Game Feed

Season's Greetings

by Piggles ULTRAPRO

Welcome to Premier Season Two. If you haven't heard the news, here's what's new in Season Two. Vertigo is out, Train is in, the M4A4 is more... A4-dable... and we've tweaked the FAMAS. Season Two runs from now through the Austin Major, at which point players who meet the requirements will be awarded a Premier Season Two Medal. The color will correspond to your highest CS Rating achieved during the season, and the bars will reflect your total wins, with one bar for every 25—up to five bars. To earn your Premier Season Two Medal, you'll need an account in good standing, 25 Premier match wins, and an active CSR at the end of the season. Premier matchmaking is now open for business, so hit the queue and start racking up those wins!

Counter-Strike 2 Update

by Piggles ULTRAPRO

Premier Season Two is here, and Premier matchmaking has resumed Every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal which includes detailed Season Statistics Every player will have their CS Rating recalibrated based on their Season One performance, and will need to re-establish their CS Rating by winning 10 matches Train has been added to the Active Duty map pool Vertigo has been removed from the Active Duty map pool M4A4 price reduced to $2,900 FAMAS accuracy improved and price reduced to $1,950 Reduced crouching accuracy for the MP9, MP5-SD, and MP7 Adjusted scope dot on AUG/SG to be more useable at range Added a new radar dynamic zoom option that will grow or shrink the radar to include your team mates, bomb and other detected elements Adjusted grenade order in spectator UI to match weapon selection order Increased brightness of carried C4 in UI Train Removed a boost angle from Long Dog to Bombsite A Fixed lighting artifacts on...

Counter-Strike 2 Update

by Vitaliy

Premier Season One is now over, and Premier matchmaking has been temporarily disabled.

Seasons Change

by gautam

https://clan.fastly.steamstatic.com/images/3381077/752a115784870febdc4da7bf1b4bd2fdaea0d3d5.png Next week we will say "goodbye" to Premier Season One, and "hello" to Season Two. To celebrate, every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal. Your medal includes detailed Season Statistics that you can view by clicking on the medal in your inventory. Review your Season One highs and lows with graphs of your CSR and playtime, or view your map-specific stats to find areas of improvement for Season Two. As we transition to Season Two, there'll be one day of Premier downtime during which your CS Rating will be recalibrated for the new season based on your Season One performance. At the start of the new Season you will need to re-establish your CS Rating by winning 10 matches. Season Two comes with some changes. Train is in and Vertigo is out, the M4A4 is a bit less expensive, and the FAMAS has some improvements to its standing and cr...

Counter-Strike 2 Update

by Vitaliy

Minor performance optimization for some CPU-bound cases. Follow recoil setting during spectating will now obey spectator target's crosshair setting if target's crosshair is shown. Added support for updating existing map annotations on Steam Workshop. For example use "workshop_annotation_submit 123456" to update your submission ID=123456 found in the workshop URL. Passing an ID that does not belong to you will create a brand new submission. After the first update the ID will get embedded in the annotation file and you can submit more changes without having to provide the ID again.

Counter-Strike 2 Update

by Vitaliy

Updating Steam libraries for Linux game servers to the latest version of Steam Client Beta Improved Linux game servers ability to reconnect to Steam after a disconnection Stability improvements

Counter-Strike 2 Update

by Vitaliy

Shanghai 2024 Major sticker capsules are now on sale for 75% off Desert Eagle | Heat Treated is no longer available to claim from The Armory Fixed finger placement during Huntsman knife in-game inspect animation Fixed a bug where grenade icons weren't disappearing on the spectator map Fixed a case when spectator icon could show up at the wrong time on the radar Fixed a bug related to changing inspect scenery while inspecting knives

An ambitious Counter-Strike mod to emulate the OG 1.6 experience in Global Offensive has been rejected by Valve after 8 years of development

by Ted Litchfield

The authors of the long-in-development Classic Offensive mod for Counter-Strike: Global Offensive have shared a message to Twitter that it has been rejected from release on Steam and its app retired after eight years of development. I have sent a request for comment from Valve and will update this story if I hear back, but the rejection may be due to Source engine workarounds used by the team when creating the mod... Read more.

