Game Feed

7.39b Gameplay Patch

by Unicorn Princess

Patch 7.39b is out now and you can check out the patch notes here. In addition, over the last few days we've addressed the following issues: Fixed a number of miscellaneous client and server crashes Fixed various crashes related to the new Settings menu Fixed an issue with moving whole items in quickbuy Fixed the Quickcast Dropdown not showing if in Direct Cast Bindings and in the quickcast selection Fixed an issue where units other than the hero, Spirit Bear, or courier could purchase items in quickbuy Fixed an issue where courier could grab from stash when at the secret shop Fixed keys being bound to the Alt Modifier triggering other unintentional actions Fixed setting of Network Quality not applying Readded missing settings such as enabling the Query Panel, enabling Queued Orders on the HUD, and enabling ability videos within tooltips Introduced a new setting to disable per unit hotkeys while in custom games Fixed being unable to bind TP Scroll and Neutral Item with Direct Cast Bind...

The Dota 2 7.39 patch brings hero reworks and a serious quality-of-life upgrade

by editor@pcgamesn.com

The Dota 2 Spring Forward update is here, as Valve's second-largest free Steam game gets a fresh look courtesy of a major gameplay overhaul, hero reworks, new cosmetics, and a large chunk of quality-of-life improvements. While long-time MOBA heads will immediately be drawn to all the balance changes in the Dota 2 7.39 patch notes, there's also some great news for people who've always wanted to try the game, but have been wary of its notorious complexity. Read the rest of the story... RELATED LINKS: New Dota 2 hero Kez brings two full skill sets to the Valve MOBA LoL, Legends of Runeterra, and Dota 2 voice actor Sam Mowry has died Dota 2 Crownfall is a new, ongoing story event packed with rewards

Dota Springs Forward

by krAnk0r

{STEAM_CLAN_IMAGE}/3703047/6e53d7927d69d5f86dd05f8fd155c0956efd43aa.png If you ask people their favorite season, nobody picks Spring. Why? Because Spring is terrible. It's too warm to ski, too cold to swim, it rains a lot, and there aren't even any free-candy monster holidays like you get in the Fall. In fact, the only good thing about Spring is Dota's sometimes-annual Spring Update. So the good news is it's here, it's called Spring Forward 2025, and it's pretty great this year! The bad news: this marks the point of Spring where there's nothing left to look forward to. Hopefully you can just power-Dota your way through to Summer.

Dota 2 Short Film Contest 2025

by krAnk0r

{STEAM_CLAN_IMAGE}/3703047/0b485168c3f95d26c69e3eb11a97af08fab39d03.png For the last ten years, we've had the pleasure of watching a veritable parade of talented Dota fans pour their hearts into crafting short film tributes to the community and the game we all love. A select number of those creations even made grand debuts on the main stage of The International, broadcast to viewers around the world. This year will be no different! In fact, we're happy to declare the Dota 2 Short Film Contest officially open for a new round of submissions. Filmmakers will have until 3:00pm PDT on August 17th, 2025 to submit their short film creations of 90 seconds or less to the Dota 2 Steam Workshop to be eligible for consideration. All Dota players are welcome to visit the Workshop to discuss, vote on their favorites, and help us select the best entries. The top ten finalists will be showcased as part of The International live broadcast. After reviewing the Workshop ratings and discussions, Valve wil...

The International 2025 - Direct Invites and The Road to TI

by krAnk0r

{STEAM_CLAN_IMAGE}/3703047/91cae257028413dea2c48b7d3ee41ab85d44de76.png In the wake of all the changes still rippling through the Wandering Waters update, pro teams around the world have been hard at work, exploring fresh ways to outplay the competition. They've been battling in tournaments around the globe to put those theories to the test, all in pursuit of a single goal: to prove themselves worthy of facing off against the finest competitors in the world at The International. Direct Invites Amid all that action, some have already risen above the rest — and we’re excited to extend these eight teams direct invitations to Hamburg, Germany, to compete in The International 2025: Team Liquid Michael “miCKe” Vu Michał “Nisha” Jankowski Jonáš “SabeRLight” Volek Samuel “Boxi” Svahn Aydin “Insania” Sarkohi PARIVISION Alan “Satanic” Galliamov Volodymyr “None-” Minenko Dmitrii “DM” Dorokhin Edgar “9Class” Naltakian Andrey “Dukalis” Kuropatkin BB Team Ivan “Pure” Moskalenko Danil “gpk~” Skutin M...

