Game Feed

Patch 0.220.5

by IronMontilyet

We've gone digging deep into our archives today, vikings! We found some old stuff that you will recognize already (but we're putting it all here anyway so no one misses it), but we also found something that's been gathering dust for ages, perhaps even since the 90s! We made sure to digitize the old cassette for you, for your convenience. Patch Notes: * New build piece: Rock (it’s a friend!) * New game mode: Haldor (become the best merchant ever) * New weapon: Shotgun (extra damage against deer) * New weapon: Deer Raiser (raise mighty deer to fight for you) * New body type: Deer (when playing as a deer, other deer will not become frightened of you)

Development Blog: Venturing Forth

by IronMontilyet

Greetings vikings! We’d like to start off this post by saying thank you to everyone we met at GDC this year! It’s always a pleasure to get to meet people who have played our game, and this time around was no exception. It was great to meet you! But a new blog post also means by now that it’s time for a new episode of the Voyage of Hervor Bloodtooth. As she is making her way further inland, what will she discover? It may look like a peaceful place, but the Deep North can be more hostile than it first appears to be... That poor greydwarf! {STEAM_CLAN_IMAGE}/33695701/a4ba842bf75a7795642d96044370517fdb3b94cc.png Last time we opened up submissions for our screenshot competition, the Favour of Freya. We wanted to just take a moment to thank everyone who has submitted a picture so far, it’s a delight to go through them all! If you want to compete, you still have a couple of days left to submit your entry, as the competition closes on March 31st. Good luck! Build of the Month This month we tur...

Patch 0.220.4

by IronMontilyet

Just a small patch of fixes for you today, thanks for testing on the PTB! Patch Notes: * Fix a crash on Xbox that could occur when entering suspend mode while playing online multiplayer * Fix memory leak for HUDs of dead enemies * Moved pause menu back to where it originally was * Fix two cases of log spam for server hosts related to block and permitted lists * It’s now possible to hide boss and death markers via controller again

Patch 0.220.4 (Public Test)

by IronMontilyet

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience. ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here. FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website. Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing. Just a small patch of fixes for you today! Patch Notes: * Fix a crash on Xbox that could occur when entering suspend mode...

Valheim should now start faster and perform better when CPU bound with a fresh upgrade

by

While the developers of Valheim continue working on the Deep North biome, they've released another smaller update with some fixes and improvements to make the game smoother. Read the full article here: https://www.gamingonlinux.com/2025/03/valheim-should-now-start-faster-and-perform-better-when-cpu-bound-with-a-fresh-upgrade/

Patch 0.220.3

by IronMontilyet

It's once again time for a patch! Today we have a bunch of bug fixes and optimizations for you, such as fixing memory leaks and improving snap points for certain build pieces, and plenty more. Hopefully this patch will mean a smoother Valheim experience for all! Thank you to everyone who helped test the patch during the PTB round! Abbreviated Patch Notes: * Various optimizations for memory usage * Various bug fixes and improvements * Various fixes to build pieces * Various Xbox improvements * Various Mac improvements Detailed Patch Notes: All platforms: * Optimized Asset Bundles, reducing start-up times by up to 75%, build size by up to 35% and memory usage by 110 MB. Should also reduce the download size of future patches. * Optimized UI rendering, improving FPS by 5-10% when CPU bound * Fixed memory leak that occurred when generating subsequent new worlds * Changed certain sound files to be loaded in background, reducing some specific lag spikes * Added a fix for movement to behave th...

Patch 0.220.3 (Public Test)

by IronMontilyet

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience. ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here. FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website. Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing. Another batch of tweaks for the PTB, including fixing stuff we thought was fixed before 🙈 Patch Notes: Fixes & Improvemen...

Development Blog: Wildlife Wonders

by IronMontilyet

Greetings vikings! Another month has gone by and it’s time for another peek into the development of Valheim. We’re happy to see that so many of you seemed excited to follow Hervor Bloodtooth on her Deep North journey, and thus we’d like to share Part 2 with you! Like last time, we will of course share a still image of the teaser as well. Beware of spoilers though, as we present to you the first creature from the Deep North: {STEAM_CLAN_IMAGE}/33695701/4e97c38b597596a98f58104a8eb8674b9ba75c72.png While we’re busy working on the Deep North, we also want to invite you to another competition: The Favour of Freya! This time it’s more artistic rather than combat-focused, as we want you to send us your very best screenshots! With one category for action and one for scenic photography, we hope you will unleash your creativity and let us glimpse into your own Valheim adventures. Two winners will be awarded with a jumbo neck plushie from Heroic Replicas, so don’t miss out! {STEAM_CLAN_IMAGE}/336...