Valve allegedly blocks Counter-Strike mod eight years in the making from Steam

by editor@pcgamesn.com

The team behind an incredibly ambitious Counter-Strike: Global Offensive mod claims that Valve has blocked the project from coming to Steam. The team submitted the mod for release late last year, only to be met with silence, with the project now seemingly rejected by Valve. Called Classic Offensive, the mod has been in the works since 2016 and aims to bring back "the classic feeling" from between CS 1.6 all the way up to CSGO. Read the rest of the story... RELATED LINKS: The best sniper games on PC 2024 CSGO ranks 2024 - CS:GO MM ranking explained CS2 has more players than the next top nine Steam games combined

Counter-Strike 2 Update

by Vitaliy

Train Fixed various minor visual bugs and gaps in world Added dirt and wetness onto crates and tarps where appropriate Widened opening on A site between Hell and Tunnels Opened container door on back of the train near Ivy/Tunnels Added dumpster by Ivy Added barrels in A site cubby Pushed back T spawns a little Fixed a case where ragdolls could get created with extreme initial velocities Added markup for individual matches in Steam Game Recording timeline Fixed a regression where deploying weapons weren't allowing immediate inspecting Fixed fingers crossing into butterfly knife geometry during inspect animation Fixed weekly care package preview of weapon cases not having a close button When moving away from annotation nodes, required grenade is no longer removed

Counter-Strike 2 Update

by Vitaliy

Inferno Adjusted clipping on stairs under balcony Fixed offset discrepancy in legacy SSG08 model. Fixed stickers mask on legacy Dual Elites magazine model. Fixed Dual Elite pistol holster floating off the local firstperson leg model. Fixed a regression in grenade interactions with ragdolls. Fixed a bug where +attack2 and +lookatweapon composite binding could get silenced weapon into an inconsistent silencer state.

Counter-Strike 2 Update

by Vitaliy

Inferno Adjusted clipping on scaffolding on B site Fixed a problem on team select screen for servers with no auto-select time limit. Fixed a regression with annotation_load command. Fixed a crash for give item_assaultsuit command. Adjusted the rarity of the rare AK-47 inspect animation. Fixed a regression with the rare Desert Eagle inspect animation.

Counter-Strike 2 Update

by COMPLEX

Shanghai 2024 Major Champions Capsule is now available for purchase. The capsule features autographs for each member of the winning team in paper, glitter, holo, and gold. 50% of the proceeds go to the players and organizations. Adjusted the threshold at which death notice displays attacker as "flashed". Explosions will now more reliably throw weapons around even if multiple weapons are dropped on top of each other. During warmup, weapons will no longer drop on the ground when changing teams. During warmup, changing teams now has a two second cooldown. Added server settings controlling which items drop on the ground during warmup period: mp_warmup_items_drop_policy, mp_warmup_items_nocost, mp_warmup_items_nocount_policy. Community servers that run with free non-droppable weapons during warmup can set these settings as follows: mp_warmup_items_drop_policy 0, mp_warmup_items_nocost 1, mp_warmup_items_nocount_policy 251. Give command will now always drop the held weapon if the given weapo...

Champions of Shanghai

by COMPLEX

https://clan.cloudflare.steamstatic.com/images/3381077/c832bcc989b6e03012fde727c077c846d245cb22.jpg The Perfect World Shanghai Grand Final was one to remember. Team Spirit and FaZe Clan needed all three maps to determine a champion in front of an excited, sold-out crowd at the SPD Bank Oriental Sports Center. Down 12:5 on map 3, FaZe Clan battled back with 6 consecutive round wins—and some incredible clutches along the way—to force round 24. With the bomb planted and down to a 1v1, sh1ro's final kill earned Team Spirit their first Major Championship. Celebrate Team Spirit's win with the Major Champions Capsule, now available for purchase. The capsule features autographs from Team Spirit in paper, glitter, holo, and gold, and 50% of the proceeds go to the players and organizations. https://clan.cloudflare.steamstatic.com/images/3381077/3ed2c31143f07013ef30373c1458adc84731c04d.png With Shanghai in the books we look forward to the BLAST.tv Major in Austin, Texas. See you in June 2025! 202...

Crowning a Champion in Shanghai

by Marty

https://clan.cloudflare.steamstatic.com/images/3381077/367dbffc57e14f6f9beda4743c8d6a4c349309de.png After an exciting Playoff Stage, FaZe Clan and Team Spirit are the last two standing and will meet in the Grand Finals of the Perfect World Shanghai Major. On one side of the Playoff bracket, FaZe Clan defeated Team Vitality 2-1 and G2 Esports 2-0 to reach the Grand Finals for the second consecutive Major. On the other side, Team Spirit overwhelmed Team Liquid 2-0, then outlasted MOUZ 2-1 on their way to the organization's first Major Grand Finals appearance. The Grand Finals begin on December 15th at 01:00 PST and the Showmatch takes place two hours prior. Don't miss a moment! And don't forget, team and player stickers are still available, with 50% of the proceeds going to the players, teams, and organizations participating in the Perfect World Shanghai Major. Best of luck to both teams!