Game Feed

Update 1.1 is out now on Experimental!

by css_uzu

Hi Pioneers! Today it’s the release of our first content update since leaving early access and we would like to introduce you all to our newest features with our 1.1 update! This update is available right now on the Experimental version of the game, so before trying it out it’s always good to BACKUP YOUR SAVES This is how you can access the Experimental version: Steam: Right clicking the game > Properties > Betas > Beta Participation > Experimental Epic: Go to your library and download the Experimental version Why Experimental? Since the 1.0 release, we want to continue delivering a stable experience on the default version of the game Using experimental allows us to polish everything up some more before releasing it to everyone and potentially including some side effects which might affect the current experience Also, as usual this update is quite big in terms of changes as we’ve been working alongside with Fishlabs ( https://fishlabs.de ) for a few years now They have designed and imp...

Satisfactory is getting a photo mode, new building tools, proper controller support and programmable elevators

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Coffee Stain remain dissatisfied with Satisfactory, their first-person factory sim, despite Matt Cox giving it the Cox's Orange Pippin Award in our Satisfactory 1.0 review. They're just about to release update 1.1 into public testing. This adds Photo Mode, programmable personnel elevators, and a bunch of twisty furnishings. One thing it doesn't add is rain, which used to exist in Satisfactory but was removed because it wasn't working properly. Apparently, Coffee Stain need to do an Unreal Engine upgrade before they can restore the missing precipitation. Many players are sad about this. Ah, I think it's kind of poetic that there are people in the Satisfactory community who wish only to be rained upon. Read more

Satisfactory will get controller support with the massive 1.1 update

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Due to get an experimental build for you to test it early tomorrow, controller support is coming to Satisfactory along with a whole bunch of other big upgrades. Read the full article here: https://www.gamingonlinux.com/2025/03/satisfactory-will-get-controller-support-with-the-massive-1-1-update/

Satisfactory 1.1 will have autoconnecting blueprints, vertical splitters, branching hypertube networks, controllers, photo mode, and more

by Jonathan Bolding

Coffee Stain Studios has announced some contents of the upcoming 1.1 update for Satisfactory, the first update for the popular and genre-defining sandbox factory game since its quite successful 1.0 release last year. It's a doozy, combining a ton of quality-of-life and design features that players have been modding in on their own since Satisfactory came out... Read more.

Satisfactory update 1.1 brings essential new tools to the sandbox game

by editor@pcgamesn.com

Satisfactory update 1.1 is on the way, and there's lots to look forward to. Already beloved during its early access period, the open-world building game solidified its place alongside the likes of Factorio, Terraria, and Minecraft as one of the best sandbox games on PC with its 1.0 launch in September 2024. Now, Coffee Stain Studios community manager Mikael Niazi talks us through what we can expect from its first major free update, which lands on the experimental branch very soon. Read the rest of the story... RELATED LINKS: The 14 best Satisfactory mods 2025 The next Satisfactory update will be its last for a while, Coffee Stain warns Satisfactory dev "overwhelmed" by sandbox game's huge launch response

Experimental Update v1.0.1.6

by css_uzu

Hi Pioneers! Hello again everyone, Here is another patch for Experimental, today we have a much bigger change that improves our Foliage, Lightweight, Recipe and Schematics systems to overcome multiple networking bottlenecks that we’ve had in the past While playing in Multiplayer and Dedicated Servers, you could end up in situations where after removing large amounts of foliage, foliage might stop replicating completely, resulting in foliage being non-interactable or not properly disappearing, the same could happen to buildables like Foundations and Walls among others after building many of them. We’ve made improvements that should result in less strain on Unreal Engine’s replication system leading to an improved multiplayer experience, they should also alleviate the “Reliable Buffer Overflow” issues on joining a session, as well as addressing additional side issues like interacting with the Advanced Game Settings menu during multiplayer kicking you out of a session With this, there sho...

Experimental Update v1.0.1.5

by css_uzu

Hi Pioneers! Hello again everyone, Today we are reopening Experimental again! From now on we intend to use Experimental to properly implement bigger bug fixes, programming changes or optimizations without compromising the current 1.0 experience for those who are comfortably playing in the 1.0 default version of Satisfactory This should also help with reducing the frequency of patches/downloads necessary for the majority of players since we’ll space out a bit more when we will move Experimental versions into the default version once they have been stabilized Since changes in Experimental might have some unexpected side effects, please BACKUP YOUR SAVES before trying it out You can find your saves in: %LocalAppData%/FactoryGame/Saved/SaveGames/ There should be a folder with a lot of numbers, that is your Steam/Epic ID and that folder will contain your saves, you can copy this folder somewhere else The fixes today involve the Customizer, Lightweight Buildables as well as a Dedicated serve...

Best Sandbox 2024: Satisfactory

by Wes Fenlon

Coal for Christmas? Not to worry—our favourite sandbox of 2024 will let you turn it into an ever-expanding web of useful materials. For more awards, check out our Game of the Year 2024 hub... Read more.

FICS*MAS Update v1.0.1.4

by css_uzu

Hi Pioneers! Hello again everyone, Today’s patch is a localization update so everyone can have the latest professional and community translations for Satisfactory If there’s any big issues you think we should address or we might be forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day and it will be great to read all your feedback after we come back from vacation Once again, thank you for all your support, we’re super grateful to have such a dedicated community and we’re happy you’re enjoying our game, thank you so much for your nominations in the Steam Awards 2024! If you would like to read more about that, please check out this other post: https://store.steampowered.com/news/app/526870/view/512944432186655982 We hope everyone has a nice winter break and holiday season Merry FICS*MAS and a happy new year

VOTE FOR US [Steam Awards 2024]

by Snutt

What's up, Pioneers! We are stoked to announce that Satisfactory has been nominated for the Steam Awards in two categories: Better With Friends and Most Innovative Gameplay! Thank you to everyone for casting your nominations our way! Your passion and creativity have helped shape Satisfactory into the game it is today. Better With Friends: Whether you're building massive factories or exploring the vast alien landscapes, everything is more fun with friends. Especially friends that put nuclear nobelisks on you when you log out. Most Innovative Gameplay: From the intricate factory designs to the complex logistics systems, Satisfactory strives for innovating the spaghetti simulation genre. We are incredibly grateful for your continued support and enthusiasm. If you love Satisfactory as much as we do, please consider voting for us in these categories. And if you don't want to that's cool too. Thanks community, helps a lot!

FICS*MAS Update v1.0.1.3 - Build 384038

by css_uzu

Hi Pioneers! Hello again everyone, Today’s patch is potentially the last patch before we go out for FICS*MAS vacations and winter holidays at our office We wanted to do a last patch with some important fixes as we’ve noticed that some pioneers are still getting soft locked from the FICS*MAS calendar progression, so you can now handcraft the FICS*MAS Data Cartridges in the Workshop once you’ve unlocked them in case you ever lose them As always, if this patch brought any unexpected issues, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day and even if we don’t address them right now, we will definitely look through your feedback after everyone is back :) See you all again soon, thank you for your incredible support and for being a fantastic community, hope everyone has a nice winter break and holiday season Merry FICS*MAS

FICS*MAS Update v1.0.1.2

by css_uzu

Hi Pioneers! Hello again everyone, today we have a patch with a some heavily requested changes and some internal fixes to future FICS*MAS content that you’ll get to see over the next few days Those fixes are omitted from here as to not spoil the surprises for all the new pioneers even if you have already seen some of the content from previous years :) If with this patch we happened to introduce any new issues or you think there is something important we are forgetting please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day! See you all again soon

FICS*MAS Available now!

by css_uzu

https://i.imgur.com/7cNTEMk.png Hi Pioneers! It's once again that time of the year, and after seeing the overwhelmingly positive reaction from all of you over our 1.0 release, we wanted to give you all something special before we started to go on vacation for the holidays. So, keeping with the holiday spirit, we decided to give FICS*MAS a bit of the 1.0 treatment which means all the previously released FICS*MAS content should now be looking and playing better than ever ! What this boils down to is that there are new surprises for all of you to unlock, explore and enjoy! If you would like to see a small teaser of what FICS*MAS is, take a look at this video from our community managers: The FICS*MAS event will be available in the 1.0 and Experimental versions of the game from December 1st 2024, until January 18th 2025! As always, we want to make sure no one feels pressured to rush their FICS*MAS projects while also dealing with work or the holidays in real life. By letting the event run i...

Satisfactory gets weird for a month with the adorable, festive FICSMAS event

by Jonathan Bolding

Satisfactory released its big 1.0 update this year to pretty much universal acclaim from critics and record player numbers, the blend of first-person survival and factory building giving a unique flavor that's hard to put down once you get going. I think some of us figured that'd be it, but now developer Coffee Stain Studios has rolled out a revamped and upgraded version of their FICSMAS holiday event for its 1.0 version. Having happened throughout early access, FICSMAS is an in-game holiday that releases giant gifts, surprises, and an entire new research tree of stuff to mass produce for the pure holiday spirit of it all... Read more.

1.0 Fixes v1.0.1.0

by Uzu

Hi Pioneers! Hello again everyone, here’s a big patch with some important fixes that we didn’t want to hold off until later Some highlights are the fix for a crash on startup for lower spec GPUs which required using the -dx11 command on launch, this should no longer be necessary to do. Other inclusions are the much requested copy paste setting also working on Generators and Extractors now and some more tweaks to the Clearance Boxes There’s a lot of crash fixes and some bug fixes like Frame Windows not allowing snapping, as well as plenty of performance optimizations as well as some more options requested by our modding community. This patch also includes a new setting called “Voice Chat Detection” in the options menu under Audio, this is a setting for Audio Attenuation so you can choose whether external applications or microphone input can lower the in-game volume so everything is easier to hear. And we’ve also updated the community translations, so Thai language is now added back into...