Patch 0.220.2 (Public Test)

by IronMontilyet

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience. ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here. FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website. Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing. Hello vikings! We've got some tweaks and fixes for the current PTB ready for you, so hopefully everything should be worki...

Patch 0.220.1 (Public Test)

by IronMontilyet

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience. ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here. FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website. Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing. It's once again time for a patch! Today we have a bunch of bug fixes and optimizations for you, such as fixing memory lea...

Development Blog: Hervor Bloodtooth

by IronMontilyet

Greetings Vikings! We hope you’ve had a good ending to 2024, and that 2025 is treating you well thus far! Here at Iron Gate we’re still fully focused on developing the Deep North biome, and we have our hands full with enemies, weapons and dungeons alike. This month’s teaser is going to take on a slightly different form than what we’re all used to, however. Starting today, you’ll get to follow the journey of a viking as she travels to the Deep North and explores the new landscape there. Allow us to introduce you to Hervor Bloodtooth: /VIDEO She has arrived! Her adventure will continue – as will the sneak peeks of the Deep North – in the next blog post, with another short episode. Don’t miss out! If you’re not a fan of videos, we’ll of course continue to tease with images as well. Landing in the Deep North will offer you a sight of its shoreline, which can look like this: {STEAM_CLAN_IMAGE}/33695701/4817baa490bfa3265df72dc7b5cb47ea41443ead.png The northern lights and heavy, snow-covered ...

Development Blog: Happy Holidays!

by IronMontilyet

Hello vikings! It’s getting cold and snowy here in our northern part of the world, which is giving us plenty of inspiration for our work on the Deep North. Like we said last time, we’ve got everyone focused on the biome update now, but a lot of what we’ve got cooking we’d like to keep a bit secret so that you’ll get to properly experience it for the first time once you get to play. With that said though, we won’t be going completely dark either! This month we have snuck our teaser into a little Yule Card from the Deep North. Can you find the new build piece? {STEAM_CLAN_IMAGE}/33695701/6525068ba58e4d89ece66a235586151852b1a61e.png The build piece you see here is of course not going to be the only new build piece in the Deep North either; there will be plenty of options for builders to choose from! Other than working away on the Deep North it’s been a pretty quiet month here at Iron Gate, so this is gonna be a fairly short blog post. Before we move on to the Build of the Month, we just w...

Development Blog: Lighting the Way

by IronMontilyet

Hello again vikings! It’s been a while since the last blog post, as we chose to instead just simply post the patch notes for the Bog Witch update last month. Speaking of, we hope you’ve been enjoying the update! If you haven’t checked it out yet, you have some new food and drink, as well as a curious new merchant waiting for you. As per usual, we want to thank everyone who has played so far! We also hope you enjoyed watching The Spill in October! If you missed it, it was a livestream featuring a whole bunch of games from the Coffee Stain umbrella, with various hangouts and talks. You can watch the VOD on our YouTube channel, with the Valheim segments marked down for your convenience. During The Spill we of course talked a bit about the Bog Witch, but we also talked about the Deep North and Valheim’s road towards 1.0. As you may have known already, the Deep North will be the final biome update as well as the update that marks Valheim leaving Early Access. We’ve still got a ways to go ye...

Patch 0.219.16

by IronMontilyet

Hello vikings! We've got a patch full of fixes for you today, now live for everybody! Most importantly are probably those concerning gamepads, as they were having some significant issues. But with the new fixes in place, everything should be back to normal! Aside from the gamepad issues, this patch also addresses some issues with the new skills, some tweaks to the Asksvin Cape, and more! Patch Notes: Fixes & Improvements: * Gamepad navigation in menus is no longer jittery and too quick to use * Fixed an issue causing renaming of signs and portal with gamepads to break * Adjusted gamepad dead zones * There is no longer movement stuttering when using certain inputs * There should no longer be a stutter when getting close to the bog witch hut * Virtual keyboard no longer appears multiple times * Multiple players can no longer eat the same piece of served food * Crafting skill no longer provides bonus yield on armour and weapons * You no longer gain cooking skill by trying to use a full co...

Patch 0.219.16 (Public Test)

by IronMontilyet

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience. ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here. FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website. Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing. Hello vikings! We've got a patch full of fixes for you today! Most importantly are probably those concerning gamepads, as...