{STEAM_CLAN_IMAGE}/3703047/6c52d654ed6cf25f7e3f548e729c93c86e414aa7.png The arenas might be different, the star players might change, and every year new teams will rise while others fall. But while many things change, one thing is constant: The International remains a chronicle of the same journey, following the best Dota team in the world as they conquer every obstacle, overcome every challenge, and carve their names into the Aegis. The original TI was a five-day event, hosted on the show floor of GamesCom in Cologne. Valve has been hosting The International for more than a decade since, and every year we've learned new things — everything from booth design to sponsorships to specific details of tournament design. Every year we try to capture the best parts of prior decisions while looking for opportunities to try some variations that might work even better. So, with tickets going on sale soon (details below), we wanted to walk you through this year's tournament format. {STEAM_CLAN_IM...
7.38c Gameplay Patch
by flynnch
Patch 7.38c is out now and you can check out the patch notes here. In addition, over the last few days we've addressed the following issues: Added missing patch note line from 7.38 patch notes "Roshan no longer drops Aghanim's Blessing" Fixed Tormentor spawning on top of the Player's Hero at 15 minutes when demoing a terrain Fixed -createhero sometimes creating a hero with no facet Fixed the Combat Log displaying non-visible enemy's channelling of Twin Gates Fixed it being possible for a hero to get their position or hero model angle stuck if Roshan's grab animation is interrupted Fixed Haste rune duration not correctly upgrading with the rune cycle Fixed being able to generate infinite teleport scrolls by buying then selling boots of travel Fixed various scenarios where players could learn if their enemy activated a smoke of deceit while in fog of war Fixed Alchemist Scepter granting buff visually always displaying as having given 1 scepter to enemies Fixed Bristleback's Quill Spray d...
Dota 2 Update - 3/19/2025
by Jeff Hill
Immortal Draft Changes: Immortal Draft rules will now be used if any player is above 8500 MMR (roughly the top 0.5% of players). (Previously, the cutoff was 6500 MMR, roughly the top 1.5% of players.) Immortal Draft games do not show up in public match history. Replay access is restricted to game participants, and these games are not listed in Web APIs. Players who are above 8500 MMR (the top 0.5% of players) are now required to register an official name to queue for ranked. This name cannot be changed and will be displayed during the pre-game player draft phase of Immortal Draft games. Approximately half of players at this rank already have an official name registered. Players above 8500 MMR who are guaranteed to play an Immortal Draft game may not queue for ranked as a party. Unranked is unchanged. Changed the way MMR gain/loss works in Immortal Draft games to better take into consideration the possible outcomes based on player draft choices. In summary: If your MMR is 8500+, all of ...
7.38b Gameplay Patch
by NathanKell
Patch 7.38b is out now, along with a new Dota Plus season. You can check out the 7.38b patchnotes here. In addition, over the last few days we've addressed the following issues: Fixed Clinkz Burning Army skeletons being able to auto-cast Tar Bomb Fixed Templar Assassin Hidden Reach effects being visible to enemies Fixed Sven Level 10 Talent +10% Vanquisher Bonus Damage not working properly Fixed Ability Draft loading screen being stuck during draft phase when there are fewer than 10 players in the lobby. Drow Ranger Precision Aura from illusions no longer overrides her own bonus agility Fixed Ancient Apparition Ice Blast Shatter Threshold flickering when clicking on an enemy affected by ice blast Ability Draft: Doom: Devour: fixed player losing ability in first slot for the rest of the game after casting Devour Ability Draft: Doom: Devour: fixed permanently gaining passive aura from neutral creep Fixed Roshan Timer being broken when Templar Assassin Third Eye innate is active. Fixed Ma...
As a lapsed 4,500 hour veteran of Dota 2, the big new Wandering Waters update has lured me back—but despite the changes, the game still feels stuck in its ways
by Matt Cox
There was a time when a slight tweak to a forest path would send my Dota 2 clan’s heads into a collective spin. Valve’s venerable MOBA used to be much more conservative with map changes, and big ones are still rare—but they happen, now. In 2023 the map got 40% bigger, and Roshan relocated to the edges of the map. As of last week’s Wandering Waters update, Dota 2 has more rivers, frogs and crafting than ever before, plus Roshan has returned from the suburbs... Read more.
