024

by EvilMojoKryptek

Greetings Champions! Here's what happening in the Realm this week: PTS Feedback & Changes It's been a while! The team has been laser focused on Tidal Surge & PTS, but now that we've revealed the update and let players playtest the content, we have things to share and changes we plan to make based on player feedback. Ranked, Season 7 Split 2 Some players noticed a lack of mention of Split 2 of Ranked in the PTS Notes. No worries, Split 2 is still starting in the Tidal Surge update with a Golden Cache and Limited Avatar to earn! We originally planned to make larger changes to Ranked, but after chatting internally and with the Partners we scraped the original vision we had for adjustments. We'll be writing a blog in a few weeks to share what we had thought up & what direction we are going in instead to let all players join the conversation. Stay tuned! Wave Defense We got a TON of helpful feedback on Wave Defense, from how it currently functions to areas we can expand and improve upon it ...