Between the Lanes: Nest of Thorns

by krAnk0r

{STEAM_CLAN_IMAGE}/3703047/a597e1b6e578dbaf54061d00ce734f703345c61b.png Welcome back to Between the Lanes, a blog feature where members of our development team walk through some of the challenges, bugfixes, and occasional happy accidents we encounter while working on a game as unique as Dota. During an event as massive as Crownfall, we got to try a lot of experiments — overworld maps, branching storylines, hero-themed tokens, minigames, comics, pixel art, and other ideas we’d been eager to explore for years. What gave us the confidence to take these risks — and something we take constant advantage of at Valve — is the freedom to iterate: to gather real player data, let it challenge our assumptions, and even change our minds. We often say we don’t fully understand what we’re building until we see players interact with it, so we try to get to that point as quickly as possible. That mindset also shapes when we make decisions — usually as late in development as possible, when we have the b...

The International 2025 — Schedule & Format

by kyled

{STEAM_CLAN_IMAGE}/3703047/6c52d654ed6cf25f7e3f548e729c93c86e414aa7.png The arenas might be different, the star players might change, and every year new teams will rise while others fall. But while many things change, one thing is constant: The International remains a chronicle of the same journey, following the best Dota team in the world as they conquer every obstacle, overcome every challenge, and carve their names into the Aegis. The original TI was a five-day event, hosted on the show floor of GamesCom in Cologne. Valve has been hosting The International for more than a decade since, and every year we've learned new things — everything from booth design to sponsorships to specific details of tournament design. Every year we try to capture the best parts of prior decisions while looking for opportunities to try some variations that might work even better. So, with tickets going on sale soon (details below), we wanted to walk you through this year's tournament format. {STEAM_CLAN_IM...

7.38c Gameplay Patch

by flynnch

Patch 7.38c is out now and you can check out the patch notes here. In addition, over the last few days we've addressed the following issues: Added missing patch note line from 7.38 patch notes "Roshan no longer drops Aghanim's Blessing" Fixed Tormentor spawning on top of the Player's Hero at 15 minutes when demoing a terrain Fixed -createhero sometimes creating a hero with no facet Fixed the Combat Log displaying non-visible enemy's channelling of Twin Gates Fixed it being possible for a hero to get their position or hero model angle stuck if Roshan's grab animation is interrupted Fixed Haste rune duration not correctly upgrading with the rune cycle Fixed being able to generate infinite teleport scrolls by buying then selling boots of travel Fixed various scenarios where players could learn if their enemy activated a smoke of deceit while in fog of war Fixed Alchemist Scepter granting buff visually always displaying as having given 1 scepter to enemies Fixed Bristleback's Quill Spray d...

Dota 2 Update - 3/19/2025

by Jeff Hill

Immortal Draft Changes: Immortal Draft rules will now be used if any player is above 8500 MMR (roughly the top 0.5% of players). (Previously, the cutoff was 6500 MMR, roughly the top 1.5% of players.) Immortal Draft games do not show up in public match history. Replay access is restricted to game participants, and these games are not listed in Web APIs. Players who are above 8500 MMR (the top 0.5% of players) are now required to register an official name to queue for ranked. This name cannot be changed and will be displayed during the pre-game player draft phase of Immortal Draft games. Approximately half of players at this rank already have an official name registered. Players above 8500 MMR who are guaranteed to play an Immortal Draft game may not queue for ranked as a party. Unranked is unchanged. Changed the way MMR gain/loss works in Immortal Draft games to better take into consideration the possible outcomes based on player draft choices. In summary: If your MMR is 8500+, all of ...

7.38b Gameplay Patch

by NathanKell

Patch 7.38b is out now, along with a new Dota Plus season. You can check out the 7.38b patchnotes here. In addition, over the last few days we've addressed the following issues: Fixed Clinkz Burning Army skeletons being able to auto-cast Tar Bomb Fixed Templar Assassin Hidden Reach effects being visible to enemies Fixed Sven Level 10 Talent +10% Vanquisher Bonus Damage not working properly Fixed Ability Draft loading screen being stuck during draft phase when there are fewer than 10 players in the lobby. Drow Ranger Precision Aura from illusions no longer overrides her own bonus agility Fixed Ancient Apparition Ice Blast Shatter Threshold flickering when clicking on an enemy affected by ice blast Ability Draft: Doom: Devour: fixed player losing ability in first slot for the rest of the game after casting Devour Ability Draft: Doom: Devour: fixed permanently gaining passive aura from neutral creep Fixed Roshan Timer being broken when Templar Assassin Third Eye innate is active. Fixed Ma...

As a lapsed 4,500 hour veteran of Dota 2, the big new Wandering Waters update has lured me back—but despite the changes, the game still feels stuck in its ways

by Matt Cox

There was a time when a slight tweak to a forest path would send my Dota 2 clan’s heads into a collective spin. Valve’s venerable MOBA used to be much more conservative with map changes, and big ones are still rare—but they happen, now. In 2023 the map got 40% bigger, and Roshan relocated to the edges of the map. As of last week’s Wandering Waters update, Dota 2 has more rivers, frogs and crafting than ever before, plus Roshan has returned from the suburbs... Read more.

Dota 2 remembers water is very important, adds more, in latest map shakeup

by Jonathan Bolding

Dota 2 has had a firecracker few years, consistently remaking the game and shaking things up when players least expect it with map and hero changes coming fast and furious. The developers have, frankly, slipped the leash. Valve's got no control of them anymore. They can't, as evinced by the latest update: 7.38, Wandering Waters... Read more.

Dota 2 Update - 2/21/2025

by Dota Workshop

Over the last few days we've addressed the following issues: Fixed heroes in Ability Draft not having innate abilities Fixed Lotus Pool timers showing regular Dota game mode timings in Turbo Fixed minimap icons not showing for live spectators in player view Fixed some camps' spawnboxes being taller than Kunkka's Torrent height Fixed Tormentor spawning in undesirable locations while in Demo Mode Neutral Tooltip is better at guessing enchantment level Fixed Ironwood trees not providing extended healing duration when consumed with Tango Fixed Ninja Gear usage while smoked allowing you to re-apply Smoke of Deceit to your allies Fixed Phylactery not slowing enemies on proc Fixed Pirate's Hat causing the Death Cost tooltip to display a slightly incorrect amount Fixed Pyrrhic Cloak reflecting reflected damage Fixed Revenant's Brooch on Illusions dealing more damage than intended Fixed an issue where Scurry and Death Pact would have more than the max number of charges if the corresponding tale...

There's been a flood in the Wandering Waters update for Dota 2

by

While Valve continue building up their next MOBA with Deadlock, their current Dota 2 is still as popular as ever and the Wandering Waters update for Dota 2 sounds pretty awesome. Read the full article here: https://www.gamingonlinux.com/2025/02/theres-been-a-flood-in-the-wandering-waters-update-for-dota-2/

Explore Wandering Waters in the 7.38 Gameplay Update

by krAnk0r

{STEAM_CLAN_IMAGE}/3703047/6627033e4c0db6f3f31b0757cacb2dfea0bb0067.png Much like the galactic water miners in the movie and possibly the book Dune Part 2, Dota has always been the only game in any genre that believes water is the most valuable resource in both the Dune-iverse and our universe, the universe. It's kind of crazy, then, that it's taken more than a decade for us to finally prove that bold claim by saying it out loud in print. And if that was all we did, it would be enough. But we didn't stop there. We've re-made the river that runs through the Dota map. Not only is it wider, its current can speed your movement. Conversely, the new river's new evolving, amphibious creeps can drastically slow your movement by killing you. And that's not all: How about a new resource! "Waterstone?" you say. In retrospect, that would have made sense. But it's actually called "Madstone" and you can use it to craft your own unique neutral items. Which is crazy, so the name actually fits pretty w...