Dota 2 remembers water is very important, adds more, in latest map shakeup
by Jonathan Bolding
Dota 2 has had a firecrackerfewyears, consistently remaking the game and shaking things up when players least expect it with map and hero changes coming fast and furious. The developers have, frankly, slipped the leash. Valve's got no control of them anymore. They can't, as evinced by the latest update: 7.38, Wandering Waters... Read more.
Dota 2 Update - 2/21/2025
by Dota Workshop
Over the last few days we've addressed the following issues: Fixed heroes in Ability Draft not having innate abilities Fixed Lotus Pool timers showing regular Dota game mode timings in Turbo Fixed minimap icons not showing for live spectators in player view Fixed some camps' spawnboxes being taller than Kunkka's Torrent height Fixed Tormentor spawning in undesirable locations while in Demo Mode Neutral Tooltip is better at guessing enchantment level Fixed Ironwood trees not providing extended healing duration when consumed with Tango Fixed Ninja Gear usage while smoked allowing you to re-apply Smoke of Deceit to your allies Fixed Phylactery not slowing enemies on proc Fixed Pirate's Hat causing the Death Cost tooltip to display a slightly incorrect amount Fixed Pyrrhic Cloak reflecting reflected damage Fixed Revenant's Brooch on Illusions dealing more damage than intended Fixed an issue where Scurry and Death Pact would have more than the max number of charges if the corresponding tale...
There's been a flood in the Wandering Waters update for Dota 2
by
While Valve continue building up their next MOBA with Deadlock, their current Dota 2 is still as popular as ever and the Wandering Waters update for Dota 2 sounds pretty awesome. Read the full article here: https://www.gamingonlinux.com/2025/02/theres-been-a-flood-in-the-wandering-waters-update-for-dota-2/
Explore Wandering Waters in the 7.38 Gameplay Update
by krAnk0r
{STEAM_CLAN_IMAGE}/3703047/6627033e4c0db6f3f31b0757cacb2dfea0bb0067.png Much like the galactic water miners in the movie and possibly the book Dune Part 2, Dota has always been the only game in any genre that believes water is the most valuable resource in both the Dune-iverse and our universe, the universe. It's kind of crazy, then, that it's taken more than a decade for us to finally prove that bold claim by saying it out loud in print. And if that was all we did, it would be enough. But we didn't stop there. We've re-made the river that runs through the Dota map. Not only is it wider, its current can speed your movement. Conversely, the new river's new evolving, amphibious creeps can drastically slow your movement by killing you. And that's not all: How about a new resource! "Waterstone?" you say. In retrospect, that would have made sense. But it's actually called "Madstone" and you can use it to craft your own unique neutral items. Which is crazy, so the name actually fits pretty w...
The Crownfall Archive
by Unicorn Princess
{STEAM_CLAN_LOC_IMAGE}/3703047/0d72c619a48c004131b924d244f1f38de311f6e4.png Well folks, you knew this was coming. We warned you it was coming. We even extended its coming. But now it's no longer coming, because it's here. No more last minute reprieves, no more entreaties from sad-eyed pets. We're doing it. Depending on when you read this, it's already done. Crownfall has been archived. One consistent and recurring bit of feedback we got from the community over the course of Crownfall was what a bummer it would be not to be able to play their favorite minigame now that the event was ending. (No one agrees on what the best minigame is, but everyone has a favorite.) We agree — waiting in a matchmaking queue goes a lot faster with a game of Dragon Chess — and so we're happy to announce the Crownfall Archive, a collection of all the minigames and comics from all four acts, accessible from the main menu to everyone, regardless of whether you unlocked it while the event was active. (We've als...
