Coal for Christmas? Not to worry—our favourite sandbox of 2024 will let you turn it into an ever-expanding web of useful materials. For more awards, check out our Game of the Year 2024 hub... Read more.
FICS*MAS Update v1.0.1.4
by css_uzu
Hi Pioneers! Hello again everyone, Today’s patch is a localization update so everyone can have the latest professional and community translations for Satisfactory If there’s any big issues you think we should address or we might be forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day and it will be great to read all your feedback after we come back from vacation Once again, thank you for all your support, we’re super grateful to have such a dedicated community and we’re happy you’re enjoying our game, thank you so much for your nominations in the Steam Awards 2024! If you would like to read more about that, please check out this other post: https://store.steampowered.com/news/app/526870/view/512944432186655982 We hope everyone has a nice winter break and holiday season Merry FICS*MAS and a happy new year
VOTE FOR US [Steam Awards 2024]
by Snutt
What's up, Pioneers! We are stoked to announce that Satisfactory has been nominated for the Steam Awards in two categories: Better With Friends and Most Innovative Gameplay! Thank you to everyone for casting your nominations our way! Your passion and creativity have helped shape Satisfactory into the game it is today. Better With Friends: Whether you're building massive factories or exploring the vast alien landscapes, everything is more fun with friends. Especially friends that put nuclear nobelisks on you when you log out. Most Innovative Gameplay: From the intricate factory designs to the complex logistics systems, Satisfactory strives for innovating the spaghetti simulation genre. We are incredibly grateful for your continued support and enthusiasm. If you love Satisfactory as much as we do, please consider voting for us in these categories. And if you don't want to that's cool too. Thanks community, helps a lot!
FICS*MAS Update v1.0.1.3 - Build 384038
by css_uzu
Hi Pioneers! Hello again everyone, Today’s patch is potentially the last patch before we go out for FICS*MAS vacations and winter holidays at our office We wanted to do a last patch with some important fixes as we’ve noticed that some pioneers are still getting soft locked from the FICS*MAS calendar progression, so you can now handcraft the FICS*MAS Data Cartridges in the Workshop once you’ve unlocked them in case you ever lose them As always, if this patch brought any unexpected issues, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day and even if we don’t address them right now, we will definitely look through your feedback after everyone is back :) See you all again soon, thank you for your incredible support and for being a fantastic community, hope everyone has a nice winter break and holiday season Merry FICS*MAS
FICS*MAS Update v1.0.1.2
by css_uzu
Hi Pioneers! Hello again everyone, today we have a patch with a some heavily requested changes and some internal fixes to future FICS*MAS content that you’ll get to see over the next few days Those fixes are omitted from here as to not spoil the surprises for all the new pioneers even if you have already seen some of the content from previous years :) If with this patch we happened to introduce any new issues or you think there is something important we are forgetting please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day! See you all again soon
FICS*MAS Available now!
by css_uzu
https://i.imgur.com/7cNTEMk.png Hi Pioneers! It's once again that time of the year, and after seeing the overwhelmingly positive reaction from all of you over our 1.0 release, we wanted to give you all something special before we started to go on vacation for the holidays. So, keeping with the holiday spirit, we decided to give FICS*MAS a bit of the 1.0 treatment which means all the previously released FICS*MAS content should now be looking and playing better than ever ! What this boils down to is that there are new surprises for all of you to unlock, explore and enjoy! If you would like to see a small teaser of what FICS*MAS is, take a look at this video from our community managers: The FICS*MAS event will be available in the 1.0 and Experimental versions of the game from December 1st 2024, until January 18th 2025! As always, we want to make sure no one feels pressured to rush their FICS*MAS projects while also dealing with work or the holidays in real life. By letting the event run i...
Satisfactory gets weird for a month with the adorable, festive FICSMAS event
by Jonathan Bolding
Satisfactory released its big 1.0 update this year to pretty much universal acclaim from critics and record player numbers, the blend of first-person survival and factory building giving a unique flavor that's hard to put down once you get going. I think some of us figured that'd be it, but now developer Coffee Stain Studios has rolled out a revamped and upgraded version of their FICSMAS holiday event for its 1.0 version. Having happened throughout early access, FICSMAS is an in-game holiday that releases giant gifts, surprises, and an entire new research tree of stuff to mass produce for the pure holiday spirit of it all... Read more.
1.0 Fixes v1.0.1.0
by Uzu
Hi Pioneers! Hello again everyone, here’s a big patch with some important fixes that we didn’t want to hold off until later Some highlights are the fix for a crash on startup for lower spec GPUs which required using the -dx11 command on launch, this should no longer be necessary to do. Other inclusions are the much requested copy paste setting also working on Generators and Extractors now and some more tweaks to the Clearance Boxes There’s a lot of crash fixes and some bug fixes like Frame Windows not allowing snapping, as well as plenty of performance optimizations as well as some more options requested by our modding community. This patch also includes a new setting called “Voice Chat Detection” in the options menu under Audio, this is a setting for Audio Attenuation so you can choose whether external applications or microphone input can lower the in-game volume so everything is easier to hear. And we’ve also updated the community translations, so Thai language is now added back into...
1.0 Fixes v1.0.0.7
by Uzu
Hi Pioneers! Hello everyone, Here’s a patch to solve a crash related to Gas Pillars that we’ve noticed might be preventing some of you from continuing to play the game With this hopefully there shouldn’t be any other blocker issues lingering but if we’re forgetting something, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day! Thanks everyone for your support, hope you continue enjoying our game
1.0 Fixes v1.0.0.6
by Brik Cookies
Hi Pioneers! This week we pushed a patch that contained a pretty chonky issue, namely that a lot of stuff on the map respawned. This hotfix will address this issue, however, if you’ve saved your game since this last patch (1.0.0.5) then your save file will still have most items respawned. I.e. this hotfix will not revert the damage done from the last patch if you’ve already saved over it (sowee!). We’ve also resolved the issues related to the customizer with this hotfix! If we happened to introduce any new issues or missed anything important, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day! Sorry for the inconvenience last patch caused and hopefully we should be good for now! Thank you for your patience! BUGFIXES Fixed so that items don’t respawn when loading save files created in 1.0.0.4 Fixed issues where the customizer would incorrectly apply customization KNOWN ISSUES There are languages missing These are the only official...
1.0 Fixes v1.0.0.5
by Uzu
Hi Pioneers! Hello again everyone, this is potentially our last patch for a few weeks before we go back into focusing on working on more content so we included a bunch of highly requested fixes in it! Some notable examples are re-adding the Clearance visualization boxes on Buildings to be on by default, which now has also an option to turn it off for those who don’t want them, Gas Pillar smoke effect lingering should now properly be fixed for all Gas Pillars in the world, Updates to the community created translations including 3 more languages reaching 100% completion and plenty more crash and bug fixes! If we happened to introduce any new issues or missed anything important, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day! Hope you all have a great time and continue enjoying our game, thank you so much for your support Gameplay > General > Show Clearance BUGFIXES Optimized the Lightweight Subsystem, this improves a bug where ...
The next Satisfactory update will be its last for a while, Coffee Stain warns
Hi Pioneers! Hello again everyone, Today we have another patch with a pretty sizeable amount of bugfixes and other polish including several crash and bug fixes, multiplayer interaction fixes, many UI, Visual and Audio fixes, and more! Given the amount of fixes in this patch, please let us know over at our QA Site if we might have introduced any new issues https://questions.satisfactorygame.com/ We read your posts every day, so also let us know if there’s anything important that hasn’t been addressed already See you all again soon, It’s amazing to see so many of you still enjoying our game every day and it means a lot to all of us
Satisfactory 1.0 finally has mod support, and the revamped mod manager now supports dedicated servers too
by Wes Fenlon
month to the day since Satisfactory left early access, the community-driven mod manager has been updated to support version 1.0. Satisfactory Mod Manager v3.0 was "rewritten from scratch for better performance and smaller size" and includes some pretty significant new features, including support for installing and managing mods on dedicated servers and a brand new UI... Read more.
Just as I'd made peace with my conveyor belt spaghetti, this Satisfactory player started building cathedrals
by Lincoln Carpenter
Satisfactory players were sharing impressive factory builds long before the automation base-building game's recent 1.0 release. While you can certainly get by in Satisfactory with a haphazard gnarl of conveyor belts and power lines—as I often have—it offers plenty of optional logistic and aesthetic parts to build pristine, professional industrial facilities. But where others have made expertly-finished manufactories, redditor Calpurnius777 decided to dabble in High Gothic architecture... Read more.