The Charms of the Snake
by krAnk0r
{STEAM_CLAN_IMAGE}/3703047/0fbfa0c9307a74e3b6e785421e71a13df72093f1.png Snakes, as any biologist will tell you, are fascinating creatures. They don't have skeletons. They don't have brains or organs. They just have one tube-like muscle that makes up their whole body, a mouth, two eyes, and a butt. That's it. An animal shouldn't be able to be alive with that few body parts, and yet somehow the snake surmounts all of those obstacles and manages it. It's at this point in the blog post that we should admit that the biologist we contacted about all this never actually returned our calls, so we had to guess at a few of the details in the previous paragraph. But honestly, we don't need a stupid snake expert to tell us that snakes look cool. They look cool on armor, on weapons, on bodies, even on hats. If you've got something that's cool already, and you put a bunch of snakes on it, it might actually explode, so watch out. As you may have guessed, we're proud to announce the all-new 'Charms of...
The International 2025 Live Event Broadcast RFP and Broadcast License Requests
by Dota*****MM
The International 2025 is coming to Germany in September. Companies interested in producing and distributing regional language broadcasts of The International are encouraged to apply now. Like in recent years, proposals for the Live Event Broadcast Production of The International in Russian, Chinese, and Spanish language broadcasts will be accepted. The RFP (Request For Proposal) documentation and instructions for submissions can be found here. For those seeking additional licenses and feeds, please fill out the form that pertains to the correct request: Production companies seeking a commercial license to produce a regional language broadcast of The International 2025 without additional access to the event can apply here. Streaming platforms interested in restreaming the official broadcast feeds to their platform can apply here. As a reminder, DOTA 2 fans can create strictly noncommercial casts from DOTATV following the DOTA 2 Community Stream Policy here and do not need to make an of...
Dota 2 Workshop Spring 2025 Call-to-Arms
by krAnk0r
Amidst all the TI announcements and Crownfall conclusions, you might not have noticed that the humble Dota 2 Workshop is busier than ever. With a community of talented artists contributing lots of new stuff that we shipped throughout the year, sales of community-generated Workshop content generated more revenue for contributors in 2024 than any year since 2015—and that community of talented artists could also include you! That's right: We're once again inviting all workshop contributors to spin up some new sets for any of your favorite heroes—including two newcomers who have been waiting eagerly in the wings to join the cosmetic fun. Artists can also include submissions for both Ringmaster and Kez, who are now enabled in the workshop. To be considered, we request that all submissions be on the Dota 2 Workshop by the end of day on April 6th, 2025 PDT. Please make sure to mark your work with the "Spring 2025" tag when tendering items to the Workshop to ensure they aren't overlooked. (As ...
The International 2025
by krAnk0r
{STEAM_CLAN_IMAGE}/3703047/3ebfc89c1a900612d6673e1e7a84d7a3eab2a3d2.png Banners, tattered but resolute, are unfurled. War trumpets, battered but resolute, are buffed with war trumpet polish until they gleam. Weapons, resolute but dull, are sharpened on whetstones in rhythmic strokes, until they are perhaps too sharp, and dulled up a little on nearby flagstones so no one cuts themselves. The banners (tattered, resolute and unfurled, see earlier) are hoisted high, their sigils stitched with sequins of the most defiant bedazzlement. That's right. The stars have aligned and the stage is once again being set for cosmic battle. And this time, that battle has returned to where it all began: Germany, the site of The International's humble debut on the world stage, where it was watched in person by many tens of people. Now, fourteen years later, The International returns to Germany, to Hamburg's Barclays Arena September 11 - 14 — in front of, we trust, a slightly bigger crowd this time around. ...
Crownfall's Final Bow
by krAnk0r
{STEAM_CLAN_IMAGE}/3703047/4d7625b8d423a09223b02308f39f8b56e96130a1.png Back in December, it seemed entirely reasonable to bring Crownfall to a close halfway through January. After all, we reasoned, who could possibly need more time than that to finish exploring four huge overworld maps filled with tons of characters to meet, comics to read, and minigames to conquer? Well, if what we're hearing from friends, family, dedicated fans, coworkers, bus drivers, security guards, and even some cats on the internet is true, it turns out a lot of people could actually use more time to finish everything. So we're extending Crownfall's end date one last time (for real this time) to Thursday, February 6. If you've still got progress to make, get moving, because the curtains for this show are finally actually about to, we promise, close. A Frosty Farewell We hope everyone stuffed their bellies full of enough grunch heart to tide yourselves over for the rest of the year, because another season of